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Remove stat bonus from damage
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<blockquote data-quote="dkyle" data-source="post: 6051729" data-attributes="member: 70707"><p>Take it away from Attack <em>and</em> Damage.</p><p></p><p>Take Dex away from AC.</p><p></p><p>Take Con away from HP.</p><p></p><p>Bring back saves, independent from ability scores.</p><p></p><p>Remove ability scores from the combat system entirely. We already have classes, specialties, spells, and maneuvers that are entirely sufficient for expressing varied combat styles and effectiveness.</p><p></p><p>Let ability scores exist solely for skills. At most, have easy ability score minimums for classes (say 10 STR for Fighters, 12 INT for Wizards, etc) if DMs are concerned about players assigning "unrealistic" ability scores to characters. But really, I think anything can be justified (the weak fighter fights effectively using agility or superior tactics, the low-int wizard is an idiot-savant with a preternatural talent for learning spells, but is useless at anything else related to intellect).</p><p></p><p>There's no need to "punish" roleplayers who want to make a smart, social fighter with being lousy in combat. He's a fighter; that's what makes him good at fighting.</p><p></p><p>Really, this is closer to D&D's roots than 3.X is, given how small, and hard to get, actual bonuses from ability scores were in early D&D.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6051729, member: 70707"] Take it away from Attack [i]and[/i] Damage. Take Dex away from AC. Take Con away from HP. Bring back saves, independent from ability scores. Remove ability scores from the combat system entirely. We already have classes, specialties, spells, and maneuvers that are entirely sufficient for expressing varied combat styles and effectiveness. Let ability scores exist solely for skills. At most, have easy ability score minimums for classes (say 10 STR for Fighters, 12 INT for Wizards, etc) if DMs are concerned about players assigning "unrealistic" ability scores to characters. But really, I think anything can be justified (the weak fighter fights effectively using agility or superior tactics, the low-int wizard is an idiot-savant with a preternatural talent for learning spells, but is useless at anything else related to intellect). There's no need to "punish" roleplayers who want to make a smart, social fighter with being lousy in combat. He's a fighter; that's what makes him good at fighting. Really, this is closer to D&D's roots than 3.X is, given how small, and hard to get, actual bonuses from ability scores were in early D&D. [/QUOTE]
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