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<blockquote data-quote="infax" data-source="post: 1061235" data-attributes="member: 12784"><p><strong>Kelkan Softfeet</strong></p><p></p><p><strong>Kelkan Softfeet</strong></p><p>Male Halfling, Wizard 3</p><p></p><p>Age: 25</p><p>Height: 3? 2?</p><p>Weight: 34 lbs</p><p>Eyes: Black</p><p>Hair: Long, black, in several small braids</p><p>Skin: Deep tan</p><p>Alignment: Chaotic Good</p><p></p><p>Str 8 (-1)</p><p>Dex 18 (+4)</p><p>Con 12 (+1)</p><p>Int 16 (+3)</p><p>Wis 12 (+1)</p><p>Cha 10 (0)</p><p></p><p><strong>Combat</strong></p><p>Speed: 15ft (medium encumbrance)</p><p>Initiative: +4</p><p>Base Attack Bonus: +1</p><p>Melee Base Attack Bonus: +0</p><p>Ranged Base Attack Bonus: +5</p><p>AC: 15 (+4 Dex, +1 Size); FF 11; Touch 15</p><p>HP: 12 (3d4+3)</p><p></p><p><strong>Saves</strong></p><p>Fortitude: +3</p><p>Reflexes: +6</p><p>Will: +5 (+7 against fear)</p><p></p><p><strong>Skills</strong> [ranks in brackets]</p><p>Alchemy________________+5 [2]</p><p>Bluff cc_______________+2 [4/2]</p><p>Climb _______________+1 [0]</p><p>Concentration__________+5 [4] (+9 with combat casting)</p><p>Hide___________________+8 [0]</p><p>Jump___________________+1 [0]</p><p>Knowledge (arcana)_____+7 [4]</p><p>Knowledge (history)____+4 [1]</p><p>Knowledge (geography)__+4 [1]</p><p>Knowledge (the planes)_+4 [1]</p><p>Listen cc______________+5 [2/2]</p><p>Move Silently cc_______+6 [0]</p><p>Spellcraft_____________+8 [5]</p><p>Spot cc________________+2 [2/2]</p><p>Swim cc________________+1 [4/2]</p><p></p><p><strong>Languages</strong></p><p>Common, Halfling, Giant, Auran and Draconic.</p><p></p><p><strong>Feats</strong></p><p>Scribe Scroll (class feature), Combat Casting, Silent Spell</p><p></p><p><strong>Familiar:</strong> Nostalgia, smaller than average raven familiar knowlegeable in the Giant language.</p><p></p><p><strong>Equipment</strong> (Carry: up to 19lb; 20-38lb; 38-60lb) 2?700gp</p><p><span style="font-size: 9px">all gear is in the form "name" "price" "weight" "location"</span> </p><p></p><p>Club +0 melee, 1d6 damage</p><p>---0gp 3lb stuck behind belt to the left</p><p>4xDagger +0 melee or +7 ranged, 1d4 damage</p><p>---4x2gp 1lb 1 in boot, 3 on backside of belt</p><p>Crossbow, light +5 ranged, 1d8 damage</p><p>---35gp 6lb usually in hand</p><p>---Bolts (10, 1gp, 1lb) strapped to right leg</p><p></p><p></p><p>Backpack______2gp____1/2lb____back</p><p>Bedroll_________1sp____1 1/4lb____over backpack</p><p>4xCandle_______4x1cp___*________3 in backpack, 1 in belt pouch</p><p>Case, scroll_____1gp____1/2lb____slung across back, between body and backpack</p><p>2xChalk________2cp_____*____belt pouch</p><p>Flint and steel___1gp_____*____belt pouch</p><p>Ink____________8gp_____*____backpack</p><p>Inkpen_________1sp_____*____pocket</p><p>Lantern, hooded_7gp____2lb____suspended outside backpack</p><p>2xOil, flask_____2sp____2lb____1 in backpack, 1 in belt pouch</p><p>2xParchment____4sp____*____scrollcase</p><p>Pouch, belt_____1gp____1/4lb____belt, front, over left leg</p><p>4xRations, trail__20sp___1lb____backpack</p><p>Sack__________1sp____1/2lb____backpack, folded</p><p>Sack (small)____1sp____1/8lb____backpack, folded</p><p>Soap__________5sp____1lb____backpack</p><p>Torch_________1cp_____1lb____backpack, sticking out</p><p>Waterskin______1gp____1lb____across body, in front</p><p></p><p>Spell Comp. Pouch_5gp____3/4lb____belt, front, over right leg</p><p>Spellbook________15gp____3/4lb____backpack</p><p></p><p>Explorer's outfit____*____*____worn</p><p></p><p>3xAlchemist fire___60gp____3 3/4lb)____1 in belt pouch, 2 in backpack</p><p>Tanglefoot bag____30gp____4lb____backpack</p><p>3xAntitoxin_______150gp____*____1 in belt pouch, 2 in backpack</p><p>2xSunrod_________4gp____*____backpack, sticking out</p><p>Dagger, silvered___10gp____1lb____belt, stuck behind component pouch</p><p></p><p>2xPotion of Cure light wounds 2x50gp belt pouch</p><p></p><p><u>Scrolls</u></p><p> All scrolls are in the scrollcase with their names delicately inked in common on the outside</p><p></p><p>4xProtection from Evil 100gp</p><p>2xMage Armor 50gp</p><p>2xSpider Climb 100gp</p><p></p><p>Protection from Arrows (copied) 550gp</p><p>Alter Self (copied) + 1 scroll 700gp</p><p></p><p>2xDispel Magic 750gp</p><p></p><p>TOTALS: value 2'690gp 5sp 9cp weight 37+1/4+1/8lb (medium encumbrance)</p><p></p><p>Spare wealth: 1cp 4sp 9gp</p><p></p><p>-----------------------------------------------</p><p><strong>Background</strong></p><p>Stories of far away journeys and flashy magic were the only enticing aspects of Kelkan's boring childhood in a village off most trading ways. Caught by intense wonderlust as a young man, Kelkan left his hometown in the dead of the night, leaving only a vague letter of goodbye to his parents. Kelkan found his way to a large city but the only occupation he found himself hired to was as assistant to a scribe in the lowliest part of the city. After some years there Kelkan was hopelessly bored again and in a daring action, snuck into an old wizard's laboratory. Alerted by his magical wards, and even more so by the sound of broken glassware, the wizard came to the lab to find the young halfling pouring over some notes from his alchemy experiments, pronouncing strange components' names loudly and gesticulating maddly.</p><p></p><p>When inquired how he had gotten there, Kelkan had the courage to warn the wizard to back away as he was a powerful mage and had teleported to the lab. Amused and intrigued by the small lad, the wizard offered to trade in lore of the arcane with the halfling and managed to trick Kelkan in learning some rudiments of magic before the night was over. Surprised by the youngman's fast learning, the wizard ended the charade by the morning when the guard came, called by the mage the previous night. The aging wizard presented himself to the halfling as Magus Murmur and gave him the option of settling a formal contract of apprenticeship or being hauled over to prison by the guard for entering his lab and damaging his property.</p><p></p><p>Without much of a choice, Kelkan became Murmur's apprentice and found a harsh, although wise and stimulating master in the arcane arts. After two years of training, Kelkan completed two exploratory quests for his master in company of Murmur's prior apprentice, a young man called Urdran. The quests were only to nearby caves. Finding the mage's ambitions short and himself more than once at odds with Urdan, Kelkan politely left the company of Murmur and sought for another patron.</p><p></p><p>A young wizard seeking to fill his purse and lusting to brave new lands, Kelkan was pleased of hearing there would soon be a kingdom sponsored recruiting to join the battle at Maissen. Kelkan seized the oportunity and spent two months preparing for the journey, sharpening his senses, studying arcane secrets of subterfuge and awareness.</p><p></p><p>Finally coming to terms with the selection for a familiar, Kelkan called Nostalgia, a crow, and eargerly studied the elven language with her. Finding his small size and inquisitive nature more appropriate to joining the kingdom's scouts, Kelkan spent the last week before the journey learning to swim. Never would he have expected that skill you be so important.</p><p></p><p>Kelkan a leather jerkin uder his pitch black robes embroidered with tiny white dots for stars. His long hair is braided into several small strips. Kelkan's skin is naturally tan, and of an ever deeper shade since his recent, long outdoors training. Kelkan likes pies and collects engraved smoking pipes, he dislikes bullies and mistrusts sorcerers. Kelkan has a slight prejudice against half-breeds but tries to avoid generalizing and he has a biased perception of Outsiders as not entirely living, free thinking individuals.</p><p></p><p>-----------------------------------------------</p><p><strong>Spellbook</strong> (50 pages filled)</p><p><u>0-level</u> <span style="font-size: 9px">(DC 13)</span></p><p>Resistance</p><p>Ray of Frost</p><p>Detect Poison</p><p>Daze</p><p>Flare</p><p>Light</p><p>Dancing Lights</p><p>Ghost Sound</p><p>Disrupt Undead</p><p>Mage Hand</p><p>Mending</p><p>Open/Close</p><p>Arcane Mark</p><p>Detect Magic</p><p>Prestidigitation</p><p>Read Magic</p><p></p><p><u>1st level</u> <span style="font-size: 9px">(DC 14)</span></p><p>Comprehend Languages</p><p>Charm Person</p><p>Magic Missile</p><p>Shield</p><p>Spider Climb</p><p>Message</p><p>Summon Monster I</p><p>Identify</p><p></p><p><u>2nd level</u> <span style="font-size: 9px">(DC 13)</span></p><p>Invisibility</p><p>Detect Thoughts</p><p>Protection from Arrows</p><p>Alter Self</p></blockquote><p></p>
[QUOTE="infax, post: 1061235, member: 12784"] [b]Kelkan Softfeet[/b] [B]Kelkan Softfeet[/B] Male Halfling, Wizard 3 Age: 25 Height: 3? 2? Weight: 34 lbs Eyes: Black Hair: Long, black, in several small braids Skin: Deep tan Alignment: Chaotic Good Str 8 (-1) Dex 18 (+4) Con 12 (+1) Int 16 (+3) Wis 12 (+1) Cha 10 (0) [B]Combat[/B] Speed: 15ft (medium encumbrance) Initiative: +4 Base Attack Bonus: +1 Melee Base Attack Bonus: +0 Ranged Base Attack Bonus: +5 AC: 15 (+4 Dex, +1 Size); FF 11; Touch 15 HP: 12 (3d4+3) [B]Saves[/B] Fortitude: +3 Reflexes: +6 Will: +5 (+7 against fear) [B]Skills[/B] [ranks in brackets] Alchemy________________+5 [2] Bluff cc_______________+2 [4/2] Climb _______________+1 [0] Concentration__________+5 [4] (+9 with combat casting) Hide___________________+8 [0] Jump___________________+1 [0] Knowledge (arcana)_____+7 [4] Knowledge (history)____+4 [1] Knowledge (geography)__+4 [1] Knowledge (the planes)_+4 [1] Listen cc______________+5 [2/2] Move Silently cc_______+6 [0] Spellcraft_____________+8 [5] Spot cc________________+2 [2/2] Swim cc________________+1 [4/2] [B]Languages[/B] Common, Halfling, Giant, Auran and Draconic. [B]Feats[/B] Scribe Scroll (class feature), Combat Casting, Silent Spell [B]Familiar:[/B] Nostalgia, smaller than average raven familiar knowlegeable in the Giant language. [B]Equipment[/B] (Carry: up to 19lb; 20-38lb; 38-60lb) 2?700gp [SIZE=1]all gear is in the form "name" "price" "weight" "location"[/SIZE] Club +0 melee, 1d6 damage ---0gp 3lb stuck behind belt to the left 4xDagger +0 melee or +7 ranged, 1d4 damage ---4x2gp 1lb 1 in boot, 3 on backside of belt Crossbow, light +5 ranged, 1d8 damage ---35gp 6lb usually in hand ---Bolts (10, 1gp, 1lb) strapped to right leg Backpack______2gp____1/2lb____back Bedroll_________1sp____1 1/4lb____over backpack 4xCandle_______4x1cp___*________3 in backpack, 1 in belt pouch Case, scroll_____1gp____1/2lb____slung across back, between body and backpack 2xChalk________2cp_____*____belt pouch Flint and steel___1gp_____*____belt pouch Ink____________8gp_____*____backpack Inkpen_________1sp_____*____pocket Lantern, hooded_7gp____2lb____suspended outside backpack 2xOil, flask_____2sp____2lb____1 in backpack, 1 in belt pouch 2xParchment____4sp____*____scrollcase Pouch, belt_____1gp____1/4lb____belt, front, over left leg 4xRations, trail__20sp___1lb____backpack Sack__________1sp____1/2lb____backpack, folded Sack (small)____1sp____1/8lb____backpack, folded Soap__________5sp____1lb____backpack Torch_________1cp_____1lb____backpack, sticking out Waterskin______1gp____1lb____across body, in front Spell Comp. Pouch_5gp____3/4lb____belt, front, over right leg Spellbook________15gp____3/4lb____backpack Explorer's outfit____*____*____worn 3xAlchemist fire___60gp____3 3/4lb)____1 in belt pouch, 2 in backpack Tanglefoot bag____30gp____4lb____backpack 3xAntitoxin_______150gp____*____1 in belt pouch, 2 in backpack 2xSunrod_________4gp____*____backpack, sticking out Dagger, silvered___10gp____1lb____belt, stuck behind component pouch 2xPotion of Cure light wounds 2x50gp belt pouch [U]Scrolls[/U] All scrolls are in the scrollcase with their names delicately inked in common on the outside 4xProtection from Evil 100gp 2xMage Armor 50gp 2xSpider Climb 100gp Protection from Arrows (copied) 550gp Alter Self (copied) + 1 scroll 700gp 2xDispel Magic 750gp TOTALS: value 2'690gp 5sp 9cp weight 37+1/4+1/8lb (medium encumbrance) Spare wealth: 1cp 4sp 9gp ----------------------------------------------- [B]Background[/B] Stories of far away journeys and flashy magic were the only enticing aspects of Kelkan's boring childhood in a village off most trading ways. Caught by intense wonderlust as a young man, Kelkan left his hometown in the dead of the night, leaving only a vague letter of goodbye to his parents. Kelkan found his way to a large city but the only occupation he found himself hired to was as assistant to a scribe in the lowliest part of the city. After some years there Kelkan was hopelessly bored again and in a daring action, snuck into an old wizard's laboratory. Alerted by his magical wards, and even more so by the sound of broken glassware, the wizard came to the lab to find the young halfling pouring over some notes from his alchemy experiments, pronouncing strange components' names loudly and gesticulating maddly. When inquired how he had gotten there, Kelkan had the courage to warn the wizard to back away as he was a powerful mage and had teleported to the lab. Amused and intrigued by the small lad, the wizard offered to trade in lore of the arcane with the halfling and managed to trick Kelkan in learning some rudiments of magic before the night was over. Surprised by the youngman's fast learning, the wizard ended the charade by the morning when the guard came, called by the mage the previous night. The aging wizard presented himself to the halfling as Magus Murmur and gave him the option of settling a formal contract of apprenticeship or being hauled over to prison by the guard for entering his lab and damaging his property. Without much of a choice, Kelkan became Murmur's apprentice and found a harsh, although wise and stimulating master in the arcane arts. After two years of training, Kelkan completed two exploratory quests for his master in company of Murmur's prior apprentice, a young man called Urdran. The quests were only to nearby caves. Finding the mage's ambitions short and himself more than once at odds with Urdan, Kelkan politely left the company of Murmur and sought for another patron. A young wizard seeking to fill his purse and lusting to brave new lands, Kelkan was pleased of hearing there would soon be a kingdom sponsored recruiting to join the battle at Maissen. Kelkan seized the oportunity and spent two months preparing for the journey, sharpening his senses, studying arcane secrets of subterfuge and awareness. Finally coming to terms with the selection for a familiar, Kelkan called Nostalgia, a crow, and eargerly studied the elven language with her. Finding his small size and inquisitive nature more appropriate to joining the kingdom's scouts, Kelkan spent the last week before the journey learning to swim. Never would he have expected that skill you be so important. Kelkan a leather jerkin uder his pitch black robes embroidered with tiny white dots for stars. His long hair is braided into several small strips. Kelkan's skin is naturally tan, and of an ever deeper shade since his recent, long outdoors training. Kelkan likes pies and collects engraved smoking pipes, he dislikes bullies and mistrusts sorcerers. Kelkan has a slight prejudice against half-breeds but tries to avoid generalizing and he has a biased perception of Outsiders as not entirely living, free thinking individuals. ----------------------------------------------- [B]Spellbook[/B] (50 pages filled) [U]0-level[/U] [SIZE=1](DC 13)[/SIZE] Resistance Ray of Frost Detect Poison Daze Flare Light Dancing Lights Ghost Sound Disrupt Undead Mage Hand Mending Open/Close Arcane Mark Detect Magic Prestidigitation Read Magic [U]1st level[/U] [SIZE=1](DC 14)[/SIZE] Comprehend Languages Charm Person Magic Missile Shield Spider Climb Message Summon Monster I Identify [U]2nd level[/U] [SIZE=1](DC 13)[/SIZE] Invisibility Detect Thoughts Protection from Arrows Alter Self [/QUOTE]
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