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*Pathfinder & Starfinder
Remove Expected Wealth Levels
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5857853" data-attributes="member: 82106"><p>It isn't that hard to have the proper spells. You're not ALWAYS guaranteed to have just that one perfect spell, but think about it, you can scribe a scroll for any given spell that is REALLY handy in some situation that may not come up. Heck, even if you DO memorize said spell scrolls are extra stuff you can cast. There's an expense, but you can hang onto that baby as long as you want to before using it. Worst case you can usually sell it.</p><p></p><p>It isn't that hard to have a good idea of what general sorts of spells are going to be effective in a given adventure. Particularly if you have alternate ways of filling certain spell niches. For instance just having a wand of magic missile means you've got a serviceable handle on doing direct damage and thwarting enemy casters. That frees you up to go for other things with memorized spells. </p><p></p><p>The example of my PC with the Staff of the Magi is a great example of how this works (even in the more limited AD&D casting/crafting environment). My list of memorized spells is quite esoteric. I don't need to worry about carrying around "blast 'em", a couple decent indirect attack spells that can double as utilities (walls and such), plus a good solid lineup of diverse utility spells and maybe one good SoD and a couple buffs do the trick. I can easily be set up like that by 5th level reasonably well. If I could have made scrolls before 9th level in AD&D I'd have been in heaven at mid levels. As it was 9th level and you're gold. </p><p></p><p>So, yes, IME having the right spells is not THAT hard. Some people do overplay the whole 'wizard can do everthing' a bit, but actual play experience shows that it isn't THAT far off. With reserve casting to fill in say one missing blank a day and the ability to make low level scrolls early on, and possibly craft a decent wand only a rather unimaginative wizard, or one that is not playing proactively, is going to be left in the lurch very often.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5857853, member: 82106"] It isn't that hard to have the proper spells. You're not ALWAYS guaranteed to have just that one perfect spell, but think about it, you can scribe a scroll for any given spell that is REALLY handy in some situation that may not come up. Heck, even if you DO memorize said spell scrolls are extra stuff you can cast. There's an expense, but you can hang onto that baby as long as you want to before using it. Worst case you can usually sell it. It isn't that hard to have a good idea of what general sorts of spells are going to be effective in a given adventure. Particularly if you have alternate ways of filling certain spell niches. For instance just having a wand of magic missile means you've got a serviceable handle on doing direct damage and thwarting enemy casters. That frees you up to go for other things with memorized spells. The example of my PC with the Staff of the Magi is a great example of how this works (even in the more limited AD&D casting/crafting environment). My list of memorized spells is quite esoteric. I don't need to worry about carrying around "blast 'em", a couple decent indirect attack spells that can double as utilities (walls and such), plus a good solid lineup of diverse utility spells and maybe one good SoD and a couple buffs do the trick. I can easily be set up like that by 5th level reasonably well. If I could have made scrolls before 9th level in AD&D I'd have been in heaven at mid levels. As it was 9th level and you're gold. So, yes, IME having the right spells is not THAT hard. Some people do overplay the whole 'wizard can do everthing' a bit, but actual play experience shows that it isn't THAT far off. With reserve casting to fill in say one missing blank a day and the ability to make low level scrolls early on, and possibly craft a decent wand only a rather unimaginative wizard, or one that is not playing proactively, is going to be left in the lurch very often. [/QUOTE]
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Remove Expected Wealth Levels
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