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Remnants of the Horde:Back to Myrach...
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<blockquote data-quote="Uriel" data-source="post: 1264585" data-attributes="member: 8222"><p>After Detect Magics fro Kurg and Forlash</p><p></p><p>From the Hag Adventure</p><p>Consider this as charges from the Wand of Identify before the listed 19 charges.</p><p></p><p>Bargo's Helmet: Grants See Invisibility.</p><p>Bargo's Warhorn:Horn of Goodness/Evil</p><p>Bargo's Frost Giant Belt: Elemental Resistance Minor-Fire (as the Ring)</p><p></p><p>Durgo's Frost Giant Axe +3, Frost</p><p>Durgo's Longsword (Dagger) +2</p><p>Durgo's Dwarfhide Pouch: 1/week, Summons an Undead Dwarf , 8th Level Fighter with the Wight Template,a +2 Waraxe and +1 Full Plate and +1 Shield (all dissapear with the Dwarf). Blood must first be spilled and touch the pouch, which then begins moaning and the mouths begin spitting blood.</p><p>The dwarf remains for 6 rounds, fighting or doing whatever else the wearer commands, before disappearing, reforming after 1 full week.</p><p></p><p>The gear taken from the Elves is as follows, discuss and divide it as you see fit...</p><p></p><p>Troopers loot is gold and silver, I assue that the hobgoblins and ogres would be alowed to keep it, as it isnt all that much, a few hundred gold total...</p><p></p><p>Vespazian's Duel</p><p>2 matched +2 Keen Gladius (1D6 crit 15-20/X2 piercing)</p><p>+2 mithril chainshirt</p><p>Ring of Counterspell (currently holding a Fireball-Counter)</p><p>2 jewelled rings, 300 and 500GPV,</p><p>Vespazian's Battle</p><p>Elf Wizard:</p><p> +3 Ring of Protection</p><p>+1 Gladius (1D6 Crit 18-20 Piercing)</p><p>Wand of Haste 13 Charges (7th Level use)</p><p>Boots of Elvenking</p><p>240 GP,3 gems-100GP</p><p></p><p>Battle on the Hill</p><p></p><p>Marshall</p><p>+3 med sized mithril chain shirt</p><p>+2 med steel shield</p><p>+3 Gladius</p><p>Cloak of Charisma +4</p><p>3 Potions CMW 2D8+3</p><p>2 Potions Bull's Strength</p><p>20 PP, 150 GP</p><p></p><p>Elf Wizard</p><p>Bracers of Armor +3</p><p>Cloak of Protection +1</p><p>Wand of Fireballs 15 charges (7th)</p><p>fig of wondrous power serpentine owl</p><p>2 beads of force</p><p>2 P CSW 3D8+5</p><p>130 GP</p><p>Elf Warriormage</p><p></p><p>Owl-Rider</p><p>Ring of Proection +2</p><p>Amulet of Mat Armor +2</p><p>Longsword +2</p><p>Wand of Melf's Acid Arrow 16 charges (7th use)</p><p>3 Potions CLW 1D8+1</p><p>1 P Restoration</p></blockquote><p></p>
[QUOTE="Uriel, post: 1264585, member: 8222"] After Detect Magics fro Kurg and Forlash From the Hag Adventure Consider this as charges from the Wand of Identify before the listed 19 charges. Bargo's Helmet: Grants See Invisibility. Bargo's Warhorn:Horn of Goodness/Evil Bargo's Frost Giant Belt: Elemental Resistance Minor-Fire (as the Ring) Durgo's Frost Giant Axe +3, Frost Durgo's Longsword (Dagger) +2 Durgo's Dwarfhide Pouch: 1/week, Summons an Undead Dwarf , 8th Level Fighter with the Wight Template,a +2 Waraxe and +1 Full Plate and +1 Shield (all dissapear with the Dwarf). Blood must first be spilled and touch the pouch, which then begins moaning and the mouths begin spitting blood. The dwarf remains for 6 rounds, fighting or doing whatever else the wearer commands, before disappearing, reforming after 1 full week. The gear taken from the Elves is as follows, discuss and divide it as you see fit... Troopers loot is gold and silver, I assue that the hobgoblins and ogres would be alowed to keep it, as it isnt all that much, a few hundred gold total... Vespazian's Duel 2 matched +2 Keen Gladius (1D6 crit 15-20/X2 piercing) +2 mithril chainshirt Ring of Counterspell (currently holding a Fireball-Counter) 2 jewelled rings, 300 and 500GPV, Vespazian's Battle Elf Wizard: +3 Ring of Protection +1 Gladius (1D6 Crit 18-20 Piercing) Wand of Haste 13 Charges (7th Level use) Boots of Elvenking 240 GP,3 gems-100GP Battle on the Hill Marshall +3 med sized mithril chain shirt +2 med steel shield +3 Gladius Cloak of Charisma +4 3 Potions CMW 2D8+3 2 Potions Bull's Strength 20 PP, 150 GP Elf Wizard Bracers of Armor +3 Cloak of Protection +1 Wand of Fireballs 15 charges (7th) fig of wondrous power serpentine owl 2 beads of force 2 P CSW 3D8+5 130 GP Elf Warriormage Owl-Rider Ring of Proection +2 Amulet of Mat Armor +2 Longsword +2 Wand of Melf's Acid Arrow 16 charges (7th use) 3 Potions CLW 1D8+1 1 P Restoration [/QUOTE]
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