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General Tabletop Discussion
*Dungeons & Dragons
Removal of class-based stat bonuses?
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<blockquote data-quote="Zaruthustran" data-source="post: 6663730" data-attributes="member: 1457"><p>I thought the playtest's class-based stat bonuses were clever and interesting, for the reasons previously stated. A cool new idea worth trying. "Fighters are strong." "Wizards are smart." To me, that makes a good complement to "Strong people become Fighters" and "smart people become Wizards." Nature and nurture, working together.</p><p></p><p>Plenty of real-world examples. Ask a new soldier if he's stronger after Basic Training than he was before. Ask a doctor or lawyer if the demands of their advanced degrees required the development of rigorous new methods of cramming and retaining information. Ask a therapist or practicing clergy if their accreditation required development of new levels of empathy. Of course, yes, serious pursuit of a vocation--serious enough to become a qualified expert--requires training that builds and improves upon natural talent. </p><p></p><p>But.. should that be in a game? And, different question: should that be in D&D?</p><p></p><p>Ultimately the answer was "no." I'm okay with it. Easy enough to add in as a mod.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6663730, member: 1457"] I thought the playtest's class-based stat bonuses were clever and interesting, for the reasons previously stated. A cool new idea worth trying. "Fighters are strong." "Wizards are smart." To me, that makes a good complement to "Strong people become Fighters" and "smart people become Wizards." Nature and nurture, working together. Plenty of real-world examples. Ask a new soldier if he's stronger after Basic Training than he was before. Ask a doctor or lawyer if the demands of their advanced degrees required the development of rigorous new methods of cramming and retaining information. Ask a therapist or practicing clergy if their accreditation required development of new levels of empathy. Of course, yes, serious pursuit of a vocation--serious enough to become a qualified expert--requires training that builds and improves upon natural talent. But.. should that be in a game? And, different question: should that be in D&D? Ultimately the answer was "no." I'm okay with it. Easy enough to add in as a mod. [/QUOTE]
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Removal of class-based stat bonuses?
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