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Reminiscing, Re:AD&D (Games 1 & 2 in progress in Playing the Game Forum....)
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5794027" data-attributes="member: 17927"><p>I tried to run AD&D using just the PH, DMG, and MM. Initiative was great. The magic-user had darts so he'd usually start things off first unless the monster had multiple attacks and wrap things up with two more shots. The thieves (three total, the first two died--both by poison spiders) used arrows so they had two attacks. Then the ranger would bring heavy metal death via his sword and the fury of his blows. And the cleric would jump in as needed--sling, morningstar, and CLW.</p><p></p><p>We had a tie and used speed factors to resolve it. Heck, we even used weapon versus armor type adjustments. It was all glorious, all the time.</p><p></p><p>I had two house rules: I secretly rolled 1st level hps and the player could choose their roll or mine. And I let the new character of a player whose other character died keep 10% of the XP they had earned in that adventure so far.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5794027, member: 17927"] I tried to run AD&D using just the PH, DMG, and MM. Initiative was great. The magic-user had darts so he'd usually start things off first unless the monster had multiple attacks and wrap things up with two more shots. The thieves (three total, the first two died--both by poison spiders) used arrows so they had two attacks. Then the ranger would bring heavy metal death via his sword and the fury of his blows. And the cleric would jump in as needed--sling, morningstar, and CLW. We had a tie and used speed factors to resolve it. Heck, we even used weapon versus armor type adjustments. It was all glorious, all the time. I had two house rules: I secretly rolled 1st level hps and the player could choose their roll or mine. And I let the new character of a player whose other character died keep 10% of the XP they had earned in that adventure so far. [/QUOTE]
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