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D&D Older Editions
Remove level drain from 4e!!
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<blockquote data-quote="Henry" data-source="post: 3733481" data-attributes="member: 158"><p>For me, it's never bothered me. If I get killed, there's a resurrection or raise dead just around the corner, with a maximum of one level lost, not a big deal, especially with D&D's XP progression (how lower level characters get more XP than higher level ones until they are caught up). At worst, I can always retire my character and make a new one. With level loss, about the only way to recover in the old days was to either get a 7th level spell cast on you, or to retire your character and start a new one at a lower level (most DMs I played started us around one level lower). Even negative levels in 3E were somewhat intimidating because of that diminishing power effect (the -1 penalties, the spell loss, etc.). You can have scores or dozens of hit points; you only have a handful of levels.</p><p></p><p>Level drain across the editions serve kind of like poison counters for Magic the Gathering: You can have 1000 life, and keep getting whacked, but you can only have TEN poison counters - and the ways to remove them aren't often common in constructed magic decks. I've seen magic players get visibly worried when they encounter well-made poison decks, because they've often built in NO counters for this play style. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 3733481, member: 158"] For me, it's never bothered me. If I get killed, there's a resurrection or raise dead just around the corner, with a maximum of one level lost, not a big deal, especially with D&D's XP progression (how lower level characters get more XP than higher level ones until they are caught up). At worst, I can always retire my character and make a new one. With level loss, about the only way to recover in the old days was to either get a 7th level spell cast on you, or to retire your character and start a new one at a lower level (most DMs I played started us around one level lower). Even negative levels in 3E were somewhat intimidating because of that diminishing power effect (the -1 penalties, the spell loss, etc.). You can have scores or dozens of hit points; you only have a handful of levels. Level drain across the editions serve kind of like poison counters for Magic the Gathering: You can have 1000 life, and keep getting whacked, but you can only have TEN poison counters - and the ways to remove them aren't often common in constructed magic decks. I've seen magic players get visibly worried when they encounter well-made poison decks, because they've often built in NO counters for this play style. :) [/QUOTE]
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Remove level drain from 4e!!
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