Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Remove stat bonus from damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6051823" data-attributes="member: 882"><p>Then why do you want strength to have an effect on your ability to break down doors? The weedy guy might be an expert in carpentry. You either accept that both skill and talent play a role in both combat and other activities, or you do away with ability scores - that's a different game altogether.</p><p></p><p></p><p></p><p>I'm not wholly familiar with the original fighting man so I can't comment on that. For 2E though, note that they decided that very weak and very strong characters should deal more damage? There's an ability component and a skill component (weapon specialization).</p><p></p><p></p><p></p><p>Well what I take from that is that maybe we should use dexterity and strength together to see how effective you are at hitting goblins (I think this has been done somwhere?). You're right that smashing an altar is a pure expression of brute strength, but then taking the extreme position that hitting a goblin is a pure expression of skill - that it doesn't matter how strong you are, you'll hit it with a force based on how much sword-fighting you've done, and you'll hit accurately for the same reason, ignoring that you're naturally dextrous.</p><p></p><p>Currently the Fighter can trivially pick between dexterity and strength, I quite like this.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6051823, member: 882"] Then why do you want strength to have an effect on your ability to break down doors? The weedy guy might be an expert in carpentry. You either accept that both skill and talent play a role in both combat and other activities, or you do away with ability scores - that's a different game altogether. I'm not wholly familiar with the original fighting man so I can't comment on that. For 2E though, note that they decided that very weak and very strong characters should deal more damage? There's an ability component and a skill component (weapon specialization). Well what I take from that is that maybe we should use dexterity and strength together to see how effective you are at hitting goblins (I think this has been done somwhere?). You're right that smashing an altar is a pure expression of brute strength, but then taking the extreme position that hitting a goblin is a pure expression of skill - that it doesn't matter how strong you are, you'll hit it with a force based on how much sword-fighting you've done, and you'll hit accurately for the same reason, ignoring that you're naturally dextrous. Currently the Fighter can trivially pick between dexterity and strength, I quite like this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Remove stat bonus from damage
Top