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General Tabletop Discussion
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Removal of class-based stat bonuses?
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<blockquote data-quote="ninjayeti" data-source="post: 6663134" data-attributes="member: 6789120"><p>1) Racial bonuses are a mechanic that supports the lore of the game. If the lore says "Elves are smart and graceful" then the rules should reflect that. Without racial bonuses (or another mechanic) there is no reason for an Elf PC not to dump Int and/or Dex and the world is full of dumb, clumsy elves contrary to the lore. It is a different issue with classes because the mechanics already incentivize putting your best score in the class' most useful ability. So the lore says "wizards are smart" but the mechanics already insure this is the case without the need for a class based bonus. </p><p></p><p>2) The fact that some races are better suited for some classes is a feature not a bug. It supports the prevailing lore of the game (and of the fantasy genre generally). I get that you think that this lore is stupid - that is a valid opinion, but these are still the default assumptions of the game whether you agree or not and the rules should support that. </p><p></p><p>3) You seem to be under the mistaken impression that you can only play fully optimized race/class combos. This is not the case. I have been in groups with a hafling barbarian and a half-orc druid. While not totally optimized, both characters were solid contributors to the group not to mention a blast to play from what I saw. </p><p></p><p>To use your example, a dwarf wizard has a -1 save DC and spell attack compared to a high elf wizard (at least until level 12). The dwarf also likely has far more HP and wears medium armor. These are hardly game breaking differences. So if you want to play a dwarf wizard in 5E then - to use your own words - why the hell not?</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6663134, member: 6789120"] 1) Racial bonuses are a mechanic that supports the lore of the game. If the lore says "Elves are smart and graceful" then the rules should reflect that. Without racial bonuses (or another mechanic) there is no reason for an Elf PC not to dump Int and/or Dex and the world is full of dumb, clumsy elves contrary to the lore. It is a different issue with classes because the mechanics already incentivize putting your best score in the class' most useful ability. So the lore says "wizards are smart" but the mechanics already insure this is the case without the need for a class based bonus. 2) The fact that some races are better suited for some classes is a feature not a bug. It supports the prevailing lore of the game (and of the fantasy genre generally). I get that you think that this lore is stupid - that is a valid opinion, but these are still the default assumptions of the game whether you agree or not and the rules should support that. 3) You seem to be under the mistaken impression that you can only play fully optimized race/class combos. This is not the case. I have been in groups with a hafling barbarian and a half-orc druid. While not totally optimized, both characters were solid contributors to the group not to mention a blast to play from what I saw. To use your example, a dwarf wizard has a -1 save DC and spell attack compared to a high elf wizard (at least until level 12). The dwarf also likely has far more HP and wears medium armor. These are hardly game breaking differences. So if you want to play a dwarf wizard in 5E then - to use your own words - why the hell not? [/QUOTE]
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Removal of class-based stat bonuses?
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