Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removal of the limit on Daily Magic Item power uses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zinovia" data-source="post: 4797299" data-attributes="member: 57373"><p>Your 1 item per slot rule does prevent the "bag of Dwarven armor" issue that others have mentioned. I'd be a bit concerned about wondrous items, unless you limit those as well. It would be theoretically possible to stock up on a bunch of items that don't fit into a slot, and hence have no limit on the number of them you can use per day. </p><p></p><p>Nonetheless it's one solution to this problem, and definitely worth considering. If I chose to allow any number of items per slot, and one use of an item per encounter, I could see the characters picking up some belts or whatever with utility powers on them (jump further, etc) and using them between combats. So perhaps the 1 item per slot restriction is worth considering there as well. </p><p></p><p>I have much to ponder, thanks for the posts.</p><p></p><p><Edit></p><p>Okay, pondering done. Because I have perceived a problem with the limitation on daily magic item use and feel that is reducing the fun, I think I'll be trying out a house rule along these lines:</p><p></p><p>Daily item powers can be used once per day (same as RAW). </p><p>Characters may use one daily item power per encounter in heroic tier, two in paragon tier, and three in epic tier. </p><p></p><p>Hopefully this should preserve the uniqueness and balance of the daily item powers, as each can still be used only once per day, but encourage the use of an item in each encounter. By still limiting the number of total uses in an encounter, that should prevent the problem of just using a stack of item powers in a fight rather than the character's own abilities. I may need to further restrict this by allowing the character to use only one item per slot if item swapping seems to be a problem. It isn't yet.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4797299, member: 57373"] Your 1 item per slot rule does prevent the "bag of Dwarven armor" issue that others have mentioned. I'd be a bit concerned about wondrous items, unless you limit those as well. It would be theoretically possible to stock up on a bunch of items that don't fit into a slot, and hence have no limit on the number of them you can use per day. Nonetheless it's one solution to this problem, and definitely worth considering. If I chose to allow any number of items per slot, and one use of an item per encounter, I could see the characters picking up some belts or whatever with utility powers on them (jump further, etc) and using them between combats. So perhaps the 1 item per slot restriction is worth considering there as well. I have much to ponder, thanks for the posts. <Edit> Okay, pondering done. Because I have perceived a problem with the limitation on daily magic item use and feel that is reducing the fun, I think I'll be trying out a house rule along these lines: Daily item powers can be used once per day (same as RAW). Characters may use one daily item power per encounter in heroic tier, two in paragon tier, and three in epic tier. Hopefully this should preserve the uniqueness and balance of the daily item powers, as each can still be used only once per day, but encourage the use of an item in each encounter. By still limiting the number of total uses in an encounter, that should prevent the problem of just using a stack of item powers in a fight rather than the character's own abilities. I may need to further restrict this by allowing the character to use only one item per slot if item swapping seems to be a problem. It isn't yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removal of the limit on Daily Magic Item power uses
Top