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General Tabletop Discussion
*Pathfinder & Starfinder
Remove Expected Wealth Levels
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5857377" data-attributes="member: 82106"><p>Oh, dude, my 14th level AD&D Magic User "Questioner of All Things" would so disagree with you. The Staff of the Magi was the most awesome possible thing. First of all I can cast a whole bunch of level 1 and 2 utility powers for free, unlimited use. Now, these aren't devastating powers but they free up my lower level spell book a lot and because they're free I can use them in even marginal situations and not worry about it. </p><p></p><p>For ONE charge I get a whole slew of powerful mid-level effects. ONE CHARGE! Passwall! For 2 charges I can plane travel!!!! Talk about a 'get out of jail free' card! I can conjure elementals, I can dispel magic and be invisible ANY TIME, and I have generic offense too with fireball etc. </p><p></p><p>Then there's absorption... This is really incredibly useful. Got a spell casting bad guy that you just want to have the melee wall handle? Suck up whatever he casts at you this round. You really never run out of charges with this thing. </p><p></p><p>Honestly, the Staff of the Magi just increases an AD&D wizard's power HUGELY. The most subtle benefit is now my spell book is for the clever tricks. I can carry lesser used but situationally deadly spells or specific utility spells that will be needed. Supplement with a few scrolls for the really unlikely but handy stuff, maybe a nice wand of magic missile and your defensive items, you're all set. </p><p></p><p>The rings of wizardry and shooting stars and whatnot are pretty nice too, but I would trade basically any item for that staff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5857377, member: 82106"] Oh, dude, my 14th level AD&D Magic User "Questioner of All Things" would so disagree with you. The Staff of the Magi was the most awesome possible thing. First of all I can cast a whole bunch of level 1 and 2 utility powers for free, unlimited use. Now, these aren't devastating powers but they free up my lower level spell book a lot and because they're free I can use them in even marginal situations and not worry about it. For ONE charge I get a whole slew of powerful mid-level effects. ONE CHARGE! Passwall! For 2 charges I can plane travel!!!! Talk about a 'get out of jail free' card! I can conjure elementals, I can dispel magic and be invisible ANY TIME, and I have generic offense too with fireball etc. Then there's absorption... This is really incredibly useful. Got a spell casting bad guy that you just want to have the melee wall handle? Suck up whatever he casts at you this round. You really never run out of charges with this thing. Honestly, the Staff of the Magi just increases an AD&D wizard's power HUGELY. The most subtle benefit is now my spell book is for the clever tricks. I can carry lesser used but situationally deadly spells or specific utility spells that will be needed. Supplement with a few scrolls for the really unlikely but handy stuff, maybe a nice wand of magic missile and your defensive items, you're all set. The rings of wizardry and shooting stars and whatnot are pretty nice too, but I would trade basically any item for that staff. [/QUOTE]
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Remove Expected Wealth Levels
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