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General Tabletop Discussion
*Pathfinder & Starfinder
Remove Expected Wealth Levels
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<blockquote data-quote="Li Shenron" data-source="post: 5845254" data-attributes="member: 1465"><p>I've always felt the same, both as a player and DM. Rather than +X weapons and armors, I had in mind items that grant +X to an ability score. I know that a lot of people hate them more than anything else, but for me the reason to hate them is in the fact that they are permanent and active all the time (although it's hard to design limited durations because a +X Strength item and a +X Charisma or Constitution item are used in very different ways and are useful over very different time periods). The other problem is that these items so easily become "must-have" and then even the monster design itself starts assuming the PC are going to have them.</p><p></p><p>I would also still want +X to-hit weapons in the game... Again I think they are boring because (a) the average DMs and published adventures make them way too common and (b) game design starts assuming you're going to have them. But what if they were just as rare as flaming swords? A +2 longbow could still be cool then, as a bow that is superior at striking targets than, if there is only 1 every 10.000 longbows having such bonus.</p><p></p><p></p><p></p><p>The +X minimum bonus to hit and damage as a requirement for having other enhancements to a magic weapon is definitely something that needs to go away from the game!</p><p></p><p>The bludgeoning bow is a perfect example! It doesn't need to have a +X to be cool, it's already cool. If they must have a +X before having other properties, then all +X items are inherently more boring than they could be.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5845254, member: 1465"] I've always felt the same, both as a player and DM. Rather than +X weapons and armors, I had in mind items that grant +X to an ability score. I know that a lot of people hate them more than anything else, but for me the reason to hate them is in the fact that they are permanent and active all the time (although it's hard to design limited durations because a +X Strength item and a +X Charisma or Constitution item are used in very different ways and are useful over very different time periods). The other problem is that these items so easily become "must-have" and then even the monster design itself starts assuming the PC are going to have them. I would also still want +X to-hit weapons in the game... Again I think they are boring because (a) the average DMs and published adventures make them way too common and (b) game design starts assuming you're going to have them. But what if they were just as rare as flaming swords? A +2 longbow could still be cool then, as a bow that is superior at striking targets than, if there is only 1 every 10.000 longbows having such bonus. The +X minimum bonus to hit and damage as a requirement for having other enhancements to a magic weapon is definitely something that needs to go away from the game! The bludgeoning bow is a perfect example! It doesn't need to have a +X to be cool, it's already cool. If they must have a +X before having other properties, then all +X items are inherently more boring than they could be. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Remove Expected Wealth Levels
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