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<blockquote data-quote="Gansk" data-source="post: 2646180" data-attributes="member: 16383"><p>I also have training IMC to try to deal with the 'skyrocket' issue. I managed to get the PC's to use up two game years before they got to 10th level. It's not perfect, but it's better than three months. </p><p></p><p>I basically took the optional training rules suggested in the DMG and tweaked them a bit. Basic training to gain a level in class abilities is 1 day per level. Training for feats is two weeks, training for 1 rank in a trained skill is one week. Players can train for two 'subjects' at the same time. Training cost is 50 gp per week. Self-training is allowed, but the training time is doubled.</p><p></p><p>My observations: The players will seek to optimize whatever system you put in place. In my system, the cheapest and shortest way to train is to find a trainer, so the PC's travel from the countryside back to the city because it saves time and money in the long run. They self-train only when they have no other choice. This gives the BBEG plenty of time between each dungeon foray, which slows down the PC's progress because they have to kill reinforcements hired to guard BBEG headquarters.</p><p></p><p>I would definitely not introduce die rolls into a training system, as PC's would pay a penalty for something out of their control. I see the need to have a 'level up immediately' option, but I don't think XP is the answer. XP represents both game time and real time, and no one wants to waste real time earning 50% extra XP to gain the same level as everybody else. They would rather just give the BBEG the extra time to prepare.</p></blockquote><p></p>
[QUOTE="Gansk, post: 2646180, member: 16383"] I also have training IMC to try to deal with the 'skyrocket' issue. I managed to get the PC's to use up two game years before they got to 10th level. It's not perfect, but it's better than three months. I basically took the optional training rules suggested in the DMG and tweaked them a bit. Basic training to gain a level in class abilities is 1 day per level. Training for feats is two weeks, training for 1 rank in a trained skill is one week. Players can train for two 'subjects' at the same time. Training cost is 50 gp per week. Self-training is allowed, but the training time is doubled. My observations: The players will seek to optimize whatever system you put in place. In my system, the cheapest and shortest way to train is to find a trainer, so the PC's travel from the countryside back to the city because it saves time and money in the long run. They self-train only when they have no other choice. This gives the BBEG plenty of time between each dungeon foray, which slows down the PC's progress because they have to kill reinforcements hired to guard BBEG headquarters. I would definitely not introduce die rolls into a training system, as PC's would pay a penalty for something out of their control. I see the need to have a 'level up immediately' option, but I don't think XP is the answer. XP represents both game time and real time, and no one wants to waste real time earning 50% extra XP to gain the same level as everybody else. They would rather just give the BBEG the extra time to prepare. [/QUOTE]
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