Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Remove stat bonus from damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 6051625" data-attributes="member: 59057"><p>Right now i see folowing problem in D&D next (and 4e before that)</p><p></p><p>Stat bonus adding to damage rolls usually means, that every attack that hits deals at least 4 damage (minimum roll 1 + main stat 3+).</p><p></p><p>This static damage is the reason, why it does not matter, if a monster has 1 or 4 hp. This is the reason, why 1st level hitpoints need to be higher than 4 and why the wizard can´t have his d4 hit die. And this is the reason, why a spell that deals 1d4+1 damage is rather ridiculous.</p><p></p><p>So I have 2 Ideas to reduce the impact of stats:</p><p></p><p>1. Leave attack bonus to stats as it is, but remove the bonus to damage alltogether.</p><p></p><p>2. Divide your statbonus by two and add half of it (rounded up) to attack and (rounded down) to damage.</p><p></p><p>EDIT: My proposal does not explicitely take expertise dice into account. If we so, level 1 damage for the average lvl1 fighter would now be:</p><p></p><p>1d8 + 1d4 + 4 (Longsword + expertise dice + 18 strength)</p><p></p><p>This is too much for a lvl 1 character facing monsters of current design or even other PCs.</p><p>Also I believe, the main stat does too much for fighting types (even worse if your main stat is dexterity!)</p><p>You could also remove stat bonus from attack bonus, but with expertise dice, i guess bonus to damage taken away hurts a lot less after a few levels!</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6051625, member: 59057"] Right now i see folowing problem in D&D next (and 4e before that) Stat bonus adding to damage rolls usually means, that every attack that hits deals at least 4 damage (minimum roll 1 + main stat 3+). This static damage is the reason, why it does not matter, if a monster has 1 or 4 hp. This is the reason, why 1st level hitpoints need to be higher than 4 and why the wizard can´t have his d4 hit die. And this is the reason, why a spell that deals 1d4+1 damage is rather ridiculous. So I have 2 Ideas to reduce the impact of stats: 1. Leave attack bonus to stats as it is, but remove the bonus to damage alltogether. 2. Divide your statbonus by two and add half of it (rounded up) to attack and (rounded down) to damage. EDIT: My proposal does not explicitely take expertise dice into account. If we so, level 1 damage for the average lvl1 fighter would now be: 1d8 + 1d4 + 4 (Longsword + expertise dice + 18 strength) This is too much for a lvl 1 character facing monsters of current design or even other PCs. Also I believe, the main stat does too much for fighting types (even worse if your main stat is dexterity!) You could also remove stat bonus from attack bonus, but with expertise dice, i guess bonus to damage taken away hurts a lot less after a few levels! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Remove stat bonus from damage
Top