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Remnants of Vecna (level 27, 27 & 28 elites)
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<blockquote data-quote="Mesh Hong" data-source="post: 5166504" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">After defeating the Spectral Surgeon my PCs (6x level 24) found the activation switch that operated the spiral stairway to the next floor of the tower, which ended in a trap door.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">They burst through only to discover a room empty and featureless apart from a silver font in the rough shape of a 4ft high goblet that had a young teenager tethered to it by some sort of necrotic energy.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">They cautiously questioned the upset teen who said that his name was victor and he had been kidnapped maybe 2 weeks ago and brought there by unknown evil. He also said that his father was a rich merchant and would no doubt pay handsomely for his safe return. The PCs were more than a little suspicious of this child but their investigations were cut short when a rasping voice (coming from victor) shouted “shut up, shut up, stop talking and kill them…..” with that three separate beings seeped out of victor as necrotic energy and coalesced. The battle was on…….</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The three enemies were:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A knight dressed in heavy platemail made from bone, carrying a black bladed longsword and a heavy shield with the symbol of Vecna on it (this being looked unnervingly similar to the groups paladin who is an Angel of Death).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A skeletal creature with glowing red eyes, wearing long black robes and clutching an orb made from bone to its chest.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A hooded humanoid creature formed completely out of writhing black maggot like creatures, except for a bone ring in the shape of a skull on one finger.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs quickly came to the opinion that these three creatures somehow represented Vecnas three domains of Undeath, Necromancy and Secrets. They knew that Vecna had been killed some weeks ago, could this be remnants or shadows of his personality somehow trying to live on or reform and if so what was there connection to this child?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">They quickly pushed philosophical thought aside, they had come here to get a vial of water from that font, and nothing was going to stop them. </span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Remnant</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>of</strong> <strong>Undeath</strong></span> Level 27 Elite Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 22,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +24 <strong>Senses</strong> Perception +25, darkvision, truesight 10, blindsight 5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 504; Bloodied 252</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 40, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2, +5 vs. non ongoing damage effects</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, teleport 3</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Blackblade</strong> <strong>Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 2d8+10 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Cage</strong> <strong>of</strong> <strong>Blows</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Remnant makes 2 Blackblade Strike attacks against the same target; if at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">least 1 attack hits the target is immobilised until the start of Remnants </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Draining</strong> <strong>Strike</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 4d10+10 necrotic damage; on hit target is weakened </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and takes a -2 penalty to attack rolls (save ends both)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Dark</strong> <strong>Summons</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 5; attack +32 vs. Will; on hit target is pulled 4 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and slowed until the end of their next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Sweeping</strong> <strong>Blade</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; enemies only; attack +32 vs. AC; 3d8+10 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is knocked prone</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dark</span></strong><span style="font-family: 'Verdana'"> <strong>Challenge</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Remnant challenges 1 target enemy that it can see and must either end </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its turn adjacent to the target or attack it before the end of its turn; until </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the start of the Remnants next turn the target is marked and takes 25 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage the first time it makes an attack that does not include </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the Remnant</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fortified</span></strong><span style="font-family: 'Verdana'"> <strong>Plate</strong> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> subject to critical hit</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When a critical hit is scored against Remnant it makes an unmodified </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">saving throw, if successful the critical hit is negated and the attack is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reduced to a standard hit</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Combat</span></strong><span style="font-family: 'Verdana'"> <strong>Awareness</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enemies do not receive any bonus to attack roles from flanking the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Remnant</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> all languages</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +28, Endurance +27, Intimidate +18</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 24 (+20)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Int</strong> 20 (+18) <strong>Cha</strong> 10 (+13)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> Fortified Plate, Heavy Shield, Blackblade longsword</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Remnant</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>of</strong> <strong>Necromancy</strong></span> Level 27 Elite Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid (undead) XP 22,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +26, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Feeding</span></strong><span style="font-family: 'Verdana'"> <strong>Evil</strong> (necrotic, healing, activates when first bloodied) aura 1; </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Activates when first bloodied; any living creature entering or starting their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside aura takes 30 necrotic damage and Remnant regains 15 HPs</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">HP 384; Bloodied 192; see Feeding Evil</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 39; <strong>Fortitude</strong> 38, <strong>Reflex</strong> 42, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic, 15 psychic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7, teleport 3</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Touch</strong> <strong>of</strong> <strong>Death</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. Reflex; 1d6+11 necrotic damage; on hit target loses a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">healing surge, if target does not have any healing surges to lose they take </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage equal to their healing surge value</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Anti-life Bolts</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; 1, 2 or 3 targets; attack +32 vs. Fortitude; 3d8+11 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and radiant damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Anti-life Beam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +32 vs. Reflex; 4d6+11 necrotic and radiant damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit slide target 4 squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Soul Seeker Bolts</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; Remnant makes the following attack against all enemies in can </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">see within range; attack +32 vs. Fortitude; 4d6+11 necrotic damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target takes a -2 penalty to all defences (save ends), aftereffect </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes a -1 penalty to all defences (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Shade Sight</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm, 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 3; attack +32 vs. Will; on hit target takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to attack rolls (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Summon Bones</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, summon, teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; enemies only; attack +32 vs. Fortitude; 2d8+11 necrotic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit or miss Remnant summons 6 Skeleton Warriors who appear in any free </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square within burst; and Remnant becomes invisible until the start of its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn and teleports 6 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> all languages</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +29, History +29, Insight +26, Religion +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+18) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 26 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+20) <strong>Int</strong> 32 (+24) <strong>Cha</strong> 28 (+22)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> orb of bone, </span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Skeleton</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Warrior</strong></span> Level 25 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 1,750</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +21 <strong>Senses</strong> Perception +20, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 39; <strong>Fortitude</strong> 37, <strong>Reflex</strong> 39, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Scimitar</strong> <strong>Slice</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. AC; 15 damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Speed of the Dead</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skeleton gains a +6 bonus to attack rolls when making opportunity attacks</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fleet</span></strong><span style="font-family: 'Verdana'"> <strong>of</strong> <strong>Foot</strong> (Minor; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skeleton may shift 1 square as a minor action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 25 (+19) <strong>Dex</strong> 28 (+21) <strong>Wis</strong> 26 (+20)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+17) <strong>Int</strong> 3 (+8) <strong>Cha</strong> 3 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> scimitar, shield</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Remnant of Secrets</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Elite Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid (hooded man) XP 26,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +28, darkvision, truesight 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Maddening Whispers</span></strong><span style="font-family: 'Verdana'"> (psychic) aura 3; All enemies entering or starting </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">their turn inside the aura take 15 psychic damage and take a -2 penalty </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">to attack rolls, skill checks and saving throws</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 516; Bloodied 258</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 40, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 psychic, 15 radiant; <strong>Vulnerable</strong> 5 thunder</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Psychic</strong> <strong>Slap</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. Fortitude; 2d8+11 psychic damage; on hit slide target 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Inhabit Flesh</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, possession</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. Will; 4d8+11 psychic damage; on hit remnant enters </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">targets body and controls target (save ends); see Possession; when </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target makes its saving throw the Remnant leaves the targets body </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">appearing in any free adjacent square; this power cannot recharge while </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Remnant is possessing a target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Psychic Puppeteer</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +32 vs. Will; 3d8+11 psychic damage; on hit slide target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6 squares and target is knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Shocking Revelations</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; enemies only; attack +32 vs. Will; 3d8+11 psychic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is stunned until the end of Remnants next turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Relocation Situation</strong> (Standard; recharge 56) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 targets inside burst 5; attack +32 vs. Fortitude or Will (which ever </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">higher); 3d8+11 psychic damage; on hit target is immobilised (save ends); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">if at least 1 target is hit then both targets switch places</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Power Word Heal</strong> (Move; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; Remnant and all allies regain 150 HPs and gain a +2 bonus to all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defences until the end of Remnants next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Possession </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> dominate</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A Possessed target is considered dominated for abilities or powers that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">use that keyword. On the possessed creatures turn the Remnant controls </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the creature as if it were that creature, using its minor, move and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">standard action. The Remnant has full access to the possessed creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">remaining powers including encounter and daily powers but cannot spend </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its action points or activate magical items. If the Remnant uses a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures encounter or daily power that power is expended like usual. The </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only actions the possessed creature takes in its turn are saving throws. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While possessing a target the Remnant does not take damage and cannot </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">be attacked, the possessed creature takes all damage and effects </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">instead, but the Remnant no longer acts on its turn, instead acting as the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">possessed target. When the possession ends the Remnant reverts to its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">original initiative.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> all languages</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +28, History +28, Insight +28, Intimidate +30, Religion +28</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Dex</strong> 26 (+22) <strong>Wis</strong> 28 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Int</strong> 28 (+23) <strong>Cha</strong> 32 (+25)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> ring of secrets</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This encounter was not as dangerous as I had hoped for, the main reason for this I think is that the party had not expended many resources before reaching it. They had previously faced two encounters that <em>could</em> have been draining, but turned out not to be through good luck, good tactics and general Epic efficiency.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Not surprisingly once they discovered what the Remnant of Secrets could do they concentrated heavily on defeating it. It coped quite well for a while and managed to use all its powers (which is always good for DM morale), it even managed to possess the warlord and get him to Lead the Attack against the paladin which granted the Remnant of Undeath a +1 bonus to hit him for the rest of the encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Remnant of Undeath put in a solid performance as a defender, but its Dark Challenge wasn’t anywhere near as useful as I thought it might be. I was especially pleased to see its Fortified Plate ability useful on more than one occasion.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Remnant of Necromancy somewhat under performed, while it was the last creature to be defeated in the entire combat it only managed to use Summon Bones once. Proving that recharge 5,6 can sometimes mean recharge never. I don’t think I would change that power but I might consider adding 1 summoned skeleton to its Anti-life Bolts and Anti-life Beam powers somehow. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A problem I have generally with using minions is that one of the PCs is a Life Stealer Infernal Warlock which means that every time a cursed creature dies he gets to give someone about 28 temporary HPs, the practical upshot of this is that every minion needs to hit twice just to break even (damage wise). I cleverly designed a previous encounter with minions to bypass that power (Exarch of Tiamat) but it would be completely unfair to do that regularly, or maybe even ever again.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The encounter was still exciting though, and a big factor in that was my players exuberance. When the Remnant of Secrets was defeated it’s essence was sucked into the font, and victor (tethered teenager) was knocked unconscious by necrotic energy. This prompted a desperate (and surprisingly clever) response from the paladin.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">He used Divine Transposition to switch places with victor, freeing him but in the process binding him by the tether to the font. This solicited gasps of amazement from the other players and also myself (how was I supposed to predict that?). On his next turn the paladin attacked the tether, but the damage was conducted along the strand of energy into himself. Meanwhile the rest of the party were fighting the remaining remnants and the warlock realised that the font might react catastrophically when all three remnants had been forced into it. But they needed to do that to release the water into its bowl that they were there to collect.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Remnant of Undeath was taken down, returning it to the font and the Remnant of Necromancy was on its last legs when the paladin revealed his ultimate plan. He raised his sword, spoke an oath of service and death to the Raven Queen and announced that he was going to kill himself to trigger his on death power. Again amazement all round.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">- for an account of this situation and my reasoning my recent post in the 4e general discussion forum thread “</span><strong><span style="font-family: 'Verdana'">Odd emergent quality in Epic Level 4E</span></strong><span style="font-family: 'Verdana'">”.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The paladin did himself a great deal of damage with a coup de grace, but not enough to kill himself as Epic characters are hard to kill. His wishes were soon granted when the Remnants in the font attacked him through the tether. I was ruling that they had full access to their powers but could only affect their tethered target and I was doubling the number of dice in the attack. The paladin exploded (using the on death power he would return at the end of the encounter), the rest of the PCs were astounded but didn’t have time to think about their suicidal companion as the Remnant of Necromancy was dispatched and returned to the font which filled with murky water which then started to drain. The warlock sensed that their was a proportional increase in a massive build up of magical energy and he guessed that the water would drain in about 3 rounds and the whole area would detonate!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Keeping the action in combat initiative victor was gathered, vials were grabbed from backpacks and madly dumped into the draining font and the Recall ritual was activated with the group teleporting to safety just before the inevitable explosion in a highly cinematic and enjoyable little sequence……..</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">…….then the encounter was over and the paladin returned from the dead……</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">…….Standing in a twisted rock strewn blasted patch of badly damaged ground where Vecnas tower used to be, somewhere in pandemonium, with maddening winds howling through the debris and his mind. He already knew that rituals cannot be cast in the open so he couldn’t just plane shift out, his friends had just seen him explode and didn’t know where he would rematerialise. He was alone in the plane of madness and in serious trouble.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5166504, member: 73463"] [FONT=Verdana][COLOR=white]After defeating the Spectral Surgeon my PCs (6x level 24) found the activation switch that operated the spiral stairway to the next floor of the tower, which ended in a trap door.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]They burst through only to discover a room empty and featureless apart from a silver font in the rough shape of a 4ft high goblet that had a young teenager tethered to it by some sort of necrotic energy.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]They cautiously questioned the upset teen who said that his name was victor and he had been kidnapped maybe 2 weeks ago and brought there by unknown evil. He also said that his father was a rich merchant and would no doubt pay handsomely for his safe return. The PCs were more than a little suspicious of this child but their investigations were cut short when a rasping voice (coming from victor) shouted “shut up, shut up, stop talking and kill them…..” with that three separate beings seeped out of victor as necrotic energy and coalesced. The battle was on…….[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The three enemies were:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A knight dressed in heavy platemail made from bone, carrying a black bladed longsword and a heavy shield with the symbol of Vecna on it (this being looked unnervingly similar to the groups paladin who is an Angel of Death).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A skeletal creature with glowing red eyes, wearing long black robes and clutching an orb made from bone to its chest.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A hooded humanoid creature formed completely out of writhing black maggot like creatures, except for a bone ring in the shape of a skull on one finger.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The PCs quickly came to the opinion that these three creatures somehow represented Vecnas three domains of Undeath, Necromancy and Secrets. They knew that Vecna had been killed some weeks ago, could this be remnants or shadows of his personality somehow trying to live on or reform and if so what was there connection to this child?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]They quickly pushed philosophical thought aside, they had come here to get a vial of water from that font, and nothing was going to stop them. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Remnant[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]of[/B] [B]Undeath[/B][/SIZE] Level 27 Elite Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 22,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +24 [B]Senses[/B] Perception +25, darkvision, truesight 10, blindsight 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 504; Bloodied 252[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 41, [B]Reflex[/B] 40, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2, +5 vs. non ongoing damage effects[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, teleport 3[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Blackblade[/B] [B]Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 2d8+10 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Cage[/B] [B]of[/B] [B]Blows[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Remnant makes 2 Blackblade Strike attacks against the same target; if at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]least 1 attack hits the target is immobilised until the start of Remnants [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Draining[/B] [B]Strike[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 4d10+10 necrotic damage; on hit target is weakened [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and takes a -2 penalty to attack rolls (save ends both)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Dark[/B] [B]Summons[/B] (Move; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 target inside burst 5; attack +32 vs. Will; on hit target is pulled 4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and slowed until the end of their next turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Sweeping[/B] [B]Blade[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 1; enemies only; attack +32 vs. AC; 3d8+10 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is knocked prone[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Dark[/FONT][/B][FONT=Verdana] [B]Challenge[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Remnant challenges 1 target enemy that it can see and must either end [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its turn adjacent to the target or attack it before the end of its turn; until [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the start of the Remnants next turn the target is marked and takes 25 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage the first time it makes an attack that does not include [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the Remnant[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fortified[/FONT][/B][FONT=Verdana] [B]Plate[/B] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] subject to critical hit[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When a critical hit is scored against Remnant it makes an unmodified [/COLOR][/FONT] [FONT=Verdana][COLOR=white]saving throw, if successful the critical hit is negated and the attack is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reduced to a standard hit[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Combat[/FONT][/B][FONT=Verdana] [B]Awareness[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Enemies do not receive any bonus to attack roles from flanking the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Remnant[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] all languages[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +28, Endurance +27, Intimidate +18[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+23) [B]Dex[/B] 28 (+22) [B]Wis[/B] 24 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+22) [B]Int[/B] 20 (+18) [B]Cha[/B] 10 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] Fortified Plate, Heavy Shield, Blackblade longsword[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Remnant[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]of[/B] [B]Necromancy[/B][/SIZE] Level 27 Elite Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid (undead) XP 22,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +26, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Feeding[/FONT][/B][FONT=Verdana] [B]Evil[/B] (necrotic, healing, activates when first bloodied) aura 1; [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Activates when first bloodied; any living creature entering or starting their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside aura takes 30 necrotic damage and Remnant regains 15 HPs[/FONT][/COLOR] [FONT=Verdana][COLOR=white]HP 384; Bloodied 192; see Feeding Evil[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 39; [B]Fortitude[/B] 38, [B]Reflex[/B] 42, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic, 15 psychic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7, teleport 3[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Touch[/B] [B]of[/B] [B]Death[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +32 vs. Reflex; 1d6+11 necrotic damage; on hit target loses a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]healing surge, if target does not have any healing surges to lose they take [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage equal to their healing surge value[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Anti-life Bolts[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; 1, 2 or 3 targets; attack +32 vs. Fortitude; 3d8+11 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and radiant damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Anti-life Beam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +32 vs. Reflex; 4d6+11 necrotic and radiant damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit slide target 4 squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Soul Seeker Bolts[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; Remnant makes the following attack against all enemies in can [/COLOR][/FONT] [FONT=Verdana][COLOR=white]see within range; attack +32 vs. Fortitude; 4d6+11 necrotic damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target takes a -2 penalty to all defences (save ends), aftereffect [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes a -1 penalty to all defences (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Shade Sight[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charm, 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 target inside burst 3; attack +32 vs. Will; on hit target takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to attack rolls (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Summon Bones[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, summon, teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 2; enemies only; attack +32 vs. Fortitude; 2d8+11 necrotic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit or miss Remnant summons 6 Skeleton Warriors who appear in any free [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square within burst; and Remnant becomes invisible until the start of its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn and teleports 6 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] all languages[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +29, History +29, Insight +26, Religion +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+18) [B]Dex[/B] 28 (+22) [B]Wis[/B] 26 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+20) [B]Int[/B] 32 (+24) [B]Cha[/B] 28 (+22)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] orb of bone, [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Skeleton[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Warrior[/B][/SIZE] Level 25 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 1,750[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +21 [B]Senses[/B] Perception +20, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 39; [B]Fortitude[/B] 37, [B]Reflex[/B] 39, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Scimitar[/B] [B]Slice[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +30 vs. AC; 15 damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Speed of the Dead[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Skeleton gains a +6 bonus to attack rolls when making opportunity attacks[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fleet[/FONT][/B][FONT=Verdana] [B]of[/B] [B]Foot[/B] (Minor; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Skeleton may shift 1 square as a minor action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 25 (+19) [B]Dex[/B] 28 (+21) [B]Wis[/B] 26 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+17) [B]Int[/B] 3 (+8) [B]Cha[/B] 3 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] scimitar, shield[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Remnant of Secrets[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Elite Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid (hooded man) XP 26,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +28, darkvision, truesight 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Maddening Whispers[/FONT][/B][FONT=Verdana] (psychic) aura 3; All enemies entering or starting [/FONT][/COLOR] [COLOR=white][FONT=Verdana]their turn inside the aura take 15 psychic damage and take a -2 penalty [/FONT][/COLOR] [COLOR=white][FONT=Verdana]to attack rolls, skill checks and saving throws[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 516; Bloodied 258[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 40, [B]Reflex[/B] 40, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 psychic, 15 radiant; [B]Vulnerable[/B] 5 thunder[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Psychic[/B] [B]Slap[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +32 vs. Fortitude; 2d8+11 psychic damage; on hit slide target 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Inhabit Flesh[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, possession[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +32 vs. Will; 4d8+11 psychic damage; on hit remnant enters [/COLOR][/FONT] [FONT=Verdana][COLOR=white]targets body and controls target (save ends); see Possession; when [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target makes its saving throw the Remnant leaves the targets body [/COLOR][/FONT] [FONT=Verdana][COLOR=white]appearing in any free adjacent square; this power cannot recharge while [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Remnant is possessing a target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Psychic Puppeteer[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +32 vs. Will; 3d8+11 psychic damage; on hit slide target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]6 squares and target is knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Shocking Revelations[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 8; enemies only; attack +32 vs. Will; 3d8+11 psychic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is stunned until the end of Remnants next turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Relocation Situation[/B] (Standard; recharge 56) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]2 targets inside burst 5; attack +32 vs. Fortitude or Will (which ever [/COLOR][/FONT] [FONT=Verdana][COLOR=white]higher); 3d8+11 psychic damage; on hit target is immobilised (save ends); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]if at least 1 target is hit then both targets switch places[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Power Word Heal[/B] (Move; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 8; Remnant and all allies regain 150 HPs and gain a +2 bonus to all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defences until the end of Remnants next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Possession [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] dominate[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]A Possessed target is considered dominated for abilities or powers that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]use that keyword. On the possessed creatures turn the Remnant controls [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the creature as if it were that creature, using its minor, move and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]standard action. The Remnant has full access to the possessed creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]remaining powers including encounter and daily powers but cannot spend [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its action points or activate magical items. If the Remnant uses a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures encounter or daily power that power is expended like usual. The [/COLOR][/FONT] [FONT=Verdana][COLOR=white]only actions the possessed creature takes in its turn are saving throws. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]While possessing a target the Remnant does not take damage and cannot [/COLOR][/FONT] [FONT=Verdana][COLOR=white]be attacked, the possessed creature takes all damage and effects [/COLOR][/FONT] [FONT=Verdana][COLOR=white]instead, but the Remnant no longer acts on its turn, instead acting as the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]possessed target. When the possession ends the Remnant reverts to its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]original initiative.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] all languages[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +28, History +28, Insight +28, Intimidate +30, Religion +28[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+21) [B]Dex[/B] 26 (+22) [B]Wis[/B] 28 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+22) [B]Int[/B] 28 (+23) [B]Cha[/B] 32 (+25)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] ring of secrets[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This encounter was not as dangerous as I had hoped for, the main reason for this I think is that the party had not expended many resources before reaching it. They had previously faced two encounters that [I]could[/I] have been draining, but turned out not to be through good luck, good tactics and general Epic efficiency.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Not surprisingly once they discovered what the Remnant of Secrets could do they concentrated heavily on defeating it. It coped quite well for a while and managed to use all its powers (which is always good for DM morale), it even managed to possess the warlord and get him to Lead the Attack against the paladin which granted the Remnant of Undeath a +1 bonus to hit him for the rest of the encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Remnant of Undeath put in a solid performance as a defender, but its Dark Challenge wasn’t anywhere near as useful as I thought it might be. I was especially pleased to see its Fortified Plate ability useful on more than one occasion.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Remnant of Necromancy somewhat under performed, while it was the last creature to be defeated in the entire combat it only managed to use Summon Bones once. Proving that recharge 5,6 can sometimes mean recharge never. I don’t think I would change that power but I might consider adding 1 summoned skeleton to its Anti-life Bolts and Anti-life Beam powers somehow. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]A problem I have generally with using minions is that one of the PCs is a Life Stealer Infernal Warlock which means that every time a cursed creature dies he gets to give someone about 28 temporary HPs, the practical upshot of this is that every minion needs to hit twice just to break even (damage wise). I cleverly designed a previous encounter with minions to bypass that power (Exarch of Tiamat) but it would be completely unfair to do that regularly, or maybe even ever again.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The encounter was still exciting though, and a big factor in that was my players exuberance. When the Remnant of Secrets was defeated it’s essence was sucked into the font, and victor (tethered teenager) was knocked unconscious by necrotic energy. This prompted a desperate (and surprisingly clever) response from the paladin.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]He used Divine Transposition to switch places with victor, freeing him but in the process binding him by the tether to the font. This solicited gasps of amazement from the other players and also myself (how was I supposed to predict that?). On his next turn the paladin attacked the tether, but the damage was conducted along the strand of energy into himself. Meanwhile the rest of the party were fighting the remaining remnants and the warlock realised that the font might react catastrophically when all three remnants had been forced into it. But they needed to do that to release the water into its bowl that they were there to collect.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Remnant of Undeath was taken down, returning it to the font and the Remnant of Necromancy was on its last legs when the paladin revealed his ultimate plan. He raised his sword, spoke an oath of service and death to the Raven Queen and announced that he was going to kill himself to trigger his on death power. Again amazement all round.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]- for an account of this situation and my reasoning my recent post in the 4e general discussion forum thread “[/FONT][B][FONT=Verdana]Odd emergent quality in Epic Level 4E[/FONT][/B][FONT=Verdana]”.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]The paladin did himself a great deal of damage with a coup de grace, but not enough to kill himself as Epic characters are hard to kill. His wishes were soon granted when the Remnants in the font attacked him through the tether. I was ruling that they had full access to their powers but could only affect their tethered target and I was doubling the number of dice in the attack. The paladin exploded (using the on death power he would return at the end of the encounter), the rest of the PCs were astounded but didn’t have time to think about their suicidal companion as the Remnant of Necromancy was dispatched and returned to the font which filled with murky water which then started to drain. The warlock sensed that their was a proportional increase in a massive build up of magical energy and he guessed that the water would drain in about 3 rounds and the whole area would detonate![/COLOR][/FONT] [FONT=Verdana][COLOR=white]Keeping the action in combat initiative victor was gathered, vials were grabbed from backpacks and madly dumped into the draining font and the Recall ritual was activated with the group teleporting to safety just before the inevitable explosion in a highly cinematic and enjoyable little sequence……..[/COLOR][/FONT] [FONT=Verdana][COLOR=white]…….then the encounter was over and the paladin returned from the dead……[/COLOR][/FONT] [FONT=Verdana][COLOR=white]…….Standing in a twisted rock strewn blasted patch of badly damaged ground where Vecnas tower used to be, somewhere in pandemonium, with maddening winds howling through the debris and his mind. He already knew that rituals cannot be cast in the open so he couldn’t just plane shift out, his friends had just seen him explode and didn’t know where he would rematerialise. He was alone in the plane of madness and in serious trouble.[/COLOR][/FONT] [/QUOTE]
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Remnants of Vecna (level 27, 27 & 28 elites)
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