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General Tabletop Discussion
*Dungeons & Dragons
Remove feats and replace as magic items
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<blockquote data-quote="Lanefan" data-source="post: 8003192" data-attributes="member: 29398"><p>To me this is a bug, not a feature. I dont mind somewhat random stat increments as a character progresses, but being able to plan them out ahead of time is IMO far too 'meta' for my liking.</p><p></p><p>Not a big concern for me. There's no reason every level has to give something other than more h.p. and - maybe - a boost to saves and-or combat ability.</p><p></p><p>This would need some tweaking somehow; though as the game supports random-rolled stats as an option this balance can't be that much of a concern anyway.</p><p></p><p>A simple fix using the thread's premise would be to give out on average more stat-boost items for the classes that would normally get more. (the idea of some items only being usable by specific classes can always be revived, assuming it ever left)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8003192, member: 29398"] To me this is a bug, not a feature. I dont mind somewhat random stat increments as a character progresses, but being able to plan them out ahead of time is IMO far too 'meta' for my liking. Not a big concern for me. There's no reason every level has to give something other than more h.p. and - maybe - a boost to saves and-or combat ability. This would need some tweaking somehow; though as the game supports random-rolled stats as an option this balance can't be that much of a concern anyway. A simple fix using the thread's premise would be to give out on average more stat-boost items for the classes that would normally get more. (the idea of some items only being usable by specific classes can always be revived, assuming it ever left) [/QUOTE]
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Remove feats and replace as magic items
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