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<blockquote data-quote="Vigilance" data-source="post: 3366938" data-attributes="member: 4275"><p>My perspective as someone who has been through this exact process twice now: things take time.</p><p></p><p>When d20 Modern was new and fresh, everyone, even WOTC, was asking "where are the 3rd party products"?</p><p></p><p>There was speculation that 3rd party publishers didn't care for the system and for a time, the only people releasing products for it were the Game Mechanics, who helped design the thing.</p><p></p><p>Of course now we look back and see that 3rd party support has been one of the BIGGEST successes for d20 Modern.</p><p></p><p>And now we're seeing the same process, at about the same pace, for True 20. </p><p></p><p>So why the lag?</p><p></p><p>Well, developers need to learn the system for one thing. And I don't mean in a "I got this sweet module and I read it last night on the plane! let's run it! yeah!"</p><p></p><p>I mean in a "what does this system NEED in the way of 3rd party support" way. That takes time. </p><p></p><p>We had the d20M rules in hand soon enough to do Blood and Space for the system. But I was 3/4 done with the manuscript and learning a new system seemed to be a recipe for an embarrassing rules gaffe. </p><p></p><p>Even then, my first book for the system, Blood and Relics first edition, was probably my weakest one. </p><p></p><p>So I understand people's impatience. We all want as many new toys that work with our new games as possible and True 20 is as awesome a toy as that Millenium Falcon I made all my friends jealous with in the 80's. </p><p></p><p>But I can assure you the license requirements GR has put in place aren't causing the delays any more than a dissatisfaction with d20 Modern caused those delays.</p><p></p><p>These things just take time. We're reading the rules, digesting them, playing them and slowly coming to grips with what we want to add to the game. </p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3366938, member: 4275"] My perspective as someone who has been through this exact process twice now: things take time. When d20 Modern was new and fresh, everyone, even WOTC, was asking "where are the 3rd party products"? There was speculation that 3rd party publishers didn't care for the system and for a time, the only people releasing products for it were the Game Mechanics, who helped design the thing. Of course now we look back and see that 3rd party support has been one of the BIGGEST successes for d20 Modern. And now we're seeing the same process, at about the same pace, for True 20. So why the lag? Well, developers need to learn the system for one thing. And I don't mean in a "I got this sweet module and I read it last night on the plane! let's run it! yeah!" I mean in a "what does this system NEED in the way of 3rd party support" way. That takes time. We had the d20M rules in hand soon enough to do Blood and Space for the system. But I was 3/4 done with the manuscript and learning a new system seemed to be a recipe for an embarrassing rules gaffe. Even then, my first book for the system, Blood and Relics first edition, was probably my weakest one. So I understand people's impatience. We all want as many new toys that work with our new games as possible and True 20 is as awesome a toy as that Millenium Falcon I made all my friends jealous with in the 80's. But I can assure you the license requirements GR has put in place aren't causing the delays any more than a dissatisfaction with d20 Modern caused those delays. These things just take time. We're reading the rules, digesting them, playing them and slowly coming to grips with what we want to add to the game. Chuck [/QUOTE]
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