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<blockquote data-quote="Nim" data-source="post: 2645916" data-attributes="member: 5684"><p>Well, let's see. Each level is 13.5 encounters. Getting to 20th level, you advance 19 times, so that's 256.5 equal-CL encounters. Over 5 game years, that's almost exactly 1 encounter per week. An equal-CL encounter involves real risk (even a roleplaying encounter involves some sort of risk, perhaps social rather than physical...no risk, no encounter!). And pretty soon, finding encounters of an appropriate level becomes tough. </p><p></p><p>For NPCs, I think the level-curve in the population is mostly a result of the fact that once you get to about 5th level or so, you're just not running INTO many things in day to day life that challenge you enough to merit XP...unless you're a hero in unusual circumstances. If you live in an area where the biggest local challenges are CR 4, then unless you decide to go elsewhere, you're NEVER going to hit 10th level. </p><p></p><p>Training rules are all well and good, but if what you're concerned about is an implausible rate of advancement, I think that you need to attack the real problem: the pace of the campaign and how quickly the PCs get XP. Heroes who are caught up in an epic quest might well advance as quickly as you described, and that's appropriate to the genre. If you're running a different style of game, maybe you need to insert some downtime on your own. Life isn't always one adventure after another, after all. Run a few adventures, and then let the PCs lives be boring for a year or two before the next big quest comes around.</p></blockquote><p></p>
[QUOTE="Nim, post: 2645916, member: 5684"] Well, let's see. Each level is 13.5 encounters. Getting to 20th level, you advance 19 times, so that's 256.5 equal-CL encounters. Over 5 game years, that's almost exactly 1 encounter per week. An equal-CL encounter involves real risk (even a roleplaying encounter involves some sort of risk, perhaps social rather than physical...no risk, no encounter!). And pretty soon, finding encounters of an appropriate level becomes tough. For NPCs, I think the level-curve in the population is mostly a result of the fact that once you get to about 5th level or so, you're just not running INTO many things in day to day life that challenge you enough to merit XP...unless you're a hero in unusual circumstances. If you live in an area where the biggest local challenges are CR 4, then unless you decide to go elsewhere, you're NEVER going to hit 10th level. Training rules are all well and good, but if what you're concerned about is an implausible rate of advancement, I think that you need to attack the real problem: the pace of the campaign and how quickly the PCs get XP. Heroes who are caught up in an epic quest might well advance as quickly as you described, and that's appropriate to the genre. If you're running a different style of game, maybe you need to insert some downtime on your own. Life isn't always one adventure after another, after all. Run a few adventures, and then let the PCs lives be boring for a year or two before the next big quest comes around. [/QUOTE]
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