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*Pathfinder & Starfinder
Remove Expected Wealth Levels
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<blockquote data-quote="Starfox" data-source="post: 5849097" data-attributes="member: 2303"><p>I am with the OP here. Gold loses its luster when it merely becomes "the other xp". And that is what happens when you are expected to spend a certain amount of gold on your magic items. So this is intrinsically tied into the question of mandatory magic items. If you have an expected level of magic items, you also need an expected level or resources. Either the DM hands out magic items by fiat, or the players will need plentiful resources indeed.</p><p></p><p>With the logarithmic priced of 4E, this became painfully obvious. Epic heroes could bye a city with their loose change. At epic levels, one of my players spent about 100,000 gp (out of memory - it was a large amount, but small change at the level) creating a hot spring high in a cold mountain pass using a ritual. The other players woo'ed, but in the end it was jusg a gesture - the equivalent of a 1st level character buying a round at the inn. The gold needed to keep up in the epic arms race made world-changing expenses trivial. While this worked reasonably in this game, it makes certain settings impossible - those where PCs are expected to remain penniless even at high levels of power, and those where players start out as upper class with too much resources for their level.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5849097, member: 2303"] I am with the OP here. Gold loses its luster when it merely becomes "the other xp". And that is what happens when you are expected to spend a certain amount of gold on your magic items. So this is intrinsically tied into the question of mandatory magic items. If you have an expected level of magic items, you also need an expected level or resources. Either the DM hands out magic items by fiat, or the players will need plentiful resources indeed. With the logarithmic priced of 4E, this became painfully obvious. Epic heroes could bye a city with their loose change. At epic levels, one of my players spent about 100,000 gp (out of memory - it was a large amount, but small change at the level) creating a hot spring high in a cold mountain pass using a ritual. The other players woo'ed, but in the end it was jusg a gesture - the equivalent of a 1st level character buying a round at the inn. The gold needed to keep up in the epic arms race made world-changing expenses trivial. While this worked reasonably in this game, it makes certain settings impossible - those where PCs are expected to remain penniless even at high levels of power, and those where players start out as upper class with too much resources for their level. [/QUOTE]
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