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Remnants of the Horde:Back to Myrach...
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<blockquote data-quote="doghead" data-source="post: 1207153" data-attributes="member: 8243"><p>I got that impression. Overmatched in that I might have difficulty keeping him alive. I have selected some spells that might help him avoid taking so much damage *crosses fingers*</p><p></p><p>The Bow is has Elf Bane (+1 bonus equivalent so +2 price mod).</p><p></p><p>I'll have whatever the other hobgblins are riding. The Dire Wolf in the SDR?</p><p></p><p><em>DIRE WOLF</em></p><p><em>Large Animal Hit Dice: 6d8+18 (45 hp) | Initiative: +2 | Speed: 50 ft. (10 squares) | Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 | Base Attack/Grapple: +4/+15 Attack: Bite +11 melee (1d8+10) Full Attack: Bite +11 melee (1d8+10) Space/Reach: 10 ft./5 ft. | Special Attacks: Trip | Special Qualities: Low-light vision, scent | Saves: Fort +8, Ref +7, Will +6 | Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* | Feats: Alertness, Run, TrackB, Weapon Focus (bite) | Challenge Rating: 3 |Alignment: Always neutral | Advancement: 7–18 HD (Large) </em></p><p><em></em></p><p><em>Dire wolves are efficient pack hunters that will kill anything they can catch. Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.</em></p><p><em></em></p><p><em>Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.</em></p><p><em></em></p><p><em>Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.</em></p><p><em></em></p><p><em>*It also has a +4 racial bonus on Survival checks when tracking by scent.</em></p><p></p><p>Its only CR3. Are the other hobgoblins also? I'll leave it as is if they are. I'll just assume he lost his mount and snagged another from a dead rider.</p><p></p><p>I didn't take Leadership as I was having enough problems getting my little brain around this character. If I did go down that path, I would probably take a Worg or some other creature.</p><p></p><p>I'll keep the heavy mace. Not sure why, just a gut thing. But I'll take a Machaera as a back up (on the Dire Wolf).</p></blockquote><p></p>
[QUOTE="doghead, post: 1207153, member: 8243"] I got that impression. Overmatched in that I might have difficulty keeping him alive. I have selected some spells that might help him avoid taking so much damage *crosses fingers* The Bow is has Elf Bane (+1 bonus equivalent so +2 price mod). I'll have whatever the other hobgblins are riding. The Dire Wolf in the SDR? [i]DIRE WOLF Large Animal Hit Dice: 6d8+18 (45 hp) | Initiative: +2 | Speed: 50 ft. (10 squares) | Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 | Base Attack/Grapple: +4/+15 Attack: Bite +11 melee (1d8+10) Full Attack: Bite +11 melee (1d8+10) Space/Reach: 10 ft./5 ft. | Special Attacks: Trip | Special Qualities: Low-light vision, scent | Saves: Fort +8, Ref +7, Will +6 | Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* | Feats: Alertness, Run, TrackB, Weapon Focus (bite) | Challenge Rating: 3 |Alignment: Always neutral | Advancement: 7–18 HD (Large) Dire wolves are efficient pack hunters that will kill anything they can catch. Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds. Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf. Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *It also has a +4 racial bonus on Survival checks when tracking by scent.[/i] Its only CR3. Are the other hobgoblins also? I'll leave it as is if they are. I'll just assume he lost his mount and snagged another from a dead rider. I didn't take Leadership as I was having enough problems getting my little brain around this character. If I did go down that path, I would probably take a Worg or some other creature. I'll keep the heavy mace. Not sure why, just a gut thing. But I'll take a Machaera as a back up (on the Dire Wolf). [/QUOTE]
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