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Remove feats and replace as magic items
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<blockquote data-quote="Eyes of Nine" data-source="post: 8007202" data-attributes="member: 99786"><p>I do like that finding magic items feels more "in-fiction" than the sudden acquisition of a feat. I have never heard of nor played in a 5e game where someone said "I am practicing with a 10' pole during the hour I'm awake of my long rest, and I'm specifically practicing doing a 'come-around' move so I can also bash my opponent with the butt end of the pole; oh yeah and I'm also practicing catching people if they enter a space adjacent to me or even within the reach of my 10' pole" (player trying to train to become a pole-arm master for example). Especially because we also allow leveling "instantly", wherever people are.</p><p></p><p>It makes more sense to find a magical halberd that grants a bonus action to attack and do d4+STR damage; etc.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8007202, member: 99786"] I do like that finding magic items feels more "in-fiction" than the sudden acquisition of a feat. I have never heard of nor played in a 5e game where someone said "I am practicing with a 10' pole during the hour I'm awake of my long rest, and I'm specifically practicing doing a 'come-around' move so I can also bash my opponent with the butt end of the pole; oh yeah and I'm also practicing catching people if they enter a space adjacent to me or even within the reach of my 10' pole" (player trying to train to become a pole-arm master for example). Especially because we also allow leveling "instantly", wherever people are. It makes more sense to find a magical halberd that grants a bonus action to attack and do d4+STR damage; etc. [/QUOTE]
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Remove feats and replace as magic items
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