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General Tabletop Discussion
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Removal of class-based stat bonuses?
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<blockquote data-quote="overgeeked" data-source="post: 6663082" data-attributes="member: 86653"><p>Or just don't let people double up.</p><p></p><p>Say a mountain dwarf has STR and CON as mod options. That character goes fighter so has STR and CON as mod options. One +2 bonus to each, not +4 to one. It's not that different than what's in game now. Most races have some version of +2/+1 plus other features. A few have something better, like variant humans and half-elves. So at worst you're giving more people an extra +1, at best you're opening things up and making any race viable for any class. </p><p></p><p>So your standard array:</p><p>15/14/13/12/10/8</p><p></p><p>You'd likely see 17 STR, 16 CON and the rest put wherever. Just like now. It wouldn't be that different in play, you'd just get there a slightly different way that would allow more competitive options.</p><p></p><p>Just let people split their bonuses. You get a total of +2 from your race, assigned how you want based on that race's standard modifiers (STR/CON for mountain dwarves). And you get a total of +2 from your class, assigned how you want based on that class's standard proficiency saves (say STR/CON for fighters). But no more than a +2 to any one stat. So this hypothetical mountain dwarf fighter would get +2 STR and +2 CON; a mountain dwarf paladin would get +2 between STR/CON and +2 between WIS/CHA. </p><p></p><p>That would make for a far more viable combos and also open up quite a few options that are strictly bad. All those red and purple races in those class optimization guides would suddenly be black, for example. So you could honestly be viable with an unconventional race/class combo.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 6663082, member: 86653"] Or just don't let people double up. Say a mountain dwarf has STR and CON as mod options. That character goes fighter so has STR and CON as mod options. One +2 bonus to each, not +4 to one. It's not that different than what's in game now. Most races have some version of +2/+1 plus other features. A few have something better, like variant humans and half-elves. So at worst you're giving more people an extra +1, at best you're opening things up and making any race viable for any class. So your standard array: 15/14/13/12/10/8 You'd likely see 17 STR, 16 CON and the rest put wherever. Just like now. It wouldn't be that different in play, you'd just get there a slightly different way that would allow more competitive options. Just let people split their bonuses. You get a total of +2 from your race, assigned how you want based on that race's standard modifiers (STR/CON for mountain dwarves). And you get a total of +2 from your class, assigned how you want based on that class's standard proficiency saves (say STR/CON for fighters). But no more than a +2 to any one stat. So this hypothetical mountain dwarf fighter would get +2 STR and +2 CON; a mountain dwarf paladin would get +2 between STR/CON and +2 between WIS/CHA. That would make for a far more viable combos and also open up quite a few options that are strictly bad. All those red and purple races in those class optimization guides would suddenly be black, for example. So you could honestly be viable with an unconventional race/class combo. [/QUOTE]
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