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General Tabletop Discussion
*Dungeons & Dragons
Remove feats and replace as magic items
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<blockquote data-quote="Guest 6801328" data-source="post: 8007160"><p>Yeah, we just have different preferences on this one.</p><p></p><p></p><p></p><p>This one, too. I don't like character building to be too much of a mini-game (e.g. last couple of editions) but I do like to have some conscious choices. I'm slightly more in agreement about the "planned out" part, but for the most part the planning in 5e is just an intellectual game; you don't actually make the decision until those ASIs, or other choices, roll around, and rarely (never?) does an early choice commit you to a later choice. It's not like having talent trees and heavy prerequisites, where you <em>must</em> plan early to get the good stuff later.</p><p></p><p>(Drifting off-topic, but I do like the UA with "class options", including the ability to change Fighting Style. It kinda sucks to commit to one fighting style and then, for whatever reason, to want a different style. I know some people think the commitment is just part of the game, but in my opinion it doesn't add anything to the game in this case.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8007160"] Yeah, we just have different preferences on this one. This one, too. I don't like character building to be too much of a mini-game (e.g. last couple of editions) but I do like to have some conscious choices. I'm slightly more in agreement about the "planned out" part, but for the most part the planning in 5e is just an intellectual game; you don't actually make the decision until those ASIs, or other choices, roll around, and rarely (never?) does an early choice commit you to a later choice. It's not like having talent trees and heavy prerequisites, where you [I]must[/I] plan early to get the good stuff later. (Drifting off-topic, but I do like the UA with "class options", including the ability to change Fighting Style. It kinda sucks to commit to one fighting style and then, for whatever reason, to want a different style. I know some people think the commitment is just part of the game, but in my opinion it doesn't add anything to the game in this case.) [/QUOTE]
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Remove feats and replace as magic items
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