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General Tabletop Discussion
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Remove feats and replace as magic items
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8002692" data-attributes="member: 6871653"><p>I've done it and it works great, but I spread the feat's bullet points a little, so no item that grant the whole GWM feat. This way the effects can affect more items.</p><p></p><p>Axe of Cleaving: When you drop a creature to 0 HP, can make a weapon attack as a bonus action.</p><p>Gauntlet of Weapon expertise: Gain proficiency with 3 weapons types.</p><p>Gauntlet of Weapon Grand Mastery: You can take -5 on attack rolls to gain +10 damage on a hit.</p><p>Falconer goggles: Ignore 1/2 cover and long range penalty.</p><p>Crossbow of speed: This weapon loses the loading trait.</p><p>X (medium armor) of Comfort: Max dex bonus to AC is 3 instead of 2. Ignore stealth penalty.</p><p>Ring of X (elemental type) adept: Ignore resistance to X element and reroll 1-2 on damage rolls.</p><p>X (medium of heavy armor) of the Squire: This armor grants proficiency with X armors and shields.</p><p></p><p>You can even make equipment sets ala Diablo:</p><p></p><p>Delver's armor: Resistance to traps damage and advantage to saves against trap.</p><p>Delver's helm: Advantage to spot traps and secret doors.</p><p>Delver's boots: Doesnt not have a penalty when walking at fast pace.</p><p></p><p>When the Delver's armament is assembled on your person, you can cast Detect Trap, Knock and Arcane Lock once per day each.</p><p>etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8002692, member: 6871653"] I've done it and it works great, but I spread the feat's bullet points a little, so no item that grant the whole GWM feat. This way the effects can affect more items. Axe of Cleaving: When you drop a creature to 0 HP, can make a weapon attack as a bonus action. Gauntlet of Weapon expertise: Gain proficiency with 3 weapons types. Gauntlet of Weapon Grand Mastery: You can take -5 on attack rolls to gain +10 damage on a hit. Falconer goggles: Ignore 1/2 cover and long range penalty. Crossbow of speed: This weapon loses the loading trait. X (medium armor) of Comfort: Max dex bonus to AC is 3 instead of 2. Ignore stealth penalty. Ring of X (elemental type) adept: Ignore resistance to X element and reroll 1-2 on damage rolls. X (medium of heavy armor) of the Squire: This armor grants proficiency with X armors and shields. You can even make equipment sets ala Diablo: Delver's armor: Resistance to traps damage and advantage to saves against trap. Delver's helm: Advantage to spot traps and secret doors. Delver's boots: Doesnt not have a penalty when walking at fast pace. When the Delver's armament is assembled on your person, you can cast Detect Trap, Knock and Arcane Lock once per day each. etc [/QUOTE]
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Remove feats and replace as magic items
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