Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Remnants of the Horde:Back to Myrach...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mithreander" data-source="post: 1186283" data-attributes="member: 13791"><p>Just a question regarding my worg. It was nice enough for you to allow me to have one, but upon hearing your generousity to one of the other character with the winter wolf, I was wondering if you would allow my Growlith to be an Elite (base ability scores 15, 14, 13, 12, 10, 8 instead of 11, 11, 11, 10, 10 ,10) CR5 worg ? He would be ALOT tougher, and may even survive a fight or two before dying.</p><p></p><p>Here's what he would look like:</p><p></p><p>WORG</p><p> </p><p> </p><p>Large Magical Beast</p><p>Hit Dice: 13d10+52 (134 hp) </p><p>Initiative: +4 </p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 17 (+4 Dex, +4 natural, -1 size), touch 13, flat-footed 13 </p><p>Base Attack/Grapple: +13/+26 </p><p>Attack: Bite +22 melee (1d8+10) </p><p>Full Attack: Bite +22/+17/+12 melee (1d8+10)</p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Trip </p><p>Special Qualities: Darkvision 60 ft., low-light vision, scent</p><p>Saves: Fort +12, Ref +12, Will +7 </p><p>Abilities: Str 28, Dex 18, Con 18, Int 10, Wis 16, Cha 8</p><p>Skills: Hide +18, Listen +7, Move Silently +21, Spot +7, Survival +3* </p><p>Feats: Alertness, Track, Power Attack, Stealthy, Weapon Focus (Bite) </p><p>Challenge Rating: 5</p><p> </p><p>A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds.</p><p></p><p>More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin.</p><p></p><p>COMBAT</p><p>Mated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it.</p><p></p><p>Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.</p><p></p><p>Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks.</p><p></p><p>*A worg has a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p>Now there's an animal!</p></blockquote><p></p>
[QUOTE="Mithreander, post: 1186283, member: 13791"] Just a question regarding my worg. It was nice enough for you to allow me to have one, but upon hearing your generousity to one of the other character with the winter wolf, I was wondering if you would allow my Growlith to be an Elite (base ability scores 15, 14, 13, 12, 10, 8 instead of 11, 11, 11, 10, 10 ,10) CR5 worg ? He would be ALOT tougher, and may even survive a fight or two before dying. Here's what he would look like: WORG Large Magical Beast Hit Dice: 13d10+52 (134 hp) Initiative: +4 Speed: 50 ft. (10 squares) Armor Class: 17 (+4 Dex, +4 natural, -1 size), touch 13, flat-footed 13 Base Attack/Grapple: +13/+26 Attack: Bite +22 melee (1d8+10) Full Attack: Bite +22/+17/+12 melee (1d8+10) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +12, Ref +12, Will +7 Abilities: Str 28, Dex 18, Con 18, Int 10, Wis 16, Cha 8 Skills: Hide +18, Listen +7, Move Silently +21, Spot +7, Survival +3* Feats: Alertness, Track, Power Attack, Stealthy, Weapon Focus (Bite) Challenge Rating: 5 A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds. More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin. COMBAT Mated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it. Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg. Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks. *A worg has a +4 racial bonus on Survival checks when tracking by scent. Now there's an animal! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Remnants of the Horde:Back to Myrach...
Top