Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Remember Kits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AdmundfortGeographer" data-source="post: 1344085" data-attributes="member: 4682"><p>Well, I did hope that there would be an outpouring of responses. I'm glad that there have been. One thing I have noticed is that some folks have drifted off from my original intent in inquiring about Kit-like structures in D20 games.</p><p></p><p>Whether a player can accomplish the theme he, or she, wants is not what I am asking about. I'm looking at Kits from a DM/world builder perspective. And, I repeat, I'm especially referring to how Kits were done with the settings of Red Steel and Al-Qadim. For those who have not seen a campaign that is closed to a finite amount of Kits, and where Kits are required, you are probably missing what I am touching upon.</p><p></p><p>For those with some curiousity to what I'm talking about when I keep saying "Kits done right", you can download a formatted .pdf of the free online release of the Red Steel campaign setting. The .pdf file of the character creation rules can be found <a href="http://www.dnd.starflung.com/scoast2.pdf" target="_blank">HERE</a>. The rest of the setting can also be found, formatted, at <a href="http://www.dnd.starflung.com/svgecst.html" target="_blank">www.dnd.starflung.com/svgecst.html</a>. </p><p></p><p>In the Red Steel setting, Kits were <strong>not</strong> permanent. A character could change from one or another, although there could have been penalties for abandoning a Kit.</p><p></p><p>I don't care about winning any converts to liking Kits generally. As I already said, there were so many Kits that were just aweful. I'm just saying that there were times, from the DM/world builder perspective, when Kits implemented just right, were perfect vehicles to convey the setting's flavor.</p><p></p><p>For those who said that the D20 system's implementation of Feats, Skills, and PrC's make Kits obsolete... well, I'm confused because you must have missed when I said that there are times when D20's Feats, Skills and PrCs are <strong>not</strong> suitable, despite all the things that a player can accomplish with them. The D20 rules require a character to gain a level to make use of any of these things. To me, as a DM who wants an easy method of conveying the flavor of the campaign genre, this is quite clunky compared to an example of Kits-done-right (to which I refer people to the examples of the Red Steel and Al-Qadim settings).</p><p></p><p>To get the D20 system's various rules features properly coordinated to convey a DM's world's flavor takes an amount of rules mastery that I find a tremendous barrier to overcome. I'm a not a rules junky, but I am a "flavor" junky.</p><p></p><p>Lastly, I'm looking at this issue from the DM perspective, <strong>not</strong> the player perspective. To me, whatever benefits a player can do with AD&D Kits vs. D20 rules is irrelevant.</p><p></p><p>Thanks to everyone who recommended looking at the Quint books by Mongoose, I'll give them a look. Bizarrely, my mind gets stuck in a genre-lock often, and I forgot about D20 Modern's occupations... another good recommendation to mine ideas from...</p><p></p><p>Anyway, I'm quite glad that my point wasn't entirely lost upon folks. Before I posted I was wondering if I was imagining it all. And I'm heartened to see there are some out there who also see the same "gap" I did.</p><p></p><p></p><p>Regards,</p><p>Eric Anondson</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 1344085, member: 4682"] Well, I did hope that there would be an outpouring of responses. I'm glad that there have been. One thing I have noticed is that some folks have drifted off from my original intent in inquiring about Kit-like structures in D20 games. Whether a player can accomplish the theme he, or she, wants is not what I am asking about. I'm looking at Kits from a DM/world builder perspective. And, I repeat, I'm especially referring to how Kits were done with the settings of Red Steel and Al-Qadim. For those who have not seen a campaign that is closed to a finite amount of Kits, and where Kits are required, you are probably missing what I am touching upon. For those with some curiousity to what I'm talking about when I keep saying "Kits done right", you can download a formatted .pdf of the free online release of the Red Steel campaign setting. The .pdf file of the character creation rules can be found [URL=http://www.dnd.starflung.com/scoast2.pdf]HERE[/URL]. The rest of the setting can also be found, formatted, at [url]www.dnd.starflung.com/svgecst.html[/url]. In the Red Steel setting, Kits were [b]not[/b] permanent. A character could change from one or another, although there could have been penalties for abandoning a Kit. I don't care about winning any converts to liking Kits generally. As I already said, there were so many Kits that were just aweful. I'm just saying that there were times, from the DM/world builder perspective, when Kits implemented just right, were perfect vehicles to convey the setting's flavor. For those who said that the D20 system's implementation of Feats, Skills, and PrC's make Kits obsolete... well, I'm confused because you must have missed when I said that there are times when D20's Feats, Skills and PrCs are [b]not[/b] suitable, despite all the things that a player can accomplish with them. The D20 rules require a character to gain a level to make use of any of these things. To me, as a DM who wants an easy method of conveying the flavor of the campaign genre, this is quite clunky compared to an example of Kits-done-right (to which I refer people to the examples of the Red Steel and Al-Qadim settings). To get the D20 system's various rules features properly coordinated to convey a DM's world's flavor takes an amount of rules mastery that I find a tremendous barrier to overcome. I'm a not a rules junky, but I am a "flavor" junky. Lastly, I'm looking at this issue from the DM perspective, [b]not[/b] the player perspective. To me, whatever benefits a player can do with AD&D Kits vs. D20 rules is irrelevant. Thanks to everyone who recommended looking at the Quint books by Mongoose, I'll give them a look. Bizarrely, my mind gets stuck in a genre-lock often, and I forgot about D20 Modern's occupations... another good recommendation to mine ideas from... Anyway, I'm quite glad that my point wasn't entirely lost upon folks. Before I posted I was wondering if I was imagining it all. And I'm heartened to see there are some out there who also see the same "gap" I did. Regards, Eric Anondson [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Remember Kits?
Top