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Removal of Bonus Actions and Extra Actions
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<blockquote data-quote="Sadrik" data-source="post: 6545419" data-attributes="member: 14506"><p>How I would change action surge, cunning action, haste, and the bonus action spells.</p><p></p><p>Action Surge</p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one extra attack on top of your regular attacks.</p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p><p></p><p>Cunning Action</p><p>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can double your speed until your next turn.</p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p><p></p><p>Haste</p><p>3rd-level transmutation</p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S, M (a shaving of licorice root)</p><p>Duration: Concentration, up to 1 minute</p><p>Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an extra attack on each of its turns.</p><p>When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.</p><p></p><p>Name Level School Ritual Casting Time Concentration Source (change)</p><p>Banishing Smite 5th Abjuration 1 bonus action yes phb 216 (1 action, and attack with the weapon)</p><p>Blinding Smite 3rd Evocation 1 bonus action yes phb 219 (1 action, and attack with the weapon)</p><p>Branding Smite 2nd Evocation 1 bonus action yes phb 219 (1 action, and attack with the weapon)</p><p>Compelled Duel 1st Enchantment 1 bonus action yes phb 224 (1 action)</p><p>Divine Favor 1st Evocation 1 bonus action yes phb 234 (1 action)</p><p>Divine Word 7th Evocation 1 bonus action phb 234 (1 action)</p><p>Ensnaring Strike 1st Conjuration 1 bonus action yes phb 237 (1 action, and attack with the weapon)</p><p>Expeditious Retreat 1st Transmutation 1 bonus action yes phb 238 (1 action)</p><p>Flame Blade 2nd Evocation 1 bonus action yes phb 242 (1 action)</p><p>Grasping Vine 4th Conjuration 1 bonus action yes phb 246 (1 action)</p><p>Hail of Thorns 1st Conjuration 1 bonus action yes phb 249 (1 action, and attack with the weapon)</p><p>Healing Word 1st Evocation 1 bonus action phb 250 (1 reaction)</p><p>Hex 1st Enchantment 1 bonus action yes phb 251 (1 action)</p><p>Hunter's Mark 1st Divination 1 bonus action yes phb 251 (1 action)</p><p>Lightning Arrow 3rd Transmutation 1 bonus action yes phb 255 (1 action, and attack with the weapon)</p><p>Magic Weapon 2nd Transmutation 1 bonus action yes phb 257 (1 action)</p><p>Mass Healing Word 3rd Evocation 1 bonus action phb 258 (1 reaction)</p><p>Misty Step 2nd Conjuration 1 bonus action phb 260 (1 action)</p><p>Sanctuary 1st Abjuration 1 bonus action phb 272 (1 action)</p><p>Searing Smite 1st Evocation 1 bonus action yes phb 274 (1 action, and attack with the weapon)</p><p>Shield of Faith 1st Abjuration 1 bonus action yes phb 275 (1 action)</p><p>Shillelagh Cantrip Transmutation 1 bonus action phb 275 (1 action)</p><p>Spiritual Weapon 2nd Evocation 1 bonus action phb 278 (1 action)</p><p>Staggering Smite 4th Evocation 1 bonus action yes phb 278 (1 action, and attack with the weapon)</p><p>Swift Quiver 5th Transmutation 1 bonus action yes phb 279 (1 action)</p><p>Thunderous Smite 1st Evocation 1 bonus action yes phb 282 (1 action, and attack with the weapon)</p><p>Wrathful Smite 1st Evocation 1 bonus action yes phb 289 (1 action, and attack with the weapon)</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6545419, member: 14506"] How I would change action surge, cunning action, haste, and the bonus action spells. Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one extra attack on top of your regular attacks. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can double your speed until your next turn. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Haste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an extra attack on each of its turns. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it. Name Level School Ritual Casting Time Concentration Source (change) Banishing Smite 5th Abjuration 1 bonus action yes phb 216 (1 action, and attack with the weapon) Blinding Smite 3rd Evocation 1 bonus action yes phb 219 (1 action, and attack with the weapon) Branding Smite 2nd Evocation 1 bonus action yes phb 219 (1 action, and attack with the weapon) Compelled Duel 1st Enchantment 1 bonus action yes phb 224 (1 action) Divine Favor 1st Evocation 1 bonus action yes phb 234 (1 action) Divine Word 7th Evocation 1 bonus action phb 234 (1 action) Ensnaring Strike 1st Conjuration 1 bonus action yes phb 237 (1 action, and attack with the weapon) Expeditious Retreat 1st Transmutation 1 bonus action yes phb 238 (1 action) Flame Blade 2nd Evocation 1 bonus action yes phb 242 (1 action) Grasping Vine 4th Conjuration 1 bonus action yes phb 246 (1 action) Hail of Thorns 1st Conjuration 1 bonus action yes phb 249 (1 action, and attack with the weapon) Healing Word 1st Evocation 1 bonus action phb 250 (1 reaction) Hex 1st Enchantment 1 bonus action yes phb 251 (1 action) Hunter's Mark 1st Divination 1 bonus action yes phb 251 (1 action) Lightning Arrow 3rd Transmutation 1 bonus action yes phb 255 (1 action, and attack with the weapon) Magic Weapon 2nd Transmutation 1 bonus action yes phb 257 (1 action) Mass Healing Word 3rd Evocation 1 bonus action phb 258 (1 reaction) Misty Step 2nd Conjuration 1 bonus action phb 260 (1 action) Sanctuary 1st Abjuration 1 bonus action phb 272 (1 action) Searing Smite 1st Evocation 1 bonus action yes phb 274 (1 action, and attack with the weapon) Shield of Faith 1st Abjuration 1 bonus action yes phb 275 (1 action) Shillelagh Cantrip Transmutation 1 bonus action phb 275 (1 action) Spiritual Weapon 2nd Evocation 1 bonus action phb 278 (1 action) Staggering Smite 4th Evocation 1 bonus action yes phb 278 (1 action, and attack with the weapon) Swift Quiver 5th Transmutation 1 bonus action yes phb 279 (1 action) Thunderous Smite 1st Evocation 1 bonus action yes phb 282 (1 action, and attack with the weapon) Wrathful Smite 1st Evocation 1 bonus action yes phb 289 (1 action, and attack with the weapon) [/QUOTE]
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