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Remnants of the Horde:Back to Myrach...
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<blockquote data-quote="Mithreander" data-source="post: 1154017" data-attributes="member: 13791"><p><strong>Blaught (Schnot)</strong></p><p>Male Goblin Rogue 11th lvl </p><p>Chaotic Neutral</p><p>Str 10 ..pts 4 </p><p>Dex 22 ..pts 10 +2 for levels +2 for Gloves of Dex</p><p>Con 10 ..pts 2</p><p>Int 16 ..pts 10</p><p>Wis 12 ..pts 4</p><p>Cha 8 ..pts 2</p><p></p><p>Hit Points 46</p><p>AC 25, Touch 17, Flat 25</p><p>Init +6 </p><p>BAB +8/+3, Grap +4</p><p>Speed 30 (base 30, load 15.2/24.75, Light Armored)</p><p>Fort +5, Ref +15, Will +6</p><p></p><p>+18/+13 Melee, Spiked Chain, 1d6+3, x2</p><p>+16 Range, Dagger, 1d3, 19-20:x2</p><p> </p><p>Small, 3'2" tall, 32 wt, 25 yrs old</p><p>Brown hair, Red eyes, brown skin</p><p></p><p>Speaks Common, Goblin, Orc, Giant, and Draconic</p><p></p><p>+24 Move Silently(14) </p><p>+24 Hide(14)</p><p>+17 Search(14)</p><p>+17 Disable Device(14)</p><p>+24 Open Locks(14)</p><p>+22 Slight of Hand(14)</p><p>+4 Bluff(5)</p><p>+7 Jump (5)</p><p>+15 Spot(14)</p><p>+15 Listen(14)</p><p>+22 Tumble(14)</p><p>+17 Ride(7cc)</p><p>+16 Escape Artist (4) </p><p></p><p>Feats</p><p>-Mounted Combat</p><p>-Ride-by Attack</p><p>-Weapon Finesse (Spiked Chain)</p><p>-Exotic Weapon Perficiency (Spiked Chain)</p><p></p><p>Goblin Traits</p><p>— –2 Str, +2 Dex, –2 Cha.</p><p>— Small size</p><p>— Base land speed is 30'.</p><p>— Darkvision 60'.</p><p>— +4 racial bonus on Move Silently and Ride checks.</p><p>— Automatic Languages: Common, Goblin. </p><p>- Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.</p><p>— Favored Class: Rogue.</p><p></p><p>Rogue Abilities</p><p>-Sneak Attack +6d6</p><p>-Trapfinding</p><p>-Evasion</p><p>-Trap sense +3</p><p>-Uncanny Dodge</p><p>-Improved Uncanny Dodge</p><p>-Opportunist</p><p></p><p>Growlith</p><p>WORG</p><p>Medium Magical Beast</p><p>Hit Dice: 4d10+8 (30 hp)</p><p>Initiative: +2</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +4/+7</p><p>Attack: Bite +7 melee (1d6+4)</p><p>Full Attack: Bite +7 melee (1d6+4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Darkvision 60 ft., low-light vision, scent</p><p>Saves: Fort +6, Ref +6, Will +3</p><p>Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10</p><p>Skills: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*</p><p>Feats: Alertness, Track</p><p>Alignment: Chaotic Neutral</p><p> </p><p>Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.</p><p></p><p>Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks.</p><p></p><p>*A worg has a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p></p><p></p><p>Blaught has always been faster then the other goblins, and with his training, he soon exceeded even his teachers expectations. </p><p></p><p>Trained as a scout for his clan, he was doing exactly that when a clan of ogre struck his tribe and wiped them out, or enslaved them. Using his skills, Blaught went about avenging his clan and freeing the ones that survived. Unfortunately, he found that their leader had been killed and that most of the goblins like serving thier ogre masters. Not liking being told what to do, Blaught set out on his own.</p><p></p><p>Blaught has a problem, and that problem in Schnot, his alter ego. It seems Schnot has a mind of his own, and does not approve of what Blaught does, or even thinks at times. Fortunately for Blaught, schnot rarely has an opertunity to control Blaught's actions, but Schnot's constant wining can get eritating, and has, more then once, gotten Blaught into trouble.</p><p></p><p>Blaught looks like any other goblin, except that he wears a fine chain shirt which looks odd on his frame. That and he's clean (it's one of the ways to keep Schnot from whining to much). All of his clothing is in the colors of black and white, with an assortment of greys. Growleth is a large wolf/dog mix with grey/white and black fir. Growleth is very protective of Schnot, but does not like Blaught that well. He's overly friendly, and was an outcast from the rest of the wolves for that reason.</p><p></p><p>+4 Mithral Shirt (worn, 5wt) 17100gp</p><p>Exploreres Outfit (worn, -wt)</p><p></p><p>MW Dagger (boot right, .5wt) 302gp Hidden (DC: 35 to spot, DC: 31 to search)</p><p>MW Dagger (boot left, .5wt) 302gp Hidden (DC: 35 to spot, DC: 31 to search)</p><p></p><p>MW Dagger (belt left, .5wt) 302gp</p><p>Pouch (belt right, .5wt) 1gp</p><p>MW Dagger (belt back, .5wt)302gp</p><p></p><p>Baldric (back, .5wt) 5gp</p><p>+3 Spiked Chain (baldric, 5wt) 18325gp</p><p>Waterskin (shoulder right, 1wt) 1gp</p><p></p><p>Cloak of Risistance +2(worn, .5wt) 4000gp</p><p>Vest of Escape (worn, -wt) 5200gp</p><p>Gloves Of Dexterity +2 (hands, .5wt) 4000gp</p><p></p><p>Coins- 10gp (pouch, .2wt)</p></blockquote><p></p>
[QUOTE="Mithreander, post: 1154017, member: 13791"] [b]Blaught (Schnot)[/b] Male Goblin Rogue 11th lvl Chaotic Neutral Str 10 ..pts 4 Dex 22 ..pts 10 +2 for levels +2 for Gloves of Dex Con 10 ..pts 2 Int 16 ..pts 10 Wis 12 ..pts 4 Cha 8 ..pts 2 Hit Points 46 AC 25, Touch 17, Flat 25 Init +6 BAB +8/+3, Grap +4 Speed 30 (base 30, load 15.2/24.75, Light Armored) Fort +5, Ref +15, Will +6 +18/+13 Melee, Spiked Chain, 1d6+3, x2 +16 Range, Dagger, 1d3, 19-20:x2 Small, 3'2" tall, 32 wt, 25 yrs old Brown hair, Red eyes, brown skin Speaks Common, Goblin, Orc, Giant, and Draconic +24 Move Silently(14) +24 Hide(14) +17 Search(14) +17 Disable Device(14) +24 Open Locks(14) +22 Slight of Hand(14) +4 Bluff(5) +7 Jump (5) +15 Spot(14) +15 Listen(14) +22 Tumble(14) +17 Ride(7cc) +16 Escape Artist (4) Feats -Mounted Combat -Ride-by Attack -Weapon Finesse (Spiked Chain) -Exotic Weapon Perficiency (Spiked Chain) Goblin Traits — –2 Str, +2 Dex, –2 Cha. — Small size — Base land speed is 30'. — Darkvision 60'. — +4 racial bonus on Move Silently and Ride checks. — Automatic Languages: Common, Goblin. - Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. — Favored Class: Rogue. Rogue Abilities -Sneak Attack +6d6 -Trapfinding -Evasion -Trap sense +3 -Uncanny Dodge -Improved Uncanny Dodge -Opportunist Growlith WORG Medium Magical Beast Hit Dice: 4d10+8 (30 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +4/+7 Attack: Bite +7 melee (1d6+4) Full Attack: Bite +7 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +6, Ref +6, Will +3 Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 Skills: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2* Feats: Alertness, Track Alignment: Chaotic Neutral Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg. Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks. *A worg has a +4 racial bonus on Survival checks when tracking by scent. Blaught has always been faster then the other goblins, and with his training, he soon exceeded even his teachers expectations. Trained as a scout for his clan, he was doing exactly that when a clan of ogre struck his tribe and wiped them out, or enslaved them. Using his skills, Blaught went about avenging his clan and freeing the ones that survived. Unfortunately, he found that their leader had been killed and that most of the goblins like serving thier ogre masters. Not liking being told what to do, Blaught set out on his own. Blaught has a problem, and that problem in Schnot, his alter ego. It seems Schnot has a mind of his own, and does not approve of what Blaught does, or even thinks at times. Fortunately for Blaught, schnot rarely has an opertunity to control Blaught's actions, but Schnot's constant wining can get eritating, and has, more then once, gotten Blaught into trouble. Blaught looks like any other goblin, except that he wears a fine chain shirt which looks odd on his frame. That and he's clean (it's one of the ways to keep Schnot from whining to much). All of his clothing is in the colors of black and white, with an assortment of greys. Growleth is a large wolf/dog mix with grey/white and black fir. Growleth is very protective of Schnot, but does not like Blaught that well. He's overly friendly, and was an outcast from the rest of the wolves for that reason. +4 Mithral Shirt (worn, 5wt) 17100gp Exploreres Outfit (worn, -wt) MW Dagger (boot right, .5wt) 302gp Hidden (DC: 35 to spot, DC: 31 to search) MW Dagger (boot left, .5wt) 302gp Hidden (DC: 35 to spot, DC: 31 to search) MW Dagger (belt left, .5wt) 302gp Pouch (belt right, .5wt) 1gp MW Dagger (belt back, .5wt)302gp Baldric (back, .5wt) 5gp +3 Spiked Chain (baldric, 5wt) 18325gp Waterskin (shoulder right, 1wt) 1gp Cloak of Risistance +2(worn, .5wt) 4000gp Vest of Escape (worn, -wt) 5200gp Gloves Of Dexterity +2 (hands, .5wt) 4000gp Coins- 10gp (pouch, .2wt) [/QUOTE]
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