Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Remnants of the Horde:Back to Myrach...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1396265" data-attributes="member: 8243"><p>Uriel, just doing some thinking aloud. </p><p></p><p>Are there any troops of value still outside the gates? Taking the gatehouse only makes sence if there is something left to be let in. Originally, that was us, but now we are inside. But if there is nothing much to come in, then it may make sence to set another objective. We're here to find/free the sha-man who can bring back Zugerath. So moving towards where Durgo and Co are likely to emerge, or getting further inside the castle proper come to mind as options (I am kind of stabbing in the dark here as I don't know anything about the castle layout). Where is the Sha-man likely to be? Down below? In a tower? Anywhere?</p><p></p><p>Of course, Durgo and co don't know that we are inside, so if it likely that we would wonder around the castle for ages looking for each other, then it may be best to take the gatehouse and hold and wait. How far from the gatehouse are they likely to emerge, and what would be the most direct route from there to the gatehouse?</p></blockquote><p></p>
[QUOTE="doghead, post: 1396265, member: 8243"] Uriel, just doing some thinking aloud. Are there any troops of value still outside the gates? Taking the gatehouse only makes sence if there is something left to be let in. Originally, that was us, but now we are inside. But if there is nothing much to come in, then it may make sence to set another objective. We're here to find/free the sha-man who can bring back Zugerath. So moving towards where Durgo and Co are likely to emerge, or getting further inside the castle proper come to mind as options (I am kind of stabbing in the dark here as I don't know anything about the castle layout). Where is the Sha-man likely to be? Down below? In a tower? Anywhere? Of course, Durgo and co don't know that we are inside, so if it likely that we would wonder around the castle for ages looking for each other, then it may be best to take the gatehouse and hold and wait. How far from the gatehouse are they likely to emerge, and what would be the most direct route from there to the gatehouse? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Remnants of the Horde:Back to Myrach...
Top