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<blockquote data-quote="TrippyHippy" data-source="post: 7662732" data-attributes="member: 27252"><p>From what I heard, the annoyance that Paramount had was that WotC had bought LUG, lock stock and barrel, including all their licenses without consulting the companies they had licences with. Paramount felt that the Star Trek license had been obtained by the back door, so to speak. They were also concerned with the general sharkish nature of WotC seemingly attempting to monopolise all big brands under their ownership - and decided to break it up when they had the chance.</p><p></p><p>At the time, Wizards had claimed they were mainly buying LUG just for the design team, although the fact that they let them all go shortly after losing the Star Trek license doesn’t really support this claim. </p><p></p><p>The line developer for Decipher’s Star Trek game was, I think, Jess Heinig (who had previously had a less than enjoyable ride with the Mage: The Ascension Revised line - and presided over a period of bitter flame wars), but a number of the former LUG team were involved too. The LUG game’s authors were pretty high profile: Christian Moore, Ross Isaacs, Kenneth Hite, Steven S. Long. The Decipher’ Trek game’s authors were pretty much the same plus some others: Matthew Colville, Kenneth Hite, Ross S. Isaacs, Steven S. Long, Don Mappin, Christian Moore & Owen Seyler. </p><p></p><p>Oh, and it is worth noting that the Star Wars CCG license was then lost by Decipher to WotC (which was partially owned by Lucasfilm via Hasbro) some time later also. Presumably when the license period was up for renewal.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7662732, member: 27252"] From what I heard, the annoyance that Paramount had was that WotC had bought LUG, lock stock and barrel, including all their licenses without consulting the companies they had licences with. Paramount felt that the Star Trek license had been obtained by the back door, so to speak. They were also concerned with the general sharkish nature of WotC seemingly attempting to monopolise all big brands under their ownership - and decided to break it up when they had the chance. At the time, Wizards had claimed they were mainly buying LUG just for the design team, although the fact that they let them all go shortly after losing the Star Trek license doesn’t really support this claim. The line developer for Decipher’s Star Trek game was, I think, Jess Heinig (who had previously had a less than enjoyable ride with the Mage: The Ascension Revised line - and presided over a period of bitter flame wars), but a number of the former LUG team were involved too. The LUG game’s authors were pretty high profile: Christian Moore, Ross Isaacs, Kenneth Hite, Steven S. Long. The Decipher’ Trek game’s authors were pretty much the same plus some others: Matthew Colville, Kenneth Hite, Ross S. Isaacs, Steven S. Long, Don Mappin, Christian Moore & Owen Seyler. Oh, and it is worth noting that the Star Wars CCG license was then lost by Decipher to WotC (which was partially owned by Lucasfilm via Hasbro) some time later also. Presumably when the license period was up for renewal. [/QUOTE]
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