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Remorhaz
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4334906" data-attributes="member: 12996"><p><strong>Remorhaz Level 7 Lurker Solo</strong></p><p>Huge Elemental Beast (fire) XP 1500</p><p>Initiative +8 Senses Perception +4; tremorsense</p><p>Aura Heat (fire) aura 3; enemies that start their turns in the aura take 5 fire damage.</p><p>HP 320; Bloodied 160; Surge value: 80</p><p>AC 23; Fortitude 23, Reflex 21, Will 17</p><p>Saving throws +5</p><p>Action points 2</p><p>Speed 6, burrow 4 (tunneling), icewalk</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (standard; at-will)</p><p>Reach 2; +12 vs AC; 2d6 + 5, plus the target is grabbed (until escape). The remorhaz cannot make bite attacks while grabbing a creature, but it can use clamping jaws.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Snatch (standard; at-will)</p><p>Reach 2; +12 vs AC; 2d6 + 5, plus the target is grabbed (until escape). Secondary attack: +10 vs Reflex; 2d8 + 5 damage; Miss: Half damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Clamping Jaws (minor; at-will)</p><p>If a remorhaz begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature: +10 vs. Reflex; 2d8 + 5 damage. Miss: Half damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Swallow (standard; at-will) * Fire</p><p>The remorhaz attempts to swallow a bloodied Medium or smaller creature it is grabbing; +10 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 5 damage plus 10 fire damage on subsequent rounds at the start of the remorhaz's turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the remorhaz dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the remorhaz.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Undermine (standard; recharge 5, 6) * Fire</p><p>While burrowing, the remorhaz superheats the snow and ice around it causing a steam explosion. Close burst 2; +10 vs Reflex; 4d8 + 5 fire damage and the target is prone. Miss: Half damage and the target is not prone.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Enraged Heat (free, when first bloodied; encounter) * Fire</p><p>An enraged remorhaz generates heat so intense that anything touching it risks catching fire; until the end of the encounter, the remorhaz's Heat aura causes an additional 5 ongoing fire damage (save ends).</p><p></p><p>Alignment Unaligned; Languages -</p><p></p><p>Skills Stealth +9</p><p></p><p>Str 20 (+8) Dex 13 (+4) Wis 12 (+4)</p><p>Con 16 (+6) Int 5 (+0) Cha 10 (+3)</p><p></p><p>Tactics: The remorhaz will usually lie in wait hidden under snow and ice until it detects something moving nearby. When the remorhaz has grabbed an opponent it will move away while burrowing and use Clamping Jaws on the grabbed foe until it is bloodied, after which the remorhaz will use Swallow.</p><p></p><p>Sample Level 9 Encounter</p><p>1 Remorhaz</p><p>2 Blazing Skeletons (former victims perhaps?)</p><p></p><p></p><p><strong>Lesser Remorhaz Level 7 Lurker</strong></p><p>Large Elemental Beast (fire) XP 300</p><p>Initiative +8 Senses Perception +4; tremorsense</p><p>Aura Heat (fire) aura 2; enemies that start their turns in the aura take 5 fire damage.</p><p>HP 66; Bloodied 33</p><p>AC 21; Fortitude 21, Reflex 18, Will 17</p><p>Speed 6, burrow 4 (tunneling), icewalk</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (standard; at-will)</p><p>+12 vs AC; 2d6 + 5, plus the target is grabbed (until escape). The remorhaz cannot make bite attacks while grabbing a creature, but it can use clamping jaws.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Clamping Jaws (standard; at-will)</p><p>If a remorhaz begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature: +10 vs. Reflex; 2d8 + 5 damage. Miss: Half damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Enraged Heat (free, when first bloodied; encounter) * Fire</p><p>An enraged remorhaz generates heat so intense that anything touching it risks catching fire; until the end of the encounter, the remorhaz's Heat aura causes an additional 5 ongoing fire damage (save ends).</p><p></p><p>Alignment Unaligned; Languages -</p><p></p><p>Skills Stealth +9</p><p></p><p>Str 20 (+8) Dex 13 (+4) Wis 12 (+4)</p><p>Con 16 (+6) Int 5 (+0) Cha 10 (+3)</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4334906, member: 12996"] [B]Remorhaz Level 7 Lurker Solo[/B] Huge Elemental Beast (fire) XP 1500 Initiative +8 Senses Perception +4; tremorsense Aura Heat (fire) aura 3; enemies that start their turns in the aura take 5 fire damage. HP 320; Bloodied 160; Surge value: 80 AC 23; Fortitude 23, Reflex 21, Will 17 Saving throws +5 Action points 2 Speed 6, burrow 4 (tunneling), icewalk :bmelee: Bite (standard; at-will) Reach 2; +12 vs AC; 2d6 + 5, plus the target is grabbed (until escape). The remorhaz cannot make bite attacks while grabbing a creature, but it can use clamping jaws. :melee: Snatch (standard; at-will) Reach 2; +12 vs AC; 2d6 + 5, plus the target is grabbed (until escape). Secondary attack: +10 vs Reflex; 2d8 + 5 damage; Miss: Half damage. :melee: Clamping Jaws (minor; at-will) If a remorhaz begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature: +10 vs. Reflex; 2d8 + 5 damage. Miss: Half damage. :melee: Swallow (standard; at-will) * Fire The remorhaz attempts to swallow a bloodied Medium or smaller creature it is grabbing; +10 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 5 damage plus 10 fire damage on subsequent rounds at the start of the remorhaz's turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the remorhaz dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the remorhaz. :close: Undermine (standard; recharge 5, 6) * Fire While burrowing, the remorhaz superheats the snow and ice around it causing a steam explosion. Close burst 2; +10 vs Reflex; 4d8 + 5 fire damage and the target is prone. Miss: Half damage and the target is not prone. :close: Enraged Heat (free, when first bloodied; encounter) * Fire An enraged remorhaz generates heat so intense that anything touching it risks catching fire; until the end of the encounter, the remorhaz's Heat aura causes an additional 5 ongoing fire damage (save ends). Alignment Unaligned; Languages - Skills Stealth +9 Str 20 (+8) Dex 13 (+4) Wis 12 (+4) Con 16 (+6) Int 5 (+0) Cha 10 (+3) Tactics: The remorhaz will usually lie in wait hidden under snow and ice until it detects something moving nearby. When the remorhaz has grabbed an opponent it will move away while burrowing and use Clamping Jaws on the grabbed foe until it is bloodied, after which the remorhaz will use Swallow. Sample Level 9 Encounter 1 Remorhaz 2 Blazing Skeletons (former victims perhaps?) [B]Lesser Remorhaz Level 7 Lurker[/B] Large Elemental Beast (fire) XP 300 Initiative +8 Senses Perception +4; tremorsense Aura Heat (fire) aura 2; enemies that start their turns in the aura take 5 fire damage. HP 66; Bloodied 33 AC 21; Fortitude 21, Reflex 18, Will 17 Speed 6, burrow 4 (tunneling), icewalk :bmelee: Bite (standard; at-will) +12 vs AC; 2d6 + 5, plus the target is grabbed (until escape). The remorhaz cannot make bite attacks while grabbing a creature, but it can use clamping jaws. :melee: Clamping Jaws (standard; at-will) If a remorhaz begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature: +10 vs. Reflex; 2d8 + 5 damage. Miss: Half damage. :close: Enraged Heat (free, when first bloodied; encounter) * Fire An enraged remorhaz generates heat so intense that anything touching it risks catching fire; until the end of the encounter, the remorhaz's Heat aura causes an additional 5 ongoing fire damage (save ends). Alignment Unaligned; Languages - Skills Stealth +9 Str 20 (+8) Dex 13 (+4) Wis 12 (+4) Con 16 (+6) Int 5 (+0) Cha 10 (+3) [/QUOTE]
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