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Remove Expected Wealth Levels
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5846694" data-attributes="member: 40398"><p>I totally sympathize with you, I just don't think that +X items were ever <em>actually</em> bonuses (aka treasure, as you say). It's just that before 4e, nobody bothered to explain the +X item treadmill in print. For reasons that have already been mentioned, it's clear to me that D&D characters have always been expected to walk the treadmill.</p><p></p><p></p><p>Actually the formula for grind is an actual formula. And that formula can easily be tweaked to get rid of grind, even with escalating AC -- all you gotta do is reduce hit points per level and/or increase damage output.</p><p></p><p>I still don't understand this idea that other combat stats should escalate with level, but AC should be singled out due to some vague notion of "realism." Honestly D&D has never been realistic when it comes to combat -- just consider how big dumb creatures have stronger wills by virtue of having more HD. How does that make any sense, other than "Well this creature is supposed to be a challenge for high level PCs, so it needs better saves all around"?</p><p></p><p>Anyway I'll be happy to see 5e return to static ACs and letting DMs assume that +X items aren't expected; I just don't see the appeal.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5846694, member: 40398"] I totally sympathize with you, I just don't think that +X items were ever [I]actually[/I] bonuses (aka treasure, as you say). It's just that before 4e, nobody bothered to explain the +X item treadmill in print. For reasons that have already been mentioned, it's clear to me that D&D characters have always been expected to walk the treadmill. Actually the formula for grind is an actual formula. And that formula can easily be tweaked to get rid of grind, even with escalating AC -- all you gotta do is reduce hit points per level and/or increase damage output. I still don't understand this idea that other combat stats should escalate with level, but AC should be singled out due to some vague notion of "realism." Honestly D&D has never been realistic when it comes to combat -- just consider how big dumb creatures have stronger wills by virtue of having more HD. How does that make any sense, other than "Well this creature is supposed to be a challenge for high level PCs, so it needs better saves all around"? Anyway I'll be happy to see 5e return to static ACs and letting DMs assume that +X items aren't expected; I just don't see the appeal. [/QUOTE]
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