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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removal of the limit on Daily Magic Item power uses
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<blockquote data-quote="CapnZapp" data-source="post: 4797539" data-attributes="member: 12731"><p><em>Some</em> restriction is warranted, or high-level characters will have dozens of low-level stuff stored away just in case. Which would make the game much more complex for little gain (in fact, with the cheese factor vastly overshadowing the fun factor, I'd say no gain at all).</p><p></p><p>However, having the main cost of using an item to be <em>not being able to use another item</em> (during that encounter) is decidedly unfun, and feels artifical and restrictive. </p><p></p><p>So what to do?</p><p></p><p>Well, to combat the "bag of dwarven armors" syndrome, I place a restriction on <strong>the slot</strong>, not just the specific item. So once you've used a Dwarven Armor:</p><p>1) that particular set of armor is used up for the day (i.e. the basic Daily limitation)</p><p>2) you can't use another daily power for the armor slot today</p><p></p><p>The other possible problem is a character who goes through an encounter, only spamming Daily item power (i.e. the christmas tree effect, where your character abilities are overshadowed by your gear). Here I place a restriction on <strong>daily item powers per encounter</strong>.</p><p></p><p>And this limit is three (3), regardless of tier. In any given encounter, you can activate up to three Daily item powers (such as from your Armor, your Staff, and one of your Wondrous Items).</p><p></p><p>Unused uses can't be saved. You got 3 uses per encounter period. No book-keeping needed or wanted.</p><p></p><p>In fact, by my system, you don't need to keep track of daily item uses at all.</p><p></p><p>You only need to keep track of three things:</p><p>1) whether a particular item has been used today or not (fairly obvious)</p><p>2) whether <em>you</em> have used a Daily for a given slot today or not</p><p>3) if you have used three Daily item powers in the encounter yet</p><p></p><p>A short rest resets 2) and 3) so you don't have to keep track of more than you can remember. Only 1) needs an extended rest to reset (as expected, really).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4797539, member: 12731"] [I]Some[/I] restriction is warranted, or high-level characters will have dozens of low-level stuff stored away just in case. Which would make the game much more complex for little gain (in fact, with the cheese factor vastly overshadowing the fun factor, I'd say no gain at all). However, having the main cost of using an item to be [I]not being able to use another item[/I] (during that encounter) is decidedly unfun, and feels artifical and restrictive. So what to do? Well, to combat the "bag of dwarven armors" syndrome, I place a restriction on [B]the slot[/B], not just the specific item. So once you've used a Dwarven Armor: 1) that particular set of armor is used up for the day (i.e. the basic Daily limitation) 2) you can't use another daily power for the armor slot today The other possible problem is a character who goes through an encounter, only spamming Daily item power (i.e. the christmas tree effect, where your character abilities are overshadowed by your gear). Here I place a restriction on [B]daily item powers per encounter[/B]. And this limit is three (3), regardless of tier. In any given encounter, you can activate up to three Daily item powers (such as from your Armor, your Staff, and one of your Wondrous Items). Unused uses can't be saved. You got 3 uses per encounter period. No book-keeping needed or wanted. In fact, by my system, you don't need to keep track of daily item uses at all. You only need to keep track of three things: 1) whether a particular item has been used today or not (fairly obvious) 2) whether [I]you[/I] have used a Daily for a given slot today or not 3) if you have used three Daily item powers in the encounter yet A short rest resets 2) and 3) so you don't have to keep track of more than you can remember. Only 1) needs an extended rest to reset (as expected, really). [/QUOTE]
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Removal of the limit on Daily Magic Item power uses
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