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Remove feats and replace as magic items
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<blockquote data-quote="atanakar" data-source="post: 8002937" data-attributes="member: 65762"><p>In editions prior to 3e characters mostly gained power via magic items. We often described our character by what items they had, the same way players described their 3e+ characters with feats. Class Talents were few are far between.</p><p></p><p>ASI were done by finding Tomes of [Attribute], Wizards were looking of Ioun Stones (for extra spells), Fighters wanted +5 swords, etc. It worked well if the DM was fair and understood the power creep level of encounters as the PCs gained levels.</p><p></p><p>But it was also problematic. Some DM gave too many items and destroy their campaigns. Other DMs were far too stingy and kept the PCs in a constant state of magic item starvation. Not fun.</p><p></p><p>Some DMs always gave random treasures which were very often useless to the PCs.</p><p></p><p>Also, magic items (thus character power) could be taken away via the narrative, some times as player punishment or as a way to rebalance the power level.</p><p></p><p>It was all about the DM making choices <strong>for</strong> the players. Which is the opposite of the player making choices for himself using Feats.</p><p></p><p>I would say there are more cons than pros, theoretically.</p></blockquote><p></p>
[QUOTE="atanakar, post: 8002937, member: 65762"] In editions prior to 3e characters mostly gained power via magic items. We often described our character by what items they had, the same way players described their 3e+ characters with feats. Class Talents were few are far between. ASI were done by finding Tomes of [Attribute], Wizards were looking of Ioun Stones (for extra spells), Fighters wanted +5 swords, etc. It worked well if the DM was fair and understood the power creep level of encounters as the PCs gained levels. But it was also problematic. Some DM gave too many items and destroy their campaigns. Other DMs were far too stingy and kept the PCs in a constant state of magic item starvation. Not fun. Some DMs always gave random treasures which were very often useless to the PCs. Also, magic items (thus character power) could be taken away via the narrative, some times as player punishment or as a way to rebalance the power level. It was all about the DM making choices [B]for[/B] the players. Which is the opposite of the player making choices for himself using Feats. I would say there are more cons than pros, theoretically. [/QUOTE]
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