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<blockquote data-quote="AdmundfortGeographer" data-source="post: 1344305" data-attributes="member: 4682"><p>I don't disagree that it could be done. I just think that <em>in some cases</em>, to do so involves great unnecessarily complex steps, which in prior game editions were simpler.</p><p></p><p></p><p></p><p></p><p>That is a problem with <em>some</em> Kits, but there are problems with PrCs, such as having to wait until at least 5 levels to take a level in one. Besides, I have already said that I'm not looking to wholesale ditch certain D20 mechanics for Kits. In fact, I'm not all that keen on cut-n-pasting Kits into D20. I'm looking for examples of <strong><em>Kit-<u>like</u></em></strong> innovations that don't have the cumbersomeness of existing D20 mechanics.</p><p></p><p>I am well aware that Kits have limitations. I have already said that some Kits were hit-or-miss. I <strong>don't</strong> desire to do <em>everything</em> that Kits were used to do. PrCs, Feats and Skills can often do that better, and in those cases, I intend to use them.</p><p> </p><p>But not every old Kit makes sense as a PrC, new Class, Feats, or Skills.</p><p></p><p>Maybe an example of something where, IMO, a Kit handled it nicer. An example would be one where the <em>full extent</em> of the bonuses and hindrances were roleplaying in nature. Such as a Noble Kit, or Savage Kit. </p><p></p><p></p><p></p><p></p><p>In fact, no, I was <strong>not</strong> saying that, so I don't take offense.</p><p></p><p></p><p>Regards,</p><p>Eric Anondson</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 1344305, member: 4682"] I don't disagree that it could be done. I just think that [i]in some cases[/i], to do so involves great unnecessarily complex steps, which in prior game editions were simpler. That is a problem with [i]some[/i] Kits, but there are problems with PrCs, such as having to wait until at least 5 levels to take a level in one. Besides, I have already said that I'm not looking to wholesale ditch certain D20 mechanics for Kits. In fact, I'm not all that keen on cut-n-pasting Kits into D20. I'm looking for examples of [b][i]Kit-[u]like[/u][/i][/b][i][/i] innovations that don't have the cumbersomeness of existing D20 mechanics. I am well aware that Kits have limitations. I have already said that some Kits were hit-or-miss. I [b]don't[/b] desire to do [i]everything[/i] that Kits were used to do. PrCs, Feats and Skills can often do that better, and in those cases, I intend to use them. But not every old Kit makes sense as a PrC, new Class, Feats, or Skills. Maybe an example of something where, IMO, a Kit handled it nicer. An example would be one where the [i]full extent[/i] of the bonuses and hindrances were roleplaying in nature. Such as a Noble Kit, or Savage Kit. In fact, no, I was [b]not[/b] saying that, so I don't take offense. Regards, Eric Anondson [/QUOTE]
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