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Remove stat bonus from damage
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<blockquote data-quote="MoonSong" data-source="post: 6051928" data-attributes="member: 6689464"><p>I have some similar ideas on removing dexterity from damage, but for very different reasons. </p><p></p><p>I at first didn't understood why armor made you harder to hit, but then it all became clear to me. Plate armor doesn't make you easier to be <strong>hit</strong>, it makes you easier to be <strong>touched</strong>.</p><p></p><p>When a fighter attacks an unarmored opponent, the only other factor beyond the normal assumed dodginess of everything (the base 10) is that opponent's agility to avoid the blow (the dex mod), if the fighter swings faster than that, she indeed has touched him, and since he has no further protection, he receives the full impact and is hit. </p><p></p><p>When the same fighter attacks an armored opponent, she not only needs to swing fast enough to touch him, but also strong enough to penetrate the armor and cause damage (and thus make a hit). On this conditions a heavier armor will have the effect of making it harder for you to dodge out of the way, and thus you'll be easier to be touched, but the protection it provides makes it harder for you to take damage (to be hit)</p><p></p><p>Attacking with a light weapon has similar complications, but instead of swinging with force, the swing has to be controlled so it lands on the right spot, an unprotected part of the body or a joint between the armor. However strength still is a factor to define how hard she hit, no amount of nimbleness will enhance how hard she hits.</p><p></p><p>I'm all for removing dex from damage all together, but srt makes sense</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6051928, member: 6689464"] I have some similar ideas on removing dexterity from damage, but for very different reasons. I at first didn't understood why armor made you harder to hit, but then it all became clear to me. Plate armor doesn't make you easier to be [B]hit[/B], it makes you easier to be [B]touched[/B]. When a fighter attacks an unarmored opponent, the only other factor beyond the normal assumed dodginess of everything (the base 10) is that opponent's agility to avoid the blow (the dex mod), if the fighter swings faster than that, she indeed has touched him, and since he has no further protection, he receives the full impact and is hit. When the same fighter attacks an armored opponent, she not only needs to swing fast enough to touch him, but also strong enough to penetrate the armor and cause damage (and thus make a hit). On this conditions a heavier armor will have the effect of making it harder for you to dodge out of the way, and thus you'll be easier to be touched, but the protection it provides makes it harder for you to take damage (to be hit) Attacking with a light weapon has similar complications, but instead of swinging with force, the swing has to be controlled so it lands on the right spot, an unprotected part of the body or a joint between the armor. However strength still is a factor to define how hard she hit, no amount of nimbleness will enhance how hard she hits. I'm all for removing dex from damage all together, but srt makes sense [/QUOTE]
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