Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Remembrancer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eris404" data-source="post: 2709821" data-attributes="member: 5338"><p>Hey, thanks for the suggestions. Here some things I was thinking about:</p><p></p><p>BAB and armor/weapon proficiencies: The remembrancers are only OK at combat; in the books, they do carry swords (from the description, I would have to say longswords), but they aren't necessarily the strongest fighters, just better fighters than mages. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They also wore armor (including this neat magical ceramic armor that was very light). So more or less the same proficiencies as a bard.</p><p></p><p>Saves: I'm thinking Fort and Will - the remembrancers weren't nimble and quick, but steadfast and strong-willed.</p><p></p><p>For flavor reasons, I wanted the class to have seven levels, one to master each bell, but that is open to adjustment, as are the actual abilities - this might be a lot to pack into a class and removing some of the less interesting abilities (or ones that don't fit in as well) would be OK. Also, the bells do not have to stay in the order that they were presented in the first post.</p><p></p><p>Some suggestions for the powers</p><p></p><p>Ranna - Symbol of Sleep</p><p></p><p>Mosrael - this is a tough one - in the books, the Abhorsen, Remembrancers and necromancers actually entered the lands of the dead and could use the bell either to call the dead to them or bring people back to life. I'm not sure I like either power in this context so I'm open to suggestions.</p><p></p><p>Kibeth - I like Child's suggestion, but the Walker is more like a weaker version of Saraneth. It's more of a commanding/turning/rebuking undead power than the freedom of movement that's implied by its description. Maybe something like Command Undead, Halt Undead and/or Expeditious Retreat?</p><p></p><p>Dyrim - Speak with Dead, maybe Comprehend Languages, Silence</p><p></p><p>Belgaer - Modify Memory</p><p></p><p>Saraneth - This is more of a strong command sort of power, like Dominate.</p><p></p><p>Astarael - In the books, this is really a death power, like Symbol of Death, that affects everyone, including the caster. It's something that the Abhorsen/Remembrancers use only in the most desperate of circumstances, but I'm all for making it something less drastic for my game.</p><p></p><p>Scrying the Past - this is closer to the Legend Lore ability, but I wonder if the Akashic class from Arcana Unearthed has a similar (and less powerful) ability?</p></blockquote><p></p>
[QUOTE="eris404, post: 2709821, member: 5338"] Hey, thanks for the suggestions. Here some things I was thinking about: BAB and armor/weapon proficiencies: The remembrancers are only OK at combat; in the books, they do carry swords (from the description, I would have to say longswords), but they aren't necessarily the strongest fighters, just better fighters than mages. :) They also wore armor (including this neat magical ceramic armor that was very light). So more or less the same proficiencies as a bard. Saves: I'm thinking Fort and Will - the remembrancers weren't nimble and quick, but steadfast and strong-willed. For flavor reasons, I wanted the class to have seven levels, one to master each bell, but that is open to adjustment, as are the actual abilities - this might be a lot to pack into a class and removing some of the less interesting abilities (or ones that don't fit in as well) would be OK. Also, the bells do not have to stay in the order that they were presented in the first post. Some suggestions for the powers Ranna - Symbol of Sleep Mosrael - this is a tough one - in the books, the Abhorsen, Remembrancers and necromancers actually entered the lands of the dead and could use the bell either to call the dead to them or bring people back to life. I'm not sure I like either power in this context so I'm open to suggestions. Kibeth - I like Child's suggestion, but the Walker is more like a weaker version of Saraneth. It's more of a commanding/turning/rebuking undead power than the freedom of movement that's implied by its description. Maybe something like Command Undead, Halt Undead and/or Expeditious Retreat? Dyrim - Speak with Dead, maybe Comprehend Languages, Silence Belgaer - Modify Memory Saraneth - This is more of a strong command sort of power, like Dominate. Astarael - In the books, this is really a death power, like Symbol of Death, that affects everyone, including the caster. It's something that the Abhorsen/Remembrancers use only in the most desperate of circumstances, but I'm all for making it something less drastic for my game. Scrying the Past - this is closer to the Legend Lore ability, but I wonder if the Akashic class from Arcana Unearthed has a similar (and less powerful) ability? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Remembrancer
Top