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Remnants of the Horde:Back to Myrach
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<blockquote data-quote="Capellan" data-source="post: 1237202" data-attributes="member: 6294"><p>Wekerak Spittlebrow, Male Goblin </p><p>Rogue 3 / Ranger 3 / Wolfrider 6</p><p>Hit Dice: (3d6)+(3d8)+(6d10)+36</p><p>Hit Points: 110 </p><p>Initiative: +9 </p><p>Speed: Walk 20' </p><p>AC: 23 </p><p>Attacks: *Weeping Blade +16/+11/+6; *Spirit Knife +16; Shortbow +1 (Composite) +18/+13/+8; </p><p>Damage: *Weeping Blade 1d4+1(+1d6 acid); *Spirit Knife 1d4+1; Shortbow +1 (Composite) 1d6+1; </p><p>Special Qualities: Defensive Ride 3/day, Deflect Attack +1, Evasion, Favored Enemy (Elf), Leap from the Saddle, Ride Bonus, Sneak Attack +2d6, Wild Empathy</p><p>Saves: Fortitude: +12, Reflex: +19, Will: +8 </p><p>Abilities: Str 10, Dex 21, Con 16, Int 14, Wis 12, Cha 8 </p><p>Skills: Appraise 2; Balance 6; Bluff -1; Climb 7; Concentration 3; Diplomacy -1; Disable Device 8; Disguise -1; Escape Artist 6; Forgery 2; Gather Information -1; Handle Animal 9; Heal 1; Hide 22; Intimidate -1; Intuit Direction 2; Jump 2; Listen 12; Move Silently 12; Open Lock 12; Perform -1; Pick Pocket 4; Ride 23; Search 10; Sense Motive 1; Spot 12; Survival 10; Swim -3; Tumble 7; Use Rope 7; </p><p>Languages: Common, Goblin, Orc, Giant, Myrachian</p><p>Feats: Alertness, Endurance, Improved Initiative, Mounted Archery, Mounted Combat, Ride-By Attack, Track, Two-Weapon Fighting, Weapon Finesse, Improved Critical (Dagger)</p><p>Alignment: Neutral Evil </p><p>Possessions: Heward's Handy Haversack; Mithral Shirt +3; Outfit (Traveler's/Small); Quiver of Ehlonna; Winter Wolf; Weeping Blade (dagger+1, inflicts +1d6 acid damage); Spirit Knife (ghost touch dagger +1); Amulet of Health +2; Slippers of Spider Climbing; Bracers of Archery; Cloak of Elvenkind; Potion (Cure Moderate Wounds) x 2; Ring +2 (Protection); Arrows (20/Masterwork); Shortbow +1 (Composite); a quiver of +1 Seeking, Bane Arrows: Elf (8), Giant (10), Demon (5),Elemental (5),Devil (5),Celestial (5),Dragon (5) Human (5); Brooch of Resistance +3; 3 Potions Cure Serious Wounds; 4 Potions Invisibility (12th Level use)</p><p></p><p>Frostbite, Male Winter Wolf </p><p>Hit Dice: (9d10)+50</p><p>Hit Points: 105</p><p>Initiative: +7 </p><p>Speed: Walk 50' </p><p>AC: 17 </p><p>Attacks: Bite (Natural/Primary) +14; </p><p>Damage: Bite (Natural/Primary) 1d8+8; </p><p>Special Qualities: +6 Survival when tracking by Scent, +7 Hide in snow and ice, Breath Weapon(Su),Spot +7, Hide +1,Listen +7, Move Silently +9, Survival +3</p><p>Cold Subtype(Ex), Scent(Ex), Trip(Ex)</p><p>Saves: Fortitude: +10, Reflex: +8, Will: +4</p><p>Abilities: Str 22, Dex 17, Con 20, Int 8, Wis 14, Cha 8</p><p>Alignment: Neutral Evil </p><p>Possessions: Bite (Natural/Primary); Rations (Trail/Per Day); Saddlebags; Water (Pint); Waterskin; Caltrops; Flint and Steel; Oil (1 Pt. Flask); Rope (Silk/50 Ft.); Saddle (Military); Bit and Bridle;</p><p></p><p></p><p>Wekerak is a wiry, stoop-shouldered goblin with long, lanky arms and legs that have grown crooked from years in the saddle. Despite this misshapen appearance, however, he is fast and deadly, whether mounted or afoot.</p><p></p><p>Like most goblins of his tribe, Wekerak wears an odd mixture of furs, feathers and stolen clothing. Both his ears are pierced multiple times, and adorned with rings and studs of silver and bone. His teeth are all filed to sharp, vicious points.</p><p></p><p>Wekerak's tribe were a late addition to the Horde, being recruited even as the army set out against the elves. These vicious fighters had no interest in the larger picture of politics, warfare or ambition. They joined the horde for one thing and one thing only: food. You see, like all goblins of his tribe, Wekerak is a flesheater. And there is no flesh so fine as elf-flesh.</p><p></p><p>Unlike most of his companions, then, Wekerak is not in the least dismayed by the Horde's defeat. Win or lose, battle means death. And death means a full belly, and plenty of choice on the menu ...</p></blockquote><p></p>
[QUOTE="Capellan, post: 1237202, member: 6294"] Wekerak Spittlebrow, Male Goblin Rogue 3 / Ranger 3 / Wolfrider 6 Hit Dice: (3d6)+(3d8)+(6d10)+36 Hit Points: 110 Initiative: +9 Speed: Walk 20' AC: 23 Attacks: *Weeping Blade +16/+11/+6; *Spirit Knife +16; Shortbow +1 (Composite) +18/+13/+8; Damage: *Weeping Blade 1d4+1(+1d6 acid); *Spirit Knife 1d4+1; Shortbow +1 (Composite) 1d6+1; Special Qualities: Defensive Ride 3/day, Deflect Attack +1, Evasion, Favored Enemy (Elf), Leap from the Saddle, Ride Bonus, Sneak Attack +2d6, Wild Empathy Saves: Fortitude: +12, Reflex: +19, Will: +8 Abilities: Str 10, Dex 21, Con 16, Int 14, Wis 12, Cha 8 Skills: Appraise 2; Balance 6; Bluff -1; Climb 7; Concentration 3; Diplomacy -1; Disable Device 8; Disguise -1; Escape Artist 6; Forgery 2; Gather Information -1; Handle Animal 9; Heal 1; Hide 22; Intimidate -1; Intuit Direction 2; Jump 2; Listen 12; Move Silently 12; Open Lock 12; Perform -1; Pick Pocket 4; Ride 23; Search 10; Sense Motive 1; Spot 12; Survival 10; Swim -3; Tumble 7; Use Rope 7; Languages: Common, Goblin, Orc, Giant, Myrachian Feats: Alertness, Endurance, Improved Initiative, Mounted Archery, Mounted Combat, Ride-By Attack, Track, Two-Weapon Fighting, Weapon Finesse, Improved Critical (Dagger) Alignment: Neutral Evil Possessions: Heward's Handy Haversack; Mithral Shirt +3; Outfit (Traveler's/Small); Quiver of Ehlonna; Winter Wolf; Weeping Blade (dagger+1, inflicts +1d6 acid damage); Spirit Knife (ghost touch dagger +1); Amulet of Health +2; Slippers of Spider Climbing; Bracers of Archery; Cloak of Elvenkind; Potion (Cure Moderate Wounds) x 2; Ring +2 (Protection); Arrows (20/Masterwork); Shortbow +1 (Composite); a quiver of +1 Seeking, Bane Arrows: Elf (8), Giant (10), Demon (5),Elemental (5),Devil (5),Celestial (5),Dragon (5) Human (5); Brooch of Resistance +3; 3 Potions Cure Serious Wounds; 4 Potions Invisibility (12th Level use) Frostbite, Male Winter Wolf Hit Dice: (9d10)+50 Hit Points: 105 Initiative: +7 Speed: Walk 50' AC: 17 Attacks: Bite (Natural/Primary) +14; Damage: Bite (Natural/Primary) 1d8+8; Special Qualities: +6 Survival when tracking by Scent, +7 Hide in snow and ice, Breath Weapon(Su),Spot +7, Hide +1,Listen +7, Move Silently +9, Survival +3 Cold Subtype(Ex), Scent(Ex), Trip(Ex) Saves: Fortitude: +10, Reflex: +8, Will: +4 Abilities: Str 22, Dex 17, Con 20, Int 8, Wis 14, Cha 8 Alignment: Neutral Evil Possessions: Bite (Natural/Primary); Rations (Trail/Per Day); Saddlebags; Water (Pint); Waterskin; Caltrops; Flint and Steel; Oil (1 Pt. Flask); Rope (Silk/50 Ft.); Saddle (Military); Bit and Bridle; Wekerak is a wiry, stoop-shouldered goblin with long, lanky arms and legs that have grown crooked from years in the saddle. Despite this misshapen appearance, however, he is fast and deadly, whether mounted or afoot. Like most goblins of his tribe, Wekerak wears an odd mixture of furs, feathers and stolen clothing. Both his ears are pierced multiple times, and adorned with rings and studs of silver and bone. His teeth are all filed to sharp, vicious points. Wekerak's tribe were a late addition to the Horde, being recruited even as the army set out against the elves. These vicious fighters had no interest in the larger picture of politics, warfare or ambition. They joined the horde for one thing and one thing only: food. You see, like all goblins of his tribe, Wekerak is a flesheater. And there is no flesh so fine as elf-flesh. Unlike most of his companions, then, Wekerak is not in the least dismayed by the Horde's defeat. Win or lose, battle means death. And death means a full belly, and plenty of choice on the menu ... [/QUOTE]
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