Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Remember the Cavindale!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Avatar_V" data-source="post: 1058535" data-attributes="member: 5438"><p>Cale Tomen</p><p>*****</p><p>Race: Halfling</p><p>Alignment: CG</p><p>Class: Rogue 2 / Transmuter 1</p><p>Height: 2' 11"</p><p>Weight: 33 lbs.</p><p>Eyes: Hazel</p><p>Hair: Brown</p><p>Languages: Common, Halfling, Elven, Orc, Draconic, Goblin</p><p></p><p>Hit Dice: 2d6+1d4 (13 hp)</p><p>BAB: +1</p><p>AC: 16 (Touch 15, FF 12)</p><p>Saves: Fort: +1, Ref: +8, Will: +4</p><p></p><p>Abilities: (after racial adjustment)</p><p>-----</p><p>Str: 6 -2 </p><p>Dex: 18 +4 </p><p>Con: 10 0 </p><p>Int: 18 +4 </p><p>Wis: 12 +1 </p><p>Cha: 8 -1 </p><p></p><p>Feats:</p><p>-----</p><p>Proficient with the following weapons: Crossbows, Club, Quarterstaff, Dagger (any type), Dart, Light Mace, Sap, Shortbow (normal </p><p></p><p>and composite), and Short Sword</p><p>Proficient with Light Armor</p><p>Scribe Scroll</p><p>Point Blank Shot</p><p>Rapid Shot</p><p></p><p>Equipment:</p><p>-----</p><p></p><p>Bracers of Armor +1 (900 gp)</p><p>Masterwork Light Crossbow (335 gp)</p><p>Light Mace (5 gp)</p><p>30 Bolts (3 gp)</p><p>2 Daggers (4 gp)</p><p>Beltpouch (1 gp)</p><p>Pearl of Power, 1st level (1,000 gp)</p><p>68 gp</p><p>Backpack (2 gp)</p><p>Grappling Hook (1 gp)</p><p>50' of Rope (silk) (10 gp)</p><p>Spellbook (15 gp)</p><p>Masterwork Thieve's Tools (100 gp)</p><p>5 Flasks of Acid (50 gp)</p><p>2 Vials of Antitoxin (100 gp)</p><p>Spell Component Pouch (5 gp)</p><p></p><p>Attacks: Light Crossbow +8 (+7 outside of 30') (1d8, 19-20,x2), Light Mace +0 (1d6, x2), Dagger +0 (1d4, 19-20 x2), Dagger(thrown) </p><p></p><p>+7 (1d4, 19-20 x2)</p><p></p><p>Skills:</p><p>-----</p><p>Craft Trapmaking 4/+8</p><p>Climb 6/+6</p><p>Disable Device 6/+12 (+10 w/o masterwork tools)</p><p>Hide 6/+14</p><p>Listen 6/+9</p><p>Move Silently 6/+12</p><p>Open Lock 6/+12 (+10 w/o masterwork tools)</p><p>Search 5/+9</p><p>Sleight of Hand 6/+10</p><p>Spellcraft 5/+9</p><p>Use Magic Device 5/+4</p><p>Use Rope 5/+9</p><p></p><p>Spells:</p><p>-----</p><p>Level 0 known: All, except enchantment and abjuration schools</p><p>Level 1 known: Mage Armor, Magic Missile, Magic Weapon, obscuring Mist, Spider Climb,Unseen Servant</p><p></p><p>Spells per day:</p><p>-----</p><p>5 zero level (one must be transmutation)</p><p>3 first level (one must be transmutation)</p><p></p><p>Special:</p><p>-----</p><p>Raven familiar, named Shadow, whom speaks Common</p><p>+1 attack bonus with thrown weapons</p><p>+2 bonus on saving throws against fear</p><p>Sneak Attack +1d6</p><p>Evasion</p><p></p><p>Backgroud:</p><p>-----</p><p>Born and raised in a small Halfling settlement just outside of Maissen, Cale was always insatiably curious. He voraciously read as a youngster, but there were not many books to be had in his village, and not much to do period. Soon, he wanted to see the world. He left Maissen, despite his families pleas that he stay. He promised to return often, and has tried to hold to his word, but it's hard sometimes. He explored Maissen for some time, taking up residence there for a couple of years, but still he itched to see the world. It was this itching that led Cale to become a sailor. As a sailor, though, he fell into some unsavory crowds and has taken to moving quietly and silently to keep out of trouble. With several trading cartels forming, Cale quickly found his skills as a spy invaluable to his trading company.</p><p></p><p>For his fellow sailors, Cale always provides top notch intelligence of what the other boats in the area are up to and keeps them well informed of what deals are to be had where. In exchange, when the ship docks Cale is given a day or two reprieve from his usual duties as a sailor and he uses this time to find libraries and such to find new books, and useful tidbits about the region. It was through these endeavors that Cale became interested in Arcana. Soon, he was a sailor most of the time and a new wizard whenever he could get into town to research magic. </p><p></p><p>When Cale heard about the recon patrol heading to the new continent, he leaped at the chance to learn about a new culture and to possibly build some more arcane knowledge. He offered his services as a sailor and spy and was accepted. It was with great anticipation that Cale boarded the ship that was to take him to the new continent. But, even if he'd known what was going to happen, he suspects he still would have boarded that ship. Forget the danger, never in his life has he had such an adventure.</p></blockquote><p></p>
[QUOTE="Avatar_V, post: 1058535, member: 5438"] Cale Tomen ***** Race: Halfling Alignment: CG Class: Rogue 2 / Transmuter 1 Height: 2' 11" Weight: 33 lbs. Eyes: Hazel Hair: Brown Languages: Common, Halfling, Elven, Orc, Draconic, Goblin Hit Dice: 2d6+1d4 (13 hp) BAB: +1 AC: 16 (Touch 15, FF 12) Saves: Fort: +1, Ref: +8, Will: +4 Abilities: (after racial adjustment) ----- Str: 6 -2 Dex: 18 +4 Con: 10 0 Int: 18 +4 Wis: 12 +1 Cha: 8 -1 Feats: ----- Proficient with the following weapons: Crossbows, Club, Quarterstaff, Dagger (any type), Dart, Light Mace, Sap, Shortbow (normal and composite), and Short Sword Proficient with Light Armor Scribe Scroll Point Blank Shot Rapid Shot Equipment: ----- Bracers of Armor +1 (900 gp) Masterwork Light Crossbow (335 gp) Light Mace (5 gp) 30 Bolts (3 gp) 2 Daggers (4 gp) Beltpouch (1 gp) Pearl of Power, 1st level (1,000 gp) 68 gp Backpack (2 gp) Grappling Hook (1 gp) 50' of Rope (silk) (10 gp) Spellbook (15 gp) Masterwork Thieve's Tools (100 gp) 5 Flasks of Acid (50 gp) 2 Vials of Antitoxin (100 gp) Spell Component Pouch (5 gp) Attacks: Light Crossbow +8 (+7 outside of 30') (1d8, 19-20,x2), Light Mace +0 (1d6, x2), Dagger +0 (1d4, 19-20 x2), Dagger(thrown) +7 (1d4, 19-20 x2) Skills: ----- Craft Trapmaking 4/+8 Climb 6/+6 Disable Device 6/+12 (+10 w/o masterwork tools) Hide 6/+14 Listen 6/+9 Move Silently 6/+12 Open Lock 6/+12 (+10 w/o masterwork tools) Search 5/+9 Sleight of Hand 6/+10 Spellcraft 5/+9 Use Magic Device 5/+4 Use Rope 5/+9 Spells: ----- Level 0 known: All, except enchantment and abjuration schools Level 1 known: Mage Armor, Magic Missile, Magic Weapon, obscuring Mist, Spider Climb,Unseen Servant Spells per day: ----- 5 zero level (one must be transmutation) 3 first level (one must be transmutation) Special: ----- Raven familiar, named Shadow, whom speaks Common +1 attack bonus with thrown weapons +2 bonus on saving throws against fear Sneak Attack +1d6 Evasion Backgroud: ----- Born and raised in a small Halfling settlement just outside of Maissen, Cale was always insatiably curious. He voraciously read as a youngster, but there were not many books to be had in his village, and not much to do period. Soon, he wanted to see the world. He left Maissen, despite his families pleas that he stay. He promised to return often, and has tried to hold to his word, but it's hard sometimes. He explored Maissen for some time, taking up residence there for a couple of years, but still he itched to see the world. It was this itching that led Cale to become a sailor. As a sailor, though, he fell into some unsavory crowds and has taken to moving quietly and silently to keep out of trouble. With several trading cartels forming, Cale quickly found his skills as a spy invaluable to his trading company. For his fellow sailors, Cale always provides top notch intelligence of what the other boats in the area are up to and keeps them well informed of what deals are to be had where. In exchange, when the ship docks Cale is given a day or two reprieve from his usual duties as a sailor and he uses this time to find libraries and such to find new books, and useful tidbits about the region. It was through these endeavors that Cale became interested in Arcana. Soon, he was a sailor most of the time and a new wizard whenever he could get into town to research magic. When Cale heard about the recon patrol heading to the new continent, he leaped at the chance to learn about a new culture and to possibly build some more arcane knowledge. He offered his services as a sailor and spy and was accepted. It was with great anticipation that Cale boarded the ship that was to take him to the new continent. But, even if he'd known what was going to happen, he suspects he still would have boarded that ship. Forget the danger, never in his life has he had such an adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Remember the Cavindale!
Top