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Remnants of the Horde:Back to Myrach...
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<blockquote data-quote="doghead" data-source="post: 1203549" data-attributes="member: 8243"><p>OK, Updated and corrected.</p><p>1: HP = 62</p><p>2: Spells Known corrected and changed a bit (although I don't think he can use the level 4 spells yet).</p><p>3: Final feats added.</p><p>4: BABs corrected.</p><p>5: Final skill points spent + 3 on Perform (Sing).</p><p>6: CLW wands added and a few other things.</p><p>7: Took the Dire Wolf. Just a bog standard one. Called it Rip.</p><p></p><p><strong>Background</strong></p><p></p><p>Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells. </p><p></p><p>Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.</p><p></p><p>Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. </p><p></p><p>Life has not been good to D. recently. His lords army is in tatters, his own unit has been scattered and the stinking elves are breathing down all of their throats. Just as it looked as if he stood to take a place amoung his lord's retinue.</p><p></p><p>And now he prowls with his mount through the darkened forests, looking for someway to escape. Once more he carefully checks the shadows, listens intently to the noises of the forest. Bloody elves can hide up a rats arse. Unable to see or hear anything, they move out of the shadows and carefully continue on their way.</p><p></p><p><strong>Character</strong> </p><p></p><p>Tsu'koka, male Hobgoblin Brd10: Medium-size humaniod (goblinoid), HD 10d6+20, HP 62, Init +3, Spd 30 ft, AC +9 (+2 Studded Lthr, DarkWood Buckler, +3 Dex), Melee +9/+4 Ranged +10/+5; SA n/a; SQ DarkVision 60', Bardic Knowledge, Inspire Courage (+2), Bardic Music; AL NE; SV Fort +7, Ref +10, Will +9; Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 16 (+3).</p><p></p><p></p><p>Skills (91 Points)</p><p>Class</p><p>Bluff 5/+8 (Cha), Concentration 5/+7 (Con), Decipher Script 3/+4 (Int), Diplomacy 3/+6 (Cha), Gather Information 5/+8 (Cha), Hide 5/+8 (Dex), Knowledge (History) 5/+6 (Int), Listen 8/+10 (Wis), Move Silently 5/+12 (+4 Racial, Dex), Perform (Sing) 12/+15 (Cha), Perform (Oration) 4/+7 (Cha), Sense Motive 5/+7 (Wis), Sleight of Hand 3/+6 (Dex), Speak Language 4 (n/a), Spellcraft 5/+6 (Int).</p><p>Cross Class</p><p>Intimidate 4/+7 (Cha), Ride 3/+6 (Dex).</p><p></p><p>Feats (1st, 3rd, 5th, 7th, 9th)</p><p>Combat Casting, Mounted Combat, Power Attack, Point Blank Shot, Spell Focus (Enchantment).</p><p></p><p>Languages:</p><p>Goblin, Common, Draconic, Dwarven, Giant, Infernal, Orc.</p><p></p><p>Spells Known (+ Cha Bonus)</p><p>6 x 0th: Detect Magic, Flare, Light, Lullaby, Message, Read Magic.</p><p>4 x 1st: Alarm, Cause Fear, Cure Light Wounds, Remove Fear,</p><p>4 x 2nd: Blur, Cure Moderate Wounds, GlitterDust, Scare. </p><p>4 x 3rd: Cure Serious Wounds, Dispel Magic, Good Hope, Haste.</p><p>2 x 4th: Neutralise Poison, Summon Monster IV.</p><p></p><p>Equipment</p><p>Darkwood Buckler (205gp), Dire Wolf + Military Saddle & Saddlebags (215gp), two big daggars (5gp), short sword (10gp), 20 arrows (1gp), 4 x Smokestick (80gp), 2 x Thunderstone (60gp), the usual crap that soldiers carry around (200gp).</p><p></p><p>Magic.</p><p>+1 Unholy Mace, heavy (12gp, +312gp, +18000gp).</p><p>+1 Shortbow, composite (+2 Str) (Elf Bane, 75gp, +525 gp, +8000gp).</p><p>+2 Studded Leather Armour (25 gp, +175gp, +4000gp).</p><p>+2 Ring of Protection (8000gp).</p><p>Wand of CMW (50 charges, 4500gp) "Inspirational Lash".</p><p>4 x Wand of CLW (50 charges, freebie).</p><p></p><p>Money (50,000 gp; max 25k on one item)</p><p>about 5,000gp</p></blockquote><p></p>
[QUOTE="doghead, post: 1203549, member: 8243"] OK, Updated and corrected. 1: HP = 62 2: Spells Known corrected and changed a bit (although I don't think he can use the level 4 spells yet). 3: Final feats added. 4: BABs corrected. 5: Final skill points spent + 3 on Perform (Sing). 6: CLW wands added and a few other things. 7: Took the Dire Wolf. Just a bog standard one. Called it Rip. [b]Background[/b] Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells. Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important. Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. Life has not been good to D. recently. His lords army is in tatters, his own unit has been scattered and the stinking elves are breathing down all of their throats. Just as it looked as if he stood to take a place amoung his lord's retinue. And now he prowls with his mount through the darkened forests, looking for someway to escape. Once more he carefully checks the shadows, listens intently to the noises of the forest. Bloody elves can hide up a rats arse. Unable to see or hear anything, they move out of the shadows and carefully continue on their way. [b]Character[/b] Tsu'koka, male Hobgoblin Brd10: Medium-size humaniod (goblinoid), HD 10d6+20, HP 62, Init +3, Spd 30 ft, AC +9 (+2 Studded Lthr, DarkWood Buckler, +3 Dex), Melee +9/+4 Ranged +10/+5; SA n/a; SQ DarkVision 60', Bardic Knowledge, Inspire Courage (+2), Bardic Music; AL NE; SV Fort +7, Ref +10, Will +9; Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 16 (+3). Skills (91 Points) Class Bluff 5/+8 (Cha), Concentration 5/+7 (Con), Decipher Script 3/+4 (Int), Diplomacy 3/+6 (Cha), Gather Information 5/+8 (Cha), Hide 5/+8 (Dex), Knowledge (History) 5/+6 (Int), Listen 8/+10 (Wis), Move Silently 5/+12 (+4 Racial, Dex), Perform (Sing) 12/+15 (Cha), Perform (Oration) 4/+7 (Cha), Sense Motive 5/+7 (Wis), Sleight of Hand 3/+6 (Dex), Speak Language 4 (n/a), Spellcraft 5/+6 (Int). Cross Class Intimidate 4/+7 (Cha), Ride 3/+6 (Dex). Feats (1st, 3rd, 5th, 7th, 9th) Combat Casting, Mounted Combat, Power Attack, Point Blank Shot, Spell Focus (Enchantment). Languages: Goblin, Common, Draconic, Dwarven, Giant, Infernal, Orc. Spells Known (+ Cha Bonus) 6 x 0th: Detect Magic, Flare, Light, Lullaby, Message, Read Magic. 4 x 1st: Alarm, Cause Fear, Cure Light Wounds, Remove Fear, 4 x 2nd: Blur, Cure Moderate Wounds, GlitterDust, Scare. 4 x 3rd: Cure Serious Wounds, Dispel Magic, Good Hope, Haste. 2 x 4th: Neutralise Poison, Summon Monster IV. Equipment Darkwood Buckler (205gp), Dire Wolf + Military Saddle & Saddlebags (215gp), two big daggars (5gp), short sword (10gp), 20 arrows (1gp), 4 x Smokestick (80gp), 2 x Thunderstone (60gp), the usual crap that soldiers carry around (200gp). Magic. +1 Unholy Mace, heavy (12gp, +312gp, +18000gp). +1 Shortbow, composite (+2 Str) (Elf Bane, 75gp, +525 gp, +8000gp). +2 Studded Leather Armour (25 gp, +175gp, +4000gp). +2 Ring of Protection (8000gp). Wand of CMW (50 charges, 4500gp) "Inspirational Lash". 4 x Wand of CLW (50 charges, freebie). Money (50,000 gp; max 25k on one item) about 5,000gp [/QUOTE]
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