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Reminiscing, Re:AD&D (Games 1 & 2 in progress in Playing the Game Forum....)
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<blockquote data-quote="steeldragons" data-source="post: 5795381" data-attributes="member: 92511"><p>Queries re: Druids:</p><p></p><p>1) Will Druids receive the bonus spells for high wisdom, as clerics do? We always did in my games (ones I played and ones I've run). But I don't see/can't find, now, any definitive explanation in the PHB. So, your call, Mr. DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) Are we doing Druid's as priests of a nature deity (does Melnibonean mythos<em> have </em>a nature deity?) or just worshippers of/getting their powers from the "natural" energies of the world? Either one works for me, just curious for potential character personality/rp-reasons.</p><p></p><p>Here's what I have/am thinking so far (let me know if there's anything that sticks out/won't work for the setting/world):</p><p></p><p>Half-elf/Female (been a while since I played a female <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p>Druid/1</p><p>True Neutral (obviously)</p><p></p><p>S: 10 (+1 age) = 11</p><p>I: 12</p><p>W: 16 (+1 age) = 17 (! Woohoo!)</p><p>D: 14</p><p>C: 11</p><p>Ch: 16 (I had forgotten how high a Druid's Cha had to be! Sheesh!)</p><p></p><p>So, as is, +10% XP for both Wis & Cha over 15! Yay.</p><p></p><p>No ability bonuses/penalties for a Half-Elf.</p><p></p><p>Starting age (using the "Cleric" column, half-elf row for Non-human Character, DMG p. 12): 40 + 4= 44 (just the low end of Mature for a half-elf: +1 Str., +1 Wis.?! SHWEET!)</p><p></p><p>Ok, moving ahead with this, why not?</p><p></p><p>Ht: 67" (what's that? 5'...7" Not bad.)/Wt: 98 lbs. (Skinny lil thing. But guess that works for the low-end/mediocre Str. and Con.).</p><p></p><p>Wpn Prof: 2 (+1/5 lvls): I'll go with a "Cudgel" (neatly carved to resemble a boar at the business end...a.k.a. a Club*) and Sling to start.</p><p></p><p>*Note: there is no Club or Cudgel listed on the Weapons/Equipment price list. So I am assuming it was made for me by someone in my order or I made it myself, or, heck, just found a sturdy piece of branch with a bulbous end on the ground? haha. Is there no charge?</p><p></p><p>DM Request: I would like to have a silver bladed hand/small sickle. This would be a "sacred" item for gathering herbs, not intended for use as a weapon (and obviously, if I did, it would be at the Non-proficient penalty anyway). Sickles are also not on the Equipment list, so using Dagger as a base (2gp) can I put down a silver sickle in my equipment for, say, 5gp?</p><p></p><p>Also concerning equipment, as a Druid am I using a "Holy Symbol" (of wood, I would guess) or Sprigs of Mistletoe (which is also not on the equipment list, so I would/could use Belladonna sprigs - they are practically the same herb- for 4 sp a pop?)</p><p></p><p>So...um...yeah, this character seems to be shaping up nicely/forming in my imagination rather quickly.</p><p></p><p>I'll wait for answers to my questions and then solidify/finalize a listing for this lady of the land.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5795381, member: 92511"] Queries re: Druids: 1) Will Druids receive the bonus spells for high wisdom, as clerics do? We always did in my games (ones I played and ones I've run). But I don't see/can't find, now, any definitive explanation in the PHB. So, your call, Mr. DM. :) 2) Are we doing Druid's as priests of a nature deity (does Melnibonean mythos[I] have [/I]a nature deity?) or just worshippers of/getting their powers from the "natural" energies of the world? Either one works for me, just curious for potential character personality/rp-reasons. Here's what I have/am thinking so far (let me know if there's anything that sticks out/won't work for the setting/world): Half-elf/Female (been a while since I played a female :D) Druid/1 True Neutral (obviously) S: 10 (+1 age) = 11 I: 12 W: 16 (+1 age) = 17 (! Woohoo!) D: 14 C: 11 Ch: 16 (I had forgotten how high a Druid's Cha had to be! Sheesh!) So, as is, +10% XP for both Wis & Cha over 15! Yay. No ability bonuses/penalties for a Half-Elf. Starting age (using the "Cleric" column, half-elf row for Non-human Character, DMG p. 12): 40 + 4= 44 (just the low end of Mature for a half-elf: +1 Str., +1 Wis.?! SHWEET!) Ok, moving ahead with this, why not? Ht: 67" (what's that? 5'...7" Not bad.)/Wt: 98 lbs. (Skinny lil thing. But guess that works for the low-end/mediocre Str. and Con.). Wpn Prof: 2 (+1/5 lvls): I'll go with a "Cudgel" (neatly carved to resemble a boar at the business end...a.k.a. a Club*) and Sling to start. *Note: there is no Club or Cudgel listed on the Weapons/Equipment price list. So I am assuming it was made for me by someone in my order or I made it myself, or, heck, just found a sturdy piece of branch with a bulbous end on the ground? haha. Is there no charge? DM Request: I would like to have a silver bladed hand/small sickle. This would be a "sacred" item for gathering herbs, not intended for use as a weapon (and obviously, if I did, it would be at the Non-proficient penalty anyway). Sickles are also not on the Equipment list, so using Dagger as a base (2gp) can I put down a silver sickle in my equipment for, say, 5gp? Also concerning equipment, as a Druid am I using a "Holy Symbol" (of wood, I would guess) or Sprigs of Mistletoe (which is also not on the equipment list, so I would/could use Belladonna sprigs - they are practically the same herb- for 4 sp a pop?) So...um...yeah, this character seems to be shaping up nicely/forming in my imagination rather quickly. I'll wait for answers to my questions and then solidify/finalize a listing for this lady of the land. --SD [/QUOTE]
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