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Remove trapsense Add ????
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<blockquote data-quote="Hawken" data-source="post: 1749120" data-attributes="member: 23619"><p>The simplest option in replacing Trapsense would just be to substitutue it with a Bonus Feat from the Fighter list, except maybe only give four over the 20 level progression. That gives them greater versatility but doesn't really infringe on the advantages of a single class Fighter.</p><p></p><p>Another option would be a feat/ability tree, similar to Rangers and their combat style. I would suggest limiting it to four feats/abilities over the 20 level progression. Space them out like 3rd, 7th, 11th, 16th or whatever you want (I don't have the PHB handy so I can't tell off-hand when they would normally get the Trapsense ability). </p><p></p><p>Something like: </p><p>--Quick Barbarian: Dodge, Mobility, Lightning Reflexes, Evasion.</p><p>--Tough Barbarian: Toughness. Dwarven Toughness. Giant Toughness. Dragon Toughness. </p><p>--Fast Barbarian: Woodland Stride, Increase move +10', Run, Powerful Stride (Just made up the name--move not reduced by medium/heavy armor or encumbrance; just like the dwarf racial ability). </p><p>--Hunter Barbarian: Nature Sense, Track, Swift and Silent (the feat, but limited to natural surroundings), Swift Tracker.</p><p>--Furious Barbarian: Various Rage feats (Destructive Rage, Instantaneous Rage, Extra Rage, etc.). </p><p></p><p>That should provide enough versatility for dungeon and non-dungeon going Barbarians can enjoy.</p></blockquote><p></p>
[QUOTE="Hawken, post: 1749120, member: 23619"] The simplest option in replacing Trapsense would just be to substitutue it with a Bonus Feat from the Fighter list, except maybe only give four over the 20 level progression. That gives them greater versatility but doesn't really infringe on the advantages of a single class Fighter. Another option would be a feat/ability tree, similar to Rangers and their combat style. I would suggest limiting it to four feats/abilities over the 20 level progression. Space them out like 3rd, 7th, 11th, 16th or whatever you want (I don't have the PHB handy so I can't tell off-hand when they would normally get the Trapsense ability). Something like: --Quick Barbarian: Dodge, Mobility, Lightning Reflexes, Evasion. --Tough Barbarian: Toughness. Dwarven Toughness. Giant Toughness. Dragon Toughness. --Fast Barbarian: Woodland Stride, Increase move +10', Run, Powerful Stride (Just made up the name--move not reduced by medium/heavy armor or encumbrance; just like the dwarf racial ability). --Hunter Barbarian: Nature Sense, Track, Swift and Silent (the feat, but limited to natural surroundings), Swift Tracker. --Furious Barbarian: Various Rage feats (Destructive Rage, Instantaneous Rage, Extra Rage, etc.). That should provide enough versatility for dungeon and non-dungeon going Barbarians can enjoy. [/QUOTE]
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