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Remove stat bonus from damage
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<blockquote data-quote="Lanefan" data-source="post: 6051996" data-attributes="member: 29398"><p>A number of points here:Bell-curve for the win; if nothing else, it's realistic.</p><p>Agreed. In most cases 3-18 should be the limits, with Strength being an oddball.</p><p></p><p>Part of the problem, I think, is that 3e unified the stat modifier system. In 1e Dex 17 gave you a 3 point AC benefit but Str 17 gave you +1/+1 to hit and damage. In 3e a 17 gives you +3 across the board any time that ability becomes relevant; yes it's simple, but it doesn't work.</p><p></p><p>Also remember that in 1e the to-hit mod. and damage mod. didn't go up together - Str. 18 gave +1/+2, 18.00 gave +3/+6 (I think, going by memory here), with a gradated series of modifiers for the various other 18.xx's. My poitn is the numbers were different; again unlike 3e where the same modifier always applies to both.</p><p></p><p><u>Damage modifiers</u></p><p>A long time ago we realized there was a believability disconnect when someone had a high damage modifier - +3 from Str., +2 from spec., +2 from magic - it made no sense that you either did 8 or more damage or none at all. So we put in a "minimum damage" rule: if you roll '1' on your damage die (or all 1's if multiple dice) then you add it all up and roll a die of that size to see what damage you actually did. So if you roll '1' and your modifiers add to +10 then you'd roll a d11 for your actual damage on that hit.</p><p></p><p>It's not perfect, but it at least gives a chance for a mighty swing to still only do 1 point damage; again realistic.</p><p></p><p><u>Weak Fighters using Dex. for damage bonus</u></p><p>Bad.</p><p></p><p>Dex. giving bonus to hit on missiles makes sense; you could maybe talk me into designing a to-hit Dex. bonus on a backstrike or sneak attack as well. But damage? That comes mostly from brute force, i.e. Strength, with the skill element reflected in level (you do that damage more often) and weapon focus/specialzation/whatever-it's-being-called-this-week (your skill makes it hurt a bit more).</p><p></p><p>Lan-"strength lets you give it out, dexterity lets you not take it back"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6051996, member: 29398"] A number of points here:Bell-curve for the win; if nothing else, it's realistic. Agreed. In most cases 3-18 should be the limits, with Strength being an oddball. Part of the problem, I think, is that 3e unified the stat modifier system. In 1e Dex 17 gave you a 3 point AC benefit but Str 17 gave you +1/+1 to hit and damage. In 3e a 17 gives you +3 across the board any time that ability becomes relevant; yes it's simple, but it doesn't work. Also remember that in 1e the to-hit mod. and damage mod. didn't go up together - Str. 18 gave +1/+2, 18.00 gave +3/+6 (I think, going by memory here), with a gradated series of modifiers for the various other 18.xx's. My poitn is the numbers were different; again unlike 3e where the same modifier always applies to both. [U]Damage modifiers[/U] A long time ago we realized there was a believability disconnect when someone had a high damage modifier - +3 from Str., +2 from spec., +2 from magic - it made no sense that you either did 8 or more damage or none at all. So we put in a "minimum damage" rule: if you roll '1' on your damage die (or all 1's if multiple dice) then you add it all up and roll a die of that size to see what damage you actually did. So if you roll '1' and your modifiers add to +10 then you'd roll a d11 for your actual damage on that hit. It's not perfect, but it at least gives a chance for a mighty swing to still only do 1 point damage; again realistic. [U]Weak Fighters using Dex. for damage bonus[/U] Bad. Dex. giving bonus to hit on missiles makes sense; you could maybe talk me into designing a to-hit Dex. bonus on a backstrike or sneak attack as well. But damage? That comes mostly from brute force, i.e. Strength, with the skill element reflected in level (you do that damage more often) and weapon focus/specialzation/whatever-it's-being-called-this-week (your skill makes it hurt a bit more). Lan-"strength lets you give it out, dexterity lets you not take it back"-efan [/QUOTE]
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