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<blockquote data-quote="Uriel" data-source="post: 1190025" data-attributes="member: 8222"><p>Assembled for the Mission are the following;</p><p></p><p>2 Squads of 30 Hobgoblins <2nd Lvl Fighters, 1 Lvl 3 Fighter>, armed with chainmail and shields,bearing Longswords and Short Composite Bows.</p><p></p><p>1 Squad of Elite Hobgoblins <20 L3, 1 Lvl 4> as well as the Standard Bearer</p><p>and Lieutenant Groggus <Lvl 6 Fighter>.</p><p></p><p>1 Squad of Ogre Muragar <Ogres with 2 Levels of Fighter added, in half-playe carrying greatswords and battle mauls, as well as 3 javalins and a throwing dagger (short sword), Shock Fighters>.</p><p></p><p>6 Hobgoblin <F2> Dire Wolf Riders</p><p></p><p>12 Goblin Scouts <L2 Rangers> on Worgs></p><p></p><p>1 Behir</p><p></p><p>The remaining forces will form a skeletal guard for the keep.</p><p></p><p></p><p></p><p>**********************************************************</p><p></p><p></p><p>The trip to Snaketooth Pass is a quick and easy one. Perhaps six miles away, the Pass is gained with less than two hours of march and soon you can see it stretching away south. the terrain about the pass is rocky and harsh, with shale and scrub providing difficulty for any forces trying to navigate around it. the pass is simply the best rute for any enemies coming from the South, which is exactly why the Myrachian Troops are here.</p><p></p><p>OoC: Let me know where you would want to position your troops.</p><p>The shaded areas provide <em>cover </em>and are slightly lower than the surrounding areas.</p><p></p><p></p><p>Blaught and the Scouts has determined that the force making for the Pass consists of (aprox)</p><p></p><p>10 Centaurs, bow armed</p><p>4 Chariots ( 2 Elves, Archer and driver)</p><p></p><p>20 Elven calvary (lance,sword and javalin armed)</p><p></p><p>50 Elven Light infantry (light armor, sword and bow armed)</p><p>Handlers and a dozen Hounds.</p></blockquote><p></p>
[QUOTE="Uriel, post: 1190025, member: 8222"] Assembled for the Mission are the following; 2 Squads of 30 Hobgoblins <2nd Lvl Fighters, 1 Lvl 3 Fighter>, armed with chainmail and shields,bearing Longswords and Short Composite Bows. 1 Squad of Elite Hobgoblins <20 L3, 1 Lvl 4> as well as the Standard Bearer and Lieutenant Groggus <Lvl 6 Fighter>. 1 Squad of Ogre Muragar <Ogres with 2 Levels of Fighter added, in half-playe carrying greatswords and battle mauls, as well as 3 javalins and a throwing dagger (short sword), Shock Fighters>. 6 Hobgoblin <F2> Dire Wolf Riders 12 Goblin Scouts <L2 Rangers> on Worgs> 1 Behir The remaining forces will form a skeletal guard for the keep. ********************************************************** The trip to Snaketooth Pass is a quick and easy one. Perhaps six miles away, the Pass is gained with less than two hours of march and soon you can see it stretching away south. the terrain about the pass is rocky and harsh, with shale and scrub providing difficulty for any forces trying to navigate around it. the pass is simply the best rute for any enemies coming from the South, which is exactly why the Myrachian Troops are here. OoC: Let me know where you would want to position your troops. The shaded areas provide [I]cover [/I]and are slightly lower than the surrounding areas. Blaught and the Scouts has determined that the force making for the Pass consists of (aprox) 10 Centaurs, bow armed 4 Chariots ( 2 Elves, Archer and driver) 20 Elven calvary (lance,sword and javalin armed) 50 Elven Light infantry (light armor, sword and bow armed) Handlers and a dozen Hounds. [/QUOTE]
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