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<blockquote data-quote="hong" data-source="post: 1344786" data-attributes="member: 537"><p>Or possibly Mr Nougat. Mmm, nougat. Crunchy, with a soft center!</p><p> </p><p></p><p></p><p>Whatever you say, Bendy.</p><p> </p><p></p><p></p><p>I can say with absolute confidence that anything you could call me has been seen at least a dozen times before. The best I've ever seen was "Hung Over", or perhaps "Bong Boy". Call me anything you like; after all, there's always the chance you'll surprise me with something entirely original. But somehow, I doubt it.</p><p> </p><p></p><p></p><p>The rules are designed to create _player characters_ who have access to lots of funky powers and things. Player characters may have these toys, but non-player characters can have any damn thing you want them to have.</p><p></p><p></p><p></p><p>Was there a point to this pearl of not-really-wisdom, or did posting it just seem like a good idea at the time?</p><p> </p><p></p><p></p><p>Now you're rambling again.</p><p> </p><p></p><p></p><p>No, you just complain about it N times, as N approaches infinity. Not that there's anything wrong with that.</p><p></p><p></p><p></p><p>If you can't handle paying at least lip service to the notion of "playing by the rules", go play a LARP. Actually, even LARPs have rules too, so cancel that.</p><p> </p><p></p><p></p><p>Hold on to that thought.</p><p> </p><p></p><p></p><p>Rangers and paladins don't get spells until 4th level, and the relative prevalence of each of the classes is entirely up to you. The DMG itself says that the vast majority of people in the world should be 1st level commoners, which is entirely consistent with your desire for magic being rare. If you don't want lots of low-level clerics and wizards running around, then don't have lots of low-level clerics and wizards running around. Assuming your players aren't in the habit of slaughtering every person in every village they meet, they won't give a damn; in fact, they probably won't even notice. It's that simple, and entirely within the rules of D&D.</p><p></p><p>Alternatively, you could continue carping on about how the rules dictate flavour and how WotC killed your cat, which, while certainly a neverending source of amusement, does get slightly monotonous at times.</p><p></p><p></p><p></p><p>Going from this (rather trivial) assertion to saying that the rules dictate the setting is remarkably silly. See above re the relative prevalences of each class.</p><p> </p><p></p><p></p><p>I think you're doing a fine job all on your own, actually.</p><p> </p><p></p><p></p><p>I am but your humble servant.</p><p> </p><p></p><p></p><p>You first.</p></blockquote><p></p>
[QUOTE="hong, post: 1344786, member: 537"] Or possibly Mr Nougat. Mmm, nougat. Crunchy, with a soft center! Whatever you say, Bendy. I can say with absolute confidence that anything you could call me has been seen at least a dozen times before. The best I've ever seen was "Hung Over", or perhaps "Bong Boy". Call me anything you like; after all, there's always the chance you'll surprise me with something entirely original. But somehow, I doubt it. The rules are designed to create _player characters_ who have access to lots of funky powers and things. Player characters may have these toys, but non-player characters can have any damn thing you want them to have. Was there a point to this pearl of not-really-wisdom, or did posting it just seem like a good idea at the time? Now you're rambling again. No, you just complain about it N times, as N approaches infinity. Not that there's anything wrong with that. If you can't handle paying at least lip service to the notion of "playing by the rules", go play a LARP. Actually, even LARPs have rules too, so cancel that. Hold on to that thought. Rangers and paladins don't get spells until 4th level, and the relative prevalence of each of the classes is entirely up to you. The DMG itself says that the vast majority of people in the world should be 1st level commoners, which is entirely consistent with your desire for magic being rare. If you don't want lots of low-level clerics and wizards running around, then don't have lots of low-level clerics and wizards running around. Assuming your players aren't in the habit of slaughtering every person in every village they meet, they won't give a damn; in fact, they probably won't even notice. It's that simple, and entirely within the rules of D&D. Alternatively, you could continue carping on about how the rules dictate flavour and how WotC killed your cat, which, while certainly a neverending source of amusement, does get slightly monotonous at times. Going from this (rather trivial) assertion to saying that the rules dictate the setting is remarkably silly. See above re the relative prevalences of each class. I think you're doing a fine job all on your own, actually. I am but your humble servant. You first. [/QUOTE]
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