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Reminiscing, Re:AD&D (Games 1 & 2 in progress in Playing the Game Forum....)
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<blockquote data-quote="Leif" data-source="post: 5794935" data-attributes="member: 48762"><p>I'm thinking for now that we'd stick to the three first books only - PH, MM, & DMG. Might be negotiable later on.</p><p></p><p>True, very true.</p><p></p><p></p><p>Yes, this is absolutely correct, MerricB has the correct interpretation, and this also includes the backstab ability!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>So now we have:</p><p></p><p>DM: Leif</p><p>Players:</p><p>1. Jacob Marley - L/G Cleric of Pholtus</p><p>2. Kravell</p><p>3. steeldragons</p><p>4. Rhun- Elf Ftr/M-U/Thief</p><p>5. Keldryn</p><p></p><p>House Rules Evolving List:</p><p>A. Permissible Sources: PHB, DMG. Unearthed Arcana is NOT allowed.</p><p>B. Char Gen -- roll 4d6, discard lowest, to generate 8 scores, two to be dropped at player's discretion. Then modify for race and age. Unearthed Arcana is not allowed, so no Comliness.</p><p>C. Max HP at first level.</p><p>D. Clerics add Wis bonus and half caster level to dice rolled for cure spells, up to spell's maximum, so no more than 8 for CLW.</p><p>E. Druids only add Wis bonus to their cure spells.</p><p>F. A Bard may be permitted if someone gets OUTSTANDING ability rolls and wants to play one. [If we have two who qualify, I'm going to seriously consider calling BS!]</p><p>G. Magic-User/Illusionist starting spells will be rolled randomly by the DM.</p><p>[There will surely be more to follow]</p><p></p><p>MerricB and Crothian, are you just dropping in to be helpful or do you want to play, too? Six would be quite a large party, especially for PbP, but given that we've already had one player say that he can only post 3 times per week if we're lucky, it could work, I guess. It would also allow for a very diverse party, and let some lesser-used classes/races be explored further. </p><p></p><p>Class ability score requirements to be strictly enforced. I tend to disfavor triple-classed characters, Rhun, but I could see allowing one (and only one).</p></blockquote><p></p>
[QUOTE="Leif, post: 5794935, member: 48762"] I'm thinking for now that we'd stick to the three first books only - PH, MM, & DMG. Might be negotiable later on. True, very true. Yes, this is absolutely correct, MerricB has the correct interpretation, and this also includes the backstab ability! ;) So now we have: DM: Leif Players: 1. Jacob Marley - L/G Cleric of Pholtus 2. Kravell 3. steeldragons 4. Rhun- Elf Ftr/M-U/Thief 5. Keldryn House Rules Evolving List: A. Permissible Sources: PHB, DMG. Unearthed Arcana is NOT allowed. B. Char Gen -- roll 4d6, discard lowest, to generate 8 scores, two to be dropped at player's discretion. Then modify for race and age. Unearthed Arcana is not allowed, so no Comliness. C. Max HP at first level. D. Clerics add Wis bonus and half caster level to dice rolled for cure spells, up to spell's maximum, so no more than 8 for CLW. E. Druids only add Wis bonus to their cure spells. F. A Bard may be permitted if someone gets OUTSTANDING ability rolls and wants to play one. [If we have two who qualify, I'm going to seriously consider calling BS!] G. Magic-User/Illusionist starting spells will be rolled randomly by the DM. [There will surely be more to follow] MerricB and Crothian, are you just dropping in to be helpful or do you want to play, too? Six would be quite a large party, especially for PbP, but given that we've already had one player say that he can only post 3 times per week if we're lucky, it could work, I guess. It would also allow for a very diverse party, and let some lesser-used classes/races be explored further. Class ability score requirements to be strictly enforced. I tend to disfavor triple-classed characters, Rhun, but I could see allowing one (and only one). [/QUOTE]
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