Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Remove stat bonus from damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 6051788" data-attributes="member: 13107"><p>To say, adding damage from str has these problems:</p><p></p><p>*) Str "double dips" to improve attacks: Higher attack bonus and more damage!</p><p></p><p>*) Str overwhelms the value of the weapon. The difference between 1d6 and 1d8 is tiny compared to +6 (or +9) that a high strength raging barbarian has (from 3E).</p><p></p><p>On the other hand, high strength means:</p><p></p><p>*) Faster attacks, which will be harder to dodge.</p><p></p><p>*) Higher energy attacks (either faster or more massive). Either way, more damage.</p><p></p><p>Plus:</p><p></p><p>*) Str benefiting both attack bonus and damage is well entrenched in the game system.</p><p></p><p>3E tried to balance this by making Str a higher value stat. That is, as a racial bonus, Str was valued at twice other stats. That didn't really work, since point allocations didn't work with the higher valuation, neither did the allocations every four levels, nor did stat bonus items.</p><p></p><p>Somewhere in this mix, there is Power Attack, which lets you trade attack bonus for damage.</p><p></p><p>Since stats have largely moved away from a bell curve interpretation of the old stat generation (roll 3d6), instead having more of a linear feel, I'm ... maybe ... OK with having Str provide a linear bonus. That is, providing a bonus only to attack bonus, but with an automatic power attack type ability to allow convertion of the strength bonus from an attack bonus to a damage bonus.</p><p></p><p>However, there are other non-linear ability bonuses: Dex for both AC and ranged attack bonus, or as a finesse bonus to melee. Should finesse when applied to melee not also be linearized, so that if you apply finesse to a melee attack you lose the same from your AC?</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6051788, member: 13107"] To say, adding damage from str has these problems: *) Str "double dips" to improve attacks: Higher attack bonus and more damage! *) Str overwhelms the value of the weapon. The difference between 1d6 and 1d8 is tiny compared to +6 (or +9) that a high strength raging barbarian has (from 3E). On the other hand, high strength means: *) Faster attacks, which will be harder to dodge. *) Higher energy attacks (either faster or more massive). Either way, more damage. Plus: *) Str benefiting both attack bonus and damage is well entrenched in the game system. 3E tried to balance this by making Str a higher value stat. That is, as a racial bonus, Str was valued at twice other stats. That didn't really work, since point allocations didn't work with the higher valuation, neither did the allocations every four levels, nor did stat bonus items. Somewhere in this mix, there is Power Attack, which lets you trade attack bonus for damage. Since stats have largely moved away from a bell curve interpretation of the old stat generation (roll 3d6), instead having more of a linear feel, I'm ... maybe ... OK with having Str provide a linear bonus. That is, providing a bonus only to attack bonus, but with an automatic power attack type ability to allow convertion of the strength bonus from an attack bonus to a damage bonus. However, there are other non-linear ability bonuses: Dex for both AC and ranged attack bonus, or as a finesse bonus to melee. Should finesse when applied to melee not also be linearized, so that if you apply finesse to a melee attack you lose the same from your AC? TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Remove stat bonus from damage
Top