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Remove Expected Wealth Levels
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<blockquote data-quote="ExploderWizard" data-source="post: 5846328" data-attributes="member: 66434"><p>OR one can take a quick glance at the formula and realize that a +29 bonus in a system that primarily uses a d20 for resolution is just insane.</p><p> </p><p>Tougher monsters were given higher damage output, hit dice and hit points to account for their prowess. Defenses were served by having better saving throws. Making higher levels harder to hit AND ramping up the hit points to infinity was just a formula for gind. </p><p> </p><p>Who cares if the higer level fighter hits with almost every attack? Its a high level character, it doesn't make sense to still miss almost half the time. The higher hp totals reflect the monsters toughness enough. </p><p> </p><p>A small army of mercenary soldiers should be able to take down a giant. A giant is pretty big and not unhittable, it just has a lot of hp and will take many hits to bring down. Meanwhile it will crush a soldier into pulp with each attack. A high level fighter could actually fight one by himself and win. </p><p> </p><p>A 4E giant with mid-paragon tier defenses is virtually hit proof against the common soldier and wade through an entire army without a scratch. That kind of power disparity based purely on level is what makes the 4E world feel like an MMO. The giant against an army feels like taking a level 85 orc warrior into Goldshire and watching 30 things pound on you with 0 effect.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5846328, member: 66434"] OR one can take a quick glance at the formula and realize that a +29 bonus in a system that primarily uses a d20 for resolution is just insane. Tougher monsters were given higher damage output, hit dice and hit points to account for their prowess. Defenses were served by having better saving throws. Making higher levels harder to hit AND ramping up the hit points to infinity was just a formula for gind. Who cares if the higer level fighter hits with almost every attack? Its a high level character, it doesn't make sense to still miss almost half the time. The higher hp totals reflect the monsters toughness enough. A small army of mercenary soldiers should be able to take down a giant. A giant is pretty big and not unhittable, it just has a lot of hp and will take many hits to bring down. Meanwhile it will crush a soldier into pulp with each attack. A high level fighter could actually fight one by himself and win. A 4E giant with mid-paragon tier defenses is virtually hit proof against the common soldier and wade through an entire army without a scratch. That kind of power disparity based purely on level is what makes the 4E world feel like an MMO. The giant against an army feels like taking a level 85 orc warrior into Goldshire and watching 30 things pound on you with 0 effect. [/QUOTE]
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