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Remnants of the Horde:Back to Myrach
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<blockquote data-quote="Velenne" data-source="post: 1236602" data-attributes="member: 1856"><p><strong><u><span style="font-size: 12px"><span style="color: Indigo">Kurg Marrowgnawer</span></span></u></strong></p><p><em>Male Gnoll 7th level Cleric / 1st level Templar of Yeenoghu</em></p><p><em>Medium Humanoid(Gnoll)</em></p><p><span style="font-size: 9px">Height: 7'6" </span></p><p><span style="font-size: 9px">Weight: 290lbs </span></p><p><span style="font-size: 9px">Hair: Dark Brown</span></p><p><span style="font-size: 9px">Eyes: Black</span></p><p><span style="font-size: 9px">Age: 23</span></p><p><span style="font-size: 9px">Alignment: Neutral Evil</span></p><p><span style="font-size: 9px">Homeland: Myrach</span></p><p><span style="font-size: 9px">Patron Diety: Yeenoghu</span></p><p></p><p><strong>Attributes</strong></p><p><span style="font-size: 9px"><strong>Str:</strong> 16 (+3) </span></p><p><span style="font-size: 9px"><strong>Dex:</strong> 14 (+2) </span></p><p><span style="font-size: 9px"><strong>Con:</strong> 15 (+2) </span></p><p><span style="font-size: 9px"><strong>Int: </strong> 14 (+2) </span></p><p><span style="font-size: 9px"><strong>Wis: </strong> 18 (+4) [+2 from Periapt]</span></p><p><span style="font-size: 9px"><strong>Cha: </strong> 10 (0)</span></p><p></p><p><strong>Hit Dice:</strong> 2d8+7d8+1d10+20</p><p><strong>HP:</strong> 81 <span style="font-size: 9px"> [Max@1st+75%after]</span></p><p><strong>AC:</strong> 19 [10 + 6 Armor +2 Dex + 1 Natural)</p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +6/+1 <span style="font-size: 9px"><strong>Grapple: +9</strong></span></p><p><strong>Melee:</strong> +9/+4</p><p><strong>Ranged:</strong> +8/+3</p><p><strong>Speed:</strong> 30’ [20' in Armor]</p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +16</p><p><strong>Ref: </strong> +7 </p><p><strong>Will: </strong> +14 </p><p></p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong><em>Yeenoghu's Bite</em></strong> +12/+7 melee (+2 Unholy Adamantine Heavy Flail; 1d10+8; 19-20 x2); </span></p><p><span style="font-size: 9px">--- +2d6 Damage vs. Good</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Feats:</strong> <span style="font-size: 9px">Endurance (Gnoll), Martial Weapon Proficiency (Heavy Flail; 1st), Weapon Focus (Heavy Flail; 3rd), Weapon Specialization(Heavy Flail; Tmp1), Diehard (6th)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong><u>Skills:</u></strong><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Knowledge (Religion) +11 [9 ranks]</span></p><p><span style="font-size: 9px">Concentration +7 [5 ranks]</span></p><p><span style="font-size: 9px">Heal +11 [7 ranks]</span></p><p><span style="font-size: 9px">Hide +8 [5 ranks, +5 competance, -4 ACP]</span></p><p><span style="font-size: 9px">Search +5 [3 ranks]</span></p><p><span style="font-size: 9px">Survival +6 [2 ranks]</span></p><p><span style="font-size: 9px">Climb +0 [1 rank, -4 ACP]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Languages</strong> - Gnoll, Orcish, Myrachian</p><p></p><p><strong>Racial Qualities:</strong> Darkvision 60'</p><p></p><p><strong>Class Qualities:</strong> </p><p><em>Cleric:</em></p><p>--Aura (Evil)</p><p>--Control Undead</p><p>--Smite Good 1/day (+4 to attack, +7 damage)</p><p>--+1 caster level to Evil spells</p><p>--Spells</p><p></p><p><em>Templar of Yeenoghu</em></p><p>--Mettle, Weapon Specialization(Heavy Flail)</p><p></p><p><strong>Spells Per Day:</strong></p><p>6/5+1/4+1/3+1/2+1</p><p></p><p><strong>Spells Prepared:</strong></p><p>0: Light, Mending, Read Magic, Detect Magic, Cure Minor Wounds x2</p><p>1st: Bane, Cause Fear, Entropic Shield, Obscuring Mist, Shield of Faith, Protection from Good*</p><p>2nd: Resist Energy, Align Weapon, Lesser Restoration, Hold Person, Desecrate*</p><p>3rd: Blindness/Deafness, Animate Dead, Invisibility Purge, Contagion*</p><p>4th: Divine Power, Freedom of Movement, Inflict Critical Wounds*</p><p>* - Indicates a domain spell</p><p></p><p><strong>Possessions:</strong></p><p><em><u>Wearing/Carrying</u></em></p><p><em>Yeenoghu's Bite (Adamantine Unholy Heavy flail +2; Can cast Abyssal Might 5/day; 18595 gp), The Howler's Mask (Casts Sound Blast @ will; 18150 gp), Armor of the Stalker (Shadowed Scale Armor +2; 9200 gp), Periapt of Wisdom +2 (4000 gp), Cloak of Resistance +3 (9,000 gp), Belt of Fire Resistance (15) </em></p><p></p><p></p><p><em><u>In backpack/belt</u></em> </p><p>Bag of holy symbols (mix of dieties, all good aligned), Assorted survival gear and coins, 2 Potions Cure Serious Wounds (CL 5), 2 Potions Invisibility (CL 12), 2 Potions of Silence (CL 12), 1 Potion of Restoration, Dwarvenskin Sack (Summon Dwarven Wight Fgt8 1/wk)</p><p></p><p><strong>Coin:</strong> 30gp</p><p></p><p><strong>Description:</strong>Kurg is somewhat tall for a gnoll, standing about 7'6". His weight is closer to average, making him appear even more lanky than a typical gnoll. His fur is dark brown, deepening to almost black around his head. The fur on his muzzle, however, is an almost gore red. One of his ears is sorter than the other and more ragged, a reminder of an earlier battle within his pack. A part of his lip is also missing, a small piece on the left, near the back. This gives him a perpetually sneering look. His armor is usually filthy, considering he rarely bothers to clean it up, and is dull black in color. The helmet was clearly once a piece of barding for a worg or some other large wolfen animal, but has been carefully retooled to fit a gnoll. His flail contrasts the rest of his attire and equipment. It appears to be completely free of blood or filth, as though it has been meticulously maintained. Which it has, since it's not only Kurg's weapon, but his holy symbol as well. He generally moves in a somewhat loping fashion, leaning forward and leading with his jaws.</p><p></p><p><strong>History:</strong>Kurg always knew he was destined for great things. He knew that because he's an egomaniacal bastard, and has been since day one. While he was bigger than most of his pack mates, that was never enough of an edge for him. He always wanted a little extra advantage, however he could get it. In his youth, that usually meant intimidating smalelr pack members to distract his opponents while he snuck up from behind. Later, it meant becoming a priest, in order to gain what he saw as the "ultimate backup", the power of a god. He rose quickly in the ranks, both because he was a quick learner and because he arrainged for several of his superiors to meet with unfortunate deaths. He continued along this route for some time, eventually beginning to worry the high priest. Then, the solution to the problem presented itself...</p><p></p><p>When Zuregath set out his call for soldiers to join the Horde, the high priest made sure to publicly volunteer Kurg to join the cause. Kurg immediately saw what was happening. If he refused, he would be branded a coward, and probably killed. If he went, he ran the risk of being killed in battle. He accepted publicly, but privately he prepared to abandon his fellows at the first opportunity. But that night, something happened that changed his mind. As he slept, he dreamed of himself, walking alon a concealed path in the forest at the borders of the gnoll's domain. He saw himself enter a cave, and he saw the symbol of a two headed flail burned into the wall of that cave, the sigil of Yeenoghu. When he woke, he knew that this had been more than a dream. It had the feel of prophecy. As soon as the rest of the tribe's contingent was ready, he set out with them. When they stopped to hunt for their evening meal, he saw the first traces of the path from his dream. He followed it, soon finding the cave with the mark. He walked into the cave, coming at last to an alter with that same symbol. He knelt in prayer, not sure what to do next. Then, an image of the demon prince appeared to him, offering him a choice. He could remain faithful to the god of the tribe, a god who cared nothing for his life over that of any other follower, or he could turn to Yeenoghu and become the first of his chosen for the tribe, ready to come back and cast the high priest down and establish a new order. The choice was clear. Kurg accepted Yeenoghu's charge on the spot, smashing his old holy symbol to bits with a stone. It was then that Yenoghu gave his new servant his rewards: a suit of armor, a helmet, and a flail, all enchanted by the demon-god.</p><p></p><p>When Kurg returned to camp, his packmates were surprised by his change. For example, one of the laypriests accompanyin the warband challenged his apparent change of alligance. Kurg dashed his skull open with his flail before inviting anyone else to voice dissent. No one else did, not surprisingly.</p><p></p><p>Once the band joined the rest of the Horde, they were put to work as a skirmishing force/cleanup crew, ambushing retreating enemy units, slaughtering the wounded, and carrying out the occasional raid against enemy targets. Kurg's talent and desire for killing priests was noticed quickly, and his unit was often chosen to strike at places of healing and other places where divine spellcasters were expected. Kurg killed every priest the group found, keeping their holy symbols in order to ritually destroy them later and carving Yeenoghu's mark into their remains to sanctify the kills.</p><p></p><p>But all that came to a crushing end when the Horde was forced back. Kurg and his soldiers were cut off from the main body, as they were working behind enemy lines when the Horde broke. They suddenly found themselves isolated and completely surrounded by Elvish forces. They began the slow journy backto what remained of the Horde's line, only to be picked off one by one by archers as they moved. Only Kurg made it back, to find himself nearly without an army to rejoin.</p></blockquote><p></p>
[QUOTE="Velenne, post: 1236602, member: 1856"] [b][u][SIZE=3][COLOR=Indigo]Kurg Marrowgnawer[/color][/SIZE][/u][/b] [I]Male Gnoll 7th level Cleric / 1st level Templar of Yeenoghu[/i] [i]Medium Humanoid(Gnoll)[/i] [SIZE=1]Height: 7'6" Weight: 290lbs Hair: Dark Brown Eyes: Black Age: 23 Alignment: Neutral Evil Homeland: Myrach Patron Diety: Yeenoghu[/SIZE] [b]Attributes[/b] [SIZE=1][B]Str:[/B] 16 (+3) [B]Dex:[/B] 14 (+2) [B]Con:[/B] 15 (+2) [B]Int: [/B] 14 (+2) [B]Wis: [/B] 18 (+4) [+2 from Periapt] [B]Cha: [/B] 10 (0)[/SIZE] [B]Hit Dice:[/B] 2d8+7d8+1d10+20 [B]HP:[/B] 81 [size=1] [Max@1st+75%after][/size] [B]AC:[/B] 19 [10 + 6 Armor +2 Dex + 1 Natural) [B]Initiative:[/B] +2 [B]BAB:[/B] +6/+1 [size=1][b]Grapple: +9[/b][/size] [B]Melee:[/B] +9/+4 [B]Ranged:[/B] +8/+3 [B]Speed:[/B] 30’ [20' in Armor] [B]Saves[/B] [B]Fort:[/B] +16 [B]Ref: [/B] +7 [B]Will: [/B] +14 [u][B]Attacks-Weapons[/B]:[/u][Size=1] [B][i]Yeenoghu's Bite[/i][/B] +12/+7 melee (+2 Unholy Adamantine Heavy Flail; 1d10+8; 19-20 x2); --- +2d6 Damage vs. Good [/size] [B]Feats:[/B] [size=1]Endurance (Gnoll), Martial Weapon Proficiency (Heavy Flail; 1st), Weapon Focus (Heavy Flail; 3rd), Weapon Specialization(Heavy Flail; Tmp1), Diehard (6th) [/size] [b][u]Skills:[/u][/b][u][/u][size=1] Knowledge (Religion) +11 [9 ranks] Concentration +7 [5 ranks] Heal +11 [7 ranks] Hide +8 [5 ranks, +5 competance, -4 ACP] Search +5 [3 ranks] Survival +6 [2 ranks] Climb +0 [1 rank, -4 ACP] [/SIZE] [b]Languages[/b] - Gnoll, Orcish, Myrachian [b]Racial Qualities:[/b] Darkvision 60' [b]Class Qualities:[/b] [i]Cleric:[/i] --Aura (Evil) --Control Undead --Smite Good 1/day (+4 to attack, +7 damage) --+1 caster level to Evil spells --Spells [i]Templar of Yeenoghu[/i] --Mettle, Weapon Specialization(Heavy Flail) [b]Spells Per Day:[/b] 6/5+1/4+1/3+1/2+1 [b]Spells Prepared:[/b] 0: Light, Mending, Read Magic, Detect Magic, Cure Minor Wounds x2 1st: Bane, Cause Fear, Entropic Shield, Obscuring Mist, Shield of Faith, Protection from Good* 2nd: Resist Energy, Align Weapon, Lesser Restoration, Hold Person, Desecrate* 3rd: Blindness/Deafness, Animate Dead, Invisibility Purge, Contagion* 4th: Divine Power, Freedom of Movement, Inflict Critical Wounds* * - Indicates a domain spell [b]Possessions:[/b] [i][u]Wearing/Carrying[/u][/i][u][/u] [i]Yeenoghu's Bite (Adamantine Unholy Heavy flail +2; Can cast Abyssal Might 5/day; 18595 gp), The Howler's Mask (Casts Sound Blast @ will; 18150 gp), Armor of the Stalker (Shadowed Scale Armor +2; 9200 gp), Periapt of Wisdom +2 (4000 gp), Cloak of Resistance +3 (9,000 gp), Belt of Fire Resistance (15) [/i] [i][u]In backpack/belt[/u][/i][u][/u] Bag of holy symbols (mix of dieties, all good aligned), Assorted survival gear and coins, 2 Potions Cure Serious Wounds (CL 5), 2 Potions Invisibility (CL 12), 2 Potions of Silence (CL 12), 1 Potion of Restoration, Dwarvenskin Sack (Summon Dwarven Wight Fgt8 1/wk) [b]Coin:[/b] 30gp [b]Description:[/b]Kurg is somewhat tall for a gnoll, standing about 7'6". His weight is closer to average, making him appear even more lanky than a typical gnoll. His fur is dark brown, deepening to almost black around his head. The fur on his muzzle, however, is an almost gore red. One of his ears is sorter than the other and more ragged, a reminder of an earlier battle within his pack. A part of his lip is also missing, a small piece on the left, near the back. This gives him a perpetually sneering look. His armor is usually filthy, considering he rarely bothers to clean it up, and is dull black in color. The helmet was clearly once a piece of barding for a worg or some other large wolfen animal, but has been carefully retooled to fit a gnoll. His flail contrasts the rest of his attire and equipment. It appears to be completely free of blood or filth, as though it has been meticulously maintained. Which it has, since it's not only Kurg's weapon, but his holy symbol as well. He generally moves in a somewhat loping fashion, leaning forward and leading with his jaws. [b]History:[/b]Kurg always knew he was destined for great things. He knew that because he's an egomaniacal bastard, and has been since day one. While he was bigger than most of his pack mates, that was never enough of an edge for him. He always wanted a little extra advantage, however he could get it. In his youth, that usually meant intimidating smalelr pack members to distract his opponents while he snuck up from behind. Later, it meant becoming a priest, in order to gain what he saw as the "ultimate backup", the power of a god. He rose quickly in the ranks, both because he was a quick learner and because he arrainged for several of his superiors to meet with unfortunate deaths. He continued along this route for some time, eventually beginning to worry the high priest. Then, the solution to the problem presented itself... When Zuregath set out his call for soldiers to join the Horde, the high priest made sure to publicly volunteer Kurg to join the cause. Kurg immediately saw what was happening. If he refused, he would be branded a coward, and probably killed. If he went, he ran the risk of being killed in battle. He accepted publicly, but privately he prepared to abandon his fellows at the first opportunity. But that night, something happened that changed his mind. As he slept, he dreamed of himself, walking alon a concealed path in the forest at the borders of the gnoll's domain. He saw himself enter a cave, and he saw the symbol of a two headed flail burned into the wall of that cave, the sigil of Yeenoghu. When he woke, he knew that this had been more than a dream. It had the feel of prophecy. As soon as the rest of the tribe's contingent was ready, he set out with them. When they stopped to hunt for their evening meal, he saw the first traces of the path from his dream. He followed it, soon finding the cave with the mark. He walked into the cave, coming at last to an alter with that same symbol. He knelt in prayer, not sure what to do next. Then, an image of the demon prince appeared to him, offering him a choice. He could remain faithful to the god of the tribe, a god who cared nothing for his life over that of any other follower, or he could turn to Yeenoghu and become the first of his chosen for the tribe, ready to come back and cast the high priest down and establish a new order. The choice was clear. Kurg accepted Yeenoghu's charge on the spot, smashing his old holy symbol to bits with a stone. It was then that Yenoghu gave his new servant his rewards: a suit of armor, a helmet, and a flail, all enchanted by the demon-god. When Kurg returned to camp, his packmates were surprised by his change. For example, one of the laypriests accompanyin the warband challenged his apparent change of alligance. Kurg dashed his skull open with his flail before inviting anyone else to voice dissent. No one else did, not surprisingly. Once the band joined the rest of the Horde, they were put to work as a skirmishing force/cleanup crew, ambushing retreating enemy units, slaughtering the wounded, and carrying out the occasional raid against enemy targets. Kurg's talent and desire for killing priests was noticed quickly, and his unit was often chosen to strike at places of healing and other places where divine spellcasters were expected. Kurg killed every priest the group found, keeping their holy symbols in order to ritually destroy them later and carving Yeenoghu's mark into their remains to sanctify the kills. But all that came to a crushing end when the Horde was forced back. Kurg and his soldiers were cut off from the main body, as they were working behind enemy lines when the Horde broke. They suddenly found themselves isolated and completely surrounded by Elvish forces. They began the slow journy backto what remained of the Horde's line, only to be picked off one by one by archers as they moved. Only Kurg made it back, to find himself nearly without an army to rejoin. [/QUOTE]
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