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General Tabletop Discussion
*Dungeons & Dragons
Removal of Bonus Actions and Extra Actions
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<blockquote data-quote="Sadrik" data-source="post: 6414077" data-attributes="member: 14506"><p>I hear what you are saying. Very valid points and something to look at closely. Thinking about this though I am uncertain you can get too many extra attacks. You actually likely get more attacks through the bonus action and extra action economy than you do through this house rule. The reason: Extra Actions like haste and action surge. So (<#ofBaseAttacks>+<#ofExtraAttacks>+<#ofBonusActionAttacks>)*(1+<#ofExtraActions>) rather than (<#ofBaseAttacks>+<#ofExtraAttacks>). The rules as written may wind up being more attacks per encounter than the change would add.</p><p></p><p>Theoretically you could have a martial arts extra attack and a two weapon fighting extra attack coupled with the regular number of attacks. In raw you would have to pick which one to use, here you could get both. This seems to be the extreme outlier, these two extra attacks have their own limitations (1d4 damage and light weapon with no stat damage). Is it limited enough.</p><p></p><p>One last thing, is the extra action economy fluff worth it? Does it substantially add something to the game? I would imagine where it does add something is with making the monsters more complex and tactically interesting. I don't have the MM yet but based on the playtest and the basic rules I would say that is a major area of Bonus and Extra action rules growth (along with the new "smite" like spells).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6414077, member: 14506"] I hear what you are saying. Very valid points and something to look at closely. Thinking about this though I am uncertain you can get too many extra attacks. You actually likely get more attacks through the bonus action and extra action economy than you do through this house rule. The reason: Extra Actions like haste and action surge. So (<#ofBaseAttacks>+<#ofExtraAttacks>+<#ofBonusActionAttacks>)*(1+<#ofExtraActions>) rather than (<#ofBaseAttacks>+<#ofExtraAttacks>). The rules as written may wind up being more attacks per encounter than the change would add. Theoretically you could have a martial arts extra attack and a two weapon fighting extra attack coupled with the regular number of attacks. In raw you would have to pick which one to use, here you could get both. This seems to be the extreme outlier, these two extra attacks have their own limitations (1d4 damage and light weapon with no stat damage). Is it limited enough. One last thing, is the extra action economy fluff worth it? Does it substantially add something to the game? I would imagine where it does add something is with making the monsters more complex and tactically interesting. I don't have the MM yet but based on the playtest and the basic rules I would say that is a major area of Bonus and Extra action rules growth (along with the new "smite" like spells). [/QUOTE]
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Removal of Bonus Actions and Extra Actions
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